remove a bunch of locks
This commit is contained in:
parent
b3bf62b391
commit
d7b8664062
|
@ -18,7 +18,7 @@ internal sealed class Endpoints(
|
||||||
{
|
{
|
||||||
app.MapPost("/player", PostPlayer);
|
app.MapPost("/player", PostPlayer);
|
||||||
app.MapGet("/player", GetPlayerAsync);
|
app.MapGet("/player", GetPlayerAsync);
|
||||||
app.MapGet("/scores", () => playerService.GetAll() as IEnumerable<Player>);
|
app.MapGet("/scores", () => playerService.Players);
|
||||||
app.Map("/screen", ConnectScreenAsync);
|
app.Map("/screen", ConnectScreenAsync);
|
||||||
app.Map("/controls", ConnectControlsAsync);
|
app.Map("/controls", ConnectControlsAsync);
|
||||||
app.MapGet("/map", () => mapService.MapNames);
|
app.MapGet("/map", () => mapService.MapNames);
|
||||||
|
|
|
@ -9,8 +9,7 @@ internal sealed class DrawMapStep(MapService map) : IDrawStep
|
||||||
for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
|
for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
|
||||||
for (ushort x = 0; x < MapService.PixelsPerRow; x++)
|
for (ushort x = 0; x < MapService.PixelsPerRow; x++)
|
||||||
{
|
{
|
||||||
var pixel = new PixelPosition(x, y);
|
if (!map.Current.IsWall(x, y))
|
||||||
if (!map.Current.IsWall(pixel))
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
pixels[x, y].EntityType = GamePixelEntityType.Wall;
|
pixels[x, y].EntityType = GamePixelEntityType.Wall;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using DisplayCommands;
|
using DisplayCommands;
|
||||||
using TanksServer.GameLogic;
|
using TanksServer.GameLogic;
|
||||||
|
using TanksServer.Interactivity;
|
||||||
|
|
||||||
namespace TanksServer.Graphics;
|
namespace TanksServer.Graphics;
|
||||||
|
|
||||||
|
@ -22,7 +23,8 @@ internal sealed class GeneratePixelsTickStep(
|
||||||
if (_observerPixelGrid.Data.Span.SequenceEqual(_lastObserverPixelGrid.Data.Span))
|
if (_observerPixelGrid.Data.Span.SequenceEqual(_lastObserverPixelGrid.Data.Span))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
await Task.WhenAll(_consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid)));
|
await _consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid))
|
||||||
|
.WhenAll();
|
||||||
|
|
||||||
(_lastGamePixelGrid, _gamePixelGrid) = (_gamePixelGrid, _lastGamePixelGrid);
|
(_lastGamePixelGrid, _gamePixelGrid) = (_gamePixelGrid, _lastGamePixelGrid);
|
||||||
(_lastObserverPixelGrid, _observerPixelGrid) = (_observerPixelGrid, _lastObserverPixelGrid);
|
(_lastObserverPixelGrid, _observerPixelGrid) = (_observerPixelGrid, _lastObserverPixelGrid);
|
||||||
|
|
25
tanks-backend/TanksServer/Interactivity/BufferPool.cs
Normal file
25
tanks-backend/TanksServer/Interactivity/BufferPool.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Buffers;
|
||||||
|
|
||||||
|
namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
|
internal sealed class BufferPool: MemoryPool<byte>
|
||||||
|
{
|
||||||
|
private readonly MemoryPool<byte> _actualPool = Shared;
|
||||||
|
|
||||||
|
public override int MaxBufferSize => int.MaxValue;
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing) {}
|
||||||
|
|
||||||
|
public override IMemoryOwner<byte> Rent(int minBufferSize = -1)
|
||||||
|
{
|
||||||
|
ArgumentOutOfRangeException.ThrowIfLessThan(minBufferSize, 1);
|
||||||
|
return new BufferPoolMemoryOwner(_actualPool.Rent(minBufferSize), minBufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class BufferPoolMemoryOwner(IMemoryOwner<byte> actualOwner, int wantedSize): IMemoryOwner<byte>
|
||||||
|
{
|
||||||
|
public Memory<byte> Memory { get; } = actualOwner.Memory[..wantedSize];
|
||||||
|
|
||||||
|
public void Dispose() => actualOwner.Dispose();
