round explosions
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c0172963d5
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f1dec16571
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@ -1,3 +1,5 @@
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using TanksServer.Graphics;
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namespace TanksServer.GameLogic;
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internal sealed class CollideBullets(
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@ -7,7 +9,7 @@ internal sealed class CollideBullets(
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TankSpawnQueue tankSpawnQueue
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) : ITickStep
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{
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private const int ExplosionRadius = 3;
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private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/explosion.png");
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public ValueTask TickAsync(TimeSpan _)
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{
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@ -22,8 +24,7 @@ internal sealed class CollideBullets(
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if (bullet.Timeout > DateTime.Now)
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return false;
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var radius = bullet.IsExplosive ? ExplosionRadius : 0;
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ExplodeAt(bullet.Position.ToPixelPosition(), radius, bullet.Owner);
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
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return true;
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}
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@ -33,23 +34,21 @@ internal sealed class CollideBullets(
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if (!map.Current.IsWall(pixel))
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return false;
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var radius = bullet.IsExplosive ? ExplosionRadius : 0;
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ExplodeAt(pixel, radius, bullet.Owner);
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ExplodeAt(pixel, bullet.IsExplosive, bullet.Owner);
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return true;
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}
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private bool BulletHitsTank(Bullet bullet)
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{
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if (!TryHitTankAt(bullet.Position, bullet.Owner, DateTime.Now > bullet.OwnerCollisionAfter))
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var hitTank = GetTankAt(bullet.Position, bullet.Owner, DateTime.Now > bullet.OwnerCollisionAfter);
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if (hitTank == null)
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return false;
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if (bullet.IsExplosive)
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ExplodeAt(bullet.Position.ToPixelPosition(), ExplosionRadius, bullet.Owner);
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
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return true;
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}
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private bool TryHitTankAt(FloatPosition position, Player owner, bool canHitOwnTank)
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private Tank? GetTankAt(FloatPosition position, Player owner, bool canHitOwnTank)
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{
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foreach (var tank in entityManager.Tanks)
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{
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@ -62,28 +61,47 @@ internal sealed class CollideBullets(
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position.Y < topLeft.Y || position.Y > bottomRight.Y)
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continue;
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if (!hitsOwnTank)
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return tank;
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}
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return null;
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}
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private void ExplodeAt(PixelPosition pixel, bool isExplosive, Player owner)
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{
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if (!isExplosive)
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{
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Core(pixel);
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return;
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}
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pixel = pixel.GetPixelRelative(-4, -4);
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for (short dx = 0; dx < _explosiveSprite.Width; dx++)
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for (short dy = 0; dy < _explosiveSprite.Height; dy++)
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{
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if (!_explosiveSprite[dx, dy].HasValue)
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continue;
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Core(pixel.GetPixelRelative(dx, dy));
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}
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return;
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void Core(PixelPosition position)
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{
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if (options.Value.DestructibleWalls && map.Current.TryDestroyWallAt(position))
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owner.Scores.WallsDestroyed++;
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var tank = GetTankAt(position.ToFloatPosition(), owner, true);
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if (tank == null)
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return;
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if (tank.Owner == owner)
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owner.Scores.Kills++;
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tank.Owner.Scores.Deaths++;
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entityManager.Remove(tank);
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tankSpawnQueue.EnqueueForDelayedSpawn(tank.Owner);
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return true;
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}
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return false;
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}
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private void ExplodeAt(PixelPosition pixel, int i, Player owner)
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{
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for (var x = pixel.X - i; x <= pixel.X + i; x++)
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for (var y = pixel.Y - i; y <= pixel.Y + i; y++)
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{
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var offsetPixel = new PixelPosition(x, y);
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if (options.Value.DestructibleWalls && map.Current.TryDestroyWallAt(offsetPixel))
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owner.Scores.WallsDestroyed++;
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TryHitTankAt(offsetPixel.ToFloatPosition(), owner, true);
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}
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}
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}
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@ -24,4 +24,7 @@ internal sealed class Sprite(bool?[,] data)
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}
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public bool? this[int x, int y] => data[x, y];
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public int Width => data.GetLength(0);
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public int Height => data.GetLength(1);
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}
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BIN
tanks-backend/TanksServer/assets/explosion.png
Normal file
BIN
tanks-backend/TanksServer/assets/explosion.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 120 B |
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