make big display toggleable
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parent
a9aaf899a2
commit
dc9ad21a3d
29 changed files with 119 additions and 46 deletions
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@ -1,3 +1,5 @@
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class BulletManager
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@ -1,9 +1,12 @@
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using TanksServer.TickSteps;
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namespace TanksServer.Services;
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internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedService, IDisposable
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internal sealed class GameTickService(
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IEnumerable<ITickStep> steps, IHostApplicationLifetime lifetime, ILogger<GameTickService> logger
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) : IHostedService, IDisposable
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{
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private readonly CancellationTokenSource _cancellation = new();
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private readonly List<ITickStep> _steps = steps.ToList();
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@ -17,11 +20,19 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
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private async Task RunAsync()
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{
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while (!_cancellation.IsCancellationRequested)
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try
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{
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000/25);
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while (!_cancellation.IsCancellationRequested)
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{
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foreach (var step in _steps)
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await step.TickAsync();
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await Task.Delay(1000 / 25);
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}
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "game tick service crashed");
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lifetime.StopApplication();
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}
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}
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14
TanksServer/Services/LastFinishedFrameProvider.cs
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14
TanksServer/Services/LastFinishedFrameProvider.cs
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@ -0,0 +1,14 @@
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using TanksServer.Helpers;
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namespace TanksServer.Services;
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internal sealed class LastFinishedFrameProvider
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{
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private DisplayPixelBuffer? _lastFrame;
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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set => _lastFrame = value;
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}
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}
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@ -1,3 +1,5 @@
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class MapService
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@ -1,42 +0,0 @@
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using TanksServer.DrawSteps;
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using TanksServer.Helpers;
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using TanksServer.TickSteps;
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namespace TanksServer.Services;
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internal sealed class PixelDrawer(IEnumerable<IDrawStep> drawSteps) : ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private DisplayPixelBuffer? _lastFrame;
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private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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private set => _lastFrame = value;
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}
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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foreach (var step in _drawSteps)
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step.Draw(buffer);
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LastFrame = buffer;
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return Task.CompletedTask;
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}
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private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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}
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8
TanksServer/Services/SpawnQueueProvider.cs
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8
TanksServer/Services/SpawnQueueProvider.cs
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class SpawnQueueProvider
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{
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public ConcurrentQueue<Player> Queue { get; } = new();
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}
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@ -1,6 +1,6 @@
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using System.Collections;
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using TanksServer.Models;
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namespace TanksServer.Services;
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