|
||||||
|
}
|
||||||
|
}
|
|
@ -6,17 +6,23 @@ namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
internal sealed class ClientScreenServer(
|
internal sealed class ClientScreenServer(
|
||||||
ILogger<ClientScreenServer> logger,
|
ILogger<ClientScreenServer> logger,
|
||||||
ILoggerFactory loggerFactory
|
ILoggerFactory loggerFactory,
|
||||||
|
BufferPool bufferPool
|
||||||
) : WebsocketServer<ClientScreenServerConnection>(logger),
|
) : WebsocketServer<ClientScreenServerConnection>(logger),
|
||||||
IFrameConsumer
|
IFrameConsumer
|
||||||
{
|
{
|
||||||
public Task HandleClientAsync(WebSocket socket, Player? player)
|
public Task HandleClientAsync(WebSocket socket, Player? player)
|
||||||
=> base.HandleClientAsync(new ClientScreenServerConnection(
|
{
|
||||||
|
var connection = new ClientScreenServerConnection(
|
||||||
socket,
|
socket,
|
||||||
loggerFactory.CreateLogger<ClientScreenServerConnection>(),
|
loggerFactory.CreateLogger<ClientScreenServerConnection>(),
|
||||||
player
|
player,
|
||||||
));
|
bufferPool
|
||||||
|
);
|
||||||
|
return base.HandleClientAsync(connection);
|
||||||
|
}
|
||||||
|
|
||||||
public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
|
public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
|
||||||
=> await ParallelForEachConnectionAsync(c => c.OnGameTickAsync(observerPixels, gamePixelGrid).AsTask());
|
=> Connections.Select(c => c.OnGameTickAsync(observerPixels, gamePixelGrid))
|
||||||
|
.WhenAll();
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,24 +7,23 @@ namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
||||||
{
|
{
|
||||||
private sealed record class Package(
|
private sealed record class Package(IMemoryOwner<byte> Pixels, IMemoryOwner<byte>? PlayerData);
|
||||||
IMemoryOwner<byte> PixelsOwner,
|
|
||||||
Memory<byte> Pixels,
|
|
||||||
IMemoryOwner<byte>? PlayerDataOwner,
|
|
||||||
Memory<byte>? PlayerData
|
|
||||||
);
|
|
||||||
|
|
||||||
private readonly MemoryPool<byte> _memoryPool = MemoryPool<byte>.Shared;
|
private readonly BufferPool _bufferPool;
|
||||||
private readonly PlayerScreenData? _playerDataBuilder;
|
private readonly PlayerScreenData? _playerDataBuilder;
|
||||||
private readonly Player? _player;
|
private readonly Player? _player;
|
||||||
private int _wantsFrameOnTick = 1;
|
private int _wantsFrameOnTick = 1;
|
||||||
private Package? _next;
|
private Package? _next;
|
||||||
|
|
||||||
public ClientScreenServerConnection(WebSocket webSocket,
|
public ClientScreenServerConnection(
|
||||||
|
WebSocket webSocket,
|
||||||
ILogger<ClientScreenServerConnection> logger,
|
ILogger<ClientScreenServerConnection> logger,
|
||||||
Player? player) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
|
Player? player,
|
||||||
|
BufferPool bufferPool
|
||||||
|
) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
|
||||||
{
|
{
|
||||||
_player = player;
|
_player = player;
|
||||||
|
_bufferPool = bufferPool;
|
||||||
_player?.IncrementConnectionCount();
|
_player?.IncrementConnectionCount();
|
||||||
_playerDataBuilder = player == null
|
_playerDataBuilder = player == null
|
||||||
? null
|
? null
|
||||||
|
@ -46,25 +45,22 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
|
public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
|
||||||
{
|
{
|
||||||
await Task.Yield();
|
await Task.Yield();
|
||||||
|
|
||||||
var nextPixelsOwner = _memoryPool.Rent(pixels.Data.Length);
|
var nextPixels = _bufferPool.Rent(pixels.Data.Length);
|
||||||
var nextPixels = nextPixelsOwner.Memory[..pixels.Data.Length];
|
pixels.Data.CopyTo(nextPixels.Memory);
|
||||||
pixels.Data.CopyTo(nextPixels);
|
|
||||||
|
|
||||||
IMemoryOwner<byte>? nextPlayerDataOwner = null;
|
IMemoryOwner<byte>? nextPlayerData = null;
|
||||||
Memory<byte>? nextPlayerData = null;
|
|
||||||
if (_playerDataBuilder != null)
|
if (_playerDataBuilder != null)
|
||||||
{
|
{
|
||||||
var data = _playerDataBuilder.Build(gamePixelGrid);
|
var data = _playerDataBuilder.Build(gamePixelGrid);
|
||||||
nextPlayerDataOwner = _memoryPool.Rent(data.Length);
|
nextPlayerData = _bufferPool.Rent(data.Length);
|
||||||
nextPlayerData = nextPlayerDataOwner.Memory[..data.Length];
|
data.CopyTo(nextPlayerData.Memory);
|
||||||
data.CopyTo(nextPlayerData.Value);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var next = new Package(nextPixelsOwner, nextPixels, nextPlayerDataOwner, nextPlayerData);
|
var next = new Package(nextPixels, nextPlayerData);
|
||||||
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0)
|
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0)
|
||||||
{
|
{
|
||||||
await SendAndDisposeAsync(next);
|
await SendAndDisposeAsync(next);
|
||||||
|
@ -72,8 +68,8 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
||||||
}
|
}
|
||||||
|
|
||||||
var oldNext = Interlocked.Exchange(ref _next, next);
|
var oldNext = Interlocked.Exchange(ref _next, next);
|
||||||
oldNext?.PixelsOwner.Dispose();
|
oldNext?.Pixels.Dispose();
|
||||||
oldNext?.PlayerDataOwner?.Dispose();
|
oldNext?.PlayerData?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ValueTask RemovedAsync()
|
public override ValueTask RemovedAsync()
|
||||||
|
@ -86,9 +82,9 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await Socket.SendBinaryAsync(package.Pixels, package.PlayerData == null);
|
await Socket.SendBinaryAsync(package.Pixels.Memory, package.PlayerData == null);
|
||||||
if (package.PlayerData != null)
|
if (package.PlayerData != null)
|
||||||
await Socket.SendBinaryAsync(package.PlayerData.Value);
|
await Socket.SendBinaryAsync(package.PlayerData.Memory);
|
||||||
}
|
}
|
||||||
catch (WebSocketException ex)
|
catch (WebSocketException ex)
|
||||||
{
|
{
|
||||||
|
@ -96,8 +92,8 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
package.PixelsOwner.Dispose();
|
package.Pixels.Dispose();
|
||||||
package.PlayerDataOwner?.Dispose();
|
package.PlayerData?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,25 +6,30 @@ using TanksServer.GameLogic;
|
||||||
|
|
||||||
namespace TanksServer.Interactivity;
|
namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
|
// MemoryStream is IDisposable but does not need to be disposed
|
||||||
|
#pragma warning disable CA1001
|
||||||
internal sealed class PlayerInfoConnection : WebsocketServerConnection
|
internal sealed class PlayerInfoConnection : WebsocketServerConnection
|
||||||
|
#pragma warning restore CA1001
|
||||||
{
|
{
|
||||||
private readonly Player _player;
|
private readonly Player _player;
|
||||||
private readonly MapEntityManager _entityManager;
|
private readonly MapEntityManager _entityManager;
|
||||||
|
private readonly BufferPool _bufferPool;
|
||||||
private readonly MemoryStream _tempStream = new();
|
private readonly MemoryStream _tempStream = new();
|
||||||
private readonly MemoryPool<byte> _memoryPool = MemoryPool<byte>.Shared;
|
|
||||||
private int _wantsInfoOnTick = 1;
|
private int _wantsInfoOnTick = 1;
|
||||||
private Package? _lastMessage = null;
|
private IMemoryOwner<byte>? _lastMessage = null;
|
||||||
private Package? _nextMessage = null;
|
private IMemoryOwner<byte>? _nextMessage = null;
|
||||||
|
|
||||||
private sealed record class Package(IMemoryOwner<byte> Owner, Memory<byte> Memory);
|
public PlayerInfoConnection(
|
||||||
|
Player player,
|
||||||
public PlayerInfoConnection(Player player,
|
|
||||||
ILogger logger,
|
ILogger logger,
|
||||||
WebSocket rawSocket,
|
WebSocket rawSocket,
|
||||||
MapEntityManager entityManager) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
|
MapEntityManager entityManager,
|
||||||
|
BufferPool bufferPool
|
||||||
|
) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
|
||||||
{
|
{
|
||||||
_player = player;
|
_player = player;
|
||||||
_entityManager = entityManager;
|
_entityManager = entityManager;
|
||||||
|
_bufferPool = bufferPool;
|
||||||
_player.IncrementConnectionCount();
|
_player.IncrementConnectionCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,7 +43,7 @@ internal sealed class PlayerInfoConnection : WebsocketServerConnection
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async ValueTask OnGameTickAsync()
|
public async Task OnGameTickAsync()
|
||||||
{
|
{
|
||||||
await Task.Yield();
|
await Task.Yield();
|
||||||
|
|
||||||
|
@ -60,7 +65,7 @@ internal sealed class PlayerInfoConnection : WebsocketServerConnection
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async ValueTask<Package> GenerateMessageAsync()
|
private async ValueTask<IMemoryOwner<byte>> GenerateMessageAsync()
|
||||||
{
|
{
|
||||||
var tank = _entityManager.GetCurrentTankOfPlayer(_player);
|
var tank = _entityManager.GetCurrentTankOfPlayer(_player);
|
||||||
|
|
||||||
|
@ -82,17 +87,16 @@ internal sealed class PlayerInfoConnection : WebsocketServerConnection
|
||||||
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
|
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
|
||||||
|
|
||||||
var messageLength = (int)_tempStream.Position;
|
var messageLength = (int)_tempStream.Position;
|
||||||
var owner = _memoryPool.Rent(messageLength);
|
var owner = _bufferPool.Rent(messageLength);
|
||||||
var package = new Package(owner, owner.Memory[..messageLength]);
|
|
||||||
|
|
||||||
_tempStream.Position = 0;
|
_tempStream.Position = 0;
|
||||||
await _tempStream.ReadExactlyAsync(package.Memory);
|
await _tempStream.ReadExactlyAsync(owner.Memory);
|
||||||
return package;
|
return owner;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async ValueTask SendAndDisposeAsync(Package data)
|
private async ValueTask SendAndDisposeAsync(IMemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
await Socket.SendTextAsync(data.Memory);
|
await Socket.SendTextAsync(data.Memory);
|
||||||
Interlocked.Exchange(ref _lastMessage, data)?.Owner.Dispose();
|
Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,65 +8,34 @@ internal sealed class PlayerServer(
|
||||||
ILogger<PlayerServer> logger,
|
ILogger<PlayerServer> logger,
|
||||||
ILogger<PlayerInfoConnection> connectionLogger,
|
ILogger<PlayerInfoConnection> connectionLogger,
|
||||||
TankSpawnQueue tankSpawnQueue,
|
TankSpawnQueue tankSpawnQueue,
|
||||||
MapEntityManager entityManager
|
MapEntityManager entityManager,
|
||||||
|
BufferPool bufferPool
|
||||||
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
|
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
|
||||||
{
|
{
|
||||||
private readonly Dictionary<string, Player> _players = [];
|
private readonly ConcurrentDictionary<string, Player> _players = [];
|
||||||
private readonly SemaphoreSlim _mutex = new(1, 1);
|
|
||||||
|
|
||||||
public Player GetOrAdd(string name)
|
public Player GetOrAdd(string name) => _players.GetOrAdd(name, Add);
|
||||||
{
|
|
||||||
_mutex.Wait();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (_players.TryGetValue(name, out var existingPlayer))
|
|
||||||
{
|
|
||||||
logger.LogInformation("player {} rejoined", existingPlayer.Name);
|
|
||||||
return existingPlayer;
|
|
||||||
}
|
|
||||||
|
|
||||||
var newPlayer = new Player { Name = name };
|
|
||||||
logger.LogInformation("player {} joined", newPlayer.Name);
|
|
||||||
_players.Add(name, newPlayer);
|
|
||||||
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
|
|
||||||
return newPlayer;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
_mutex.Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
|
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
|
||||||
{
|
=> _players.TryGetValue(name, out foundPlayer);
|
||||||
_mutex.Wait();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foundPlayer = _players.Values.FirstOrDefault(player => player.Name == name);
|
|
||||||
return foundPlayer != null;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
_mutex.Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<Player> GetAll()
|
public IEnumerable<Player> Players => _players.Values;
|
||||||
|
|
||||||
|
private Player Add(string name)
|
||||||
{
|
{
|
||||||
_mutex.Wait();
|
var newPlayer = new Player { Name = name };
|
||||||
try
|
logger.LogInformation("player {} joined", newPlayer.Name);
|
||||||
{
|
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
|
||||||
return _players.Values.ToList();
|
return newPlayer;
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
_mutex.Release();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task HandleClientAsync(WebSocket webSocket, Player player)
|
public Task HandleClientAsync(WebSocket webSocket, Player player)
|
||||||
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
|
{
|
||||||
|
var connection = new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager, bufferPool);
|
||||||
|
return HandleClientAsync(connection);
|
||||||
|
}
|
||||||
|
|
||||||
public ValueTask TickAsync(TimeSpan delta)
|
public async ValueTask TickAsync(TimeSpan delta)
|
||||||
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync().AsTask());
|
=> await Connections.Select(connection => connection.OnGameTickAsync())
|
||||||
|
.WhenAll();
|
||||||
}
|
}
|
||||||
|
|
|
@ -75,7 +75,7 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
|
||||||
|
|
||||||
private void RefreshScores()
|
private void RefreshScores()
|
||||||
{
|
{
|
||||||
var playersToDisplay = _players.GetAll()
|
var playersToDisplay = _players.Players
|
||||||
.OrderByDescending(p => p.Scores.Kills)
|
.OrderByDescending(p => p.Scores.Kills)
|
||||||
.Take(ScoresPlayerRows);
|
.Take(ScoresPlayerRows);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
|
public static class TaskExtensions
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Task WhenAll(this IEnumerable<Task> tasks) => Task.WhenAll(tasks);
|
||||||
|
}
|
|
@ -1,70 +1,45 @@
|
||||||
|
using System.Diagnostics;
|
||||||
using Microsoft.Extensions.Hosting;
|
using Microsoft.Extensions.Hosting;
|
||||||
|
|
||||||
namespace TanksServer.Interactivity;
|
namespace TanksServer.Interactivity;
|
||||||
|
|
||||||
internal abstract class WebsocketServer<T>(
|
internal abstract class WebsocketServer<T>(
|
||||||
ILogger logger
|
ILogger logger
|
||||||
) : IHostedLifecycleService, IDisposable
|
) : IHostedLifecycleService
|
||||||
where T : WebsocketServerConnection
|
where T : WebsocketServerConnection
|
||||||
{
|
{
|
||||||
private readonly SemaphoreSlim _mutex = new(1, 1);
|
|
||||||
private bool _closing;
|
private bool _closing;
|
||||||
private readonly HashSet<T> _connections = [];
|
private readonly ConcurrentDictionary<T, byte> _connections = [];
|
||||||
|
|
||||||
public async Task StoppingAsync(CancellationToken cancellationToken)
|
public async Task StoppingAsync(CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
|
_closing = true;
|
||||||
logger.LogInformation("closing connections");
|
logger.LogInformation("closing connections");
|
||||||
await LockedAsync(async () =>
|
await _connections.Keys.Select(c => c.CloseAsync())
|
||||||
{
|
.WhenAll();
|
||||||
_closing = true;
|
|
||||||
await Task.WhenAll(_connections.Select(c => c.CloseAsync()));
|
|
||||||
}, cancellationToken);
|
|
||||||
logger.LogInformation("closed connections");
|
logger.LogInformation("closed connections");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ValueTask ParallelForEachConnectionAsync(Func<T, Task> body) =>
|
protected IEnumerable<T> Connections => _connections.Keys;
|
||||||
LockedAsync(async () => await Task.WhenAll(_connections.Select(body)), CancellationToken.None);
|
|
||||||
|
|
||||||
private ValueTask AddConnectionAsync(T connection) => LockedAsync(async () =>
|
protected async Task HandleClientAsync(T connection)
|
||||||
{
|
{
|
||||||
if (_closing)
|
if (_closing)
|
||||||
{
|
{
|
||||||
logger.LogWarning("refusing connection because server is shutting down");
|
logger.LogWarning("refusing connection because server is shutting down");
|
||||||
await connection.CloseAsync();
|
await connection.CloseAsync();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_connections.Add(connection);
|
var added = _connections.TryAdd(connection, 0);
|
||||||
}, CancellationToken.None);
|
Debug.Assert(added);
|
||||||
|
|
||||||
private ValueTask RemoveConnectionAsync(T connection) => LockedAsync(() =>
|
|
||||||
{
|
|
||||||
_connections.Remove(connection);
|
|
||||||
return ValueTask.CompletedTask;
|
|
||||||
}, CancellationToken.None);
|
|
||||||
|
|
||||||
protected async Task HandleClientAsync(T connection)
|
|
||||||
{
|
|
||||||
await AddConnectionAsync(connection);
|
|
||||||
await connection.ReceiveAsync();
|
await connection.ReceiveAsync();
|
||||||
await RemoveConnectionAsync(connection);
|
|
||||||
|
_ = _connections.TryRemove(connection, out _);
|
||||||
await connection.RemovedAsync();
|
await connection.RemovedAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
private async ValueTask LockedAsync(Func<ValueTask> action, CancellationToken cancellationToken)
|
|
||||||
{
|
|
||||||
await _mutex.WaitAsync(cancellationToken);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await action();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
_mutex.Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Dispose() => _mutex.Dispose();
|
|
||||||
|
|
||||||
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
||||||
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
|
@ -3,9 +3,8 @@ namespace TanksServer.Interactivity;
|
||||||
internal abstract class WebsocketServerConnection(
|
internal abstract class WebsocketServerConnection(
|
||||||
ILogger logger,
|
ILogger logger,
|
||||||
ByteChannelWebSocket socket
|
ByteChannelWebSocket socket
|
||||||
) : IDisposable
|
)
|
||||||
{
|
{
|
||||||
private readonly SemaphoreSlim _mutex = new(1);
|
|
||||||
protected readonly ByteChannelWebSocket Socket = socket;
|
protected readonly ByteChannelWebSocket Socket = socket;
|
||||||
protected readonly ILogger Logger = logger;
|
protected readonly ILogger Logger = logger;
|
||||||
|
|
||||||
|
@ -25,6 +24,4 @@ internal abstract class WebsocketServerConnection(
|
||||||
public abstract ValueTask RemovedAsync();
|
public abstract ValueTask RemovedAsync();
|
||||||
|
|
||||||
protected abstract ValueTask HandleMessageAsync(Memory<byte> buffer);
|
protected abstract ValueTask HandleMessageAsync(Memory<byte> buffer);
|
||||||
|
|
||||||
public virtual void Dispose() => _mutex.Dispose();
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,6 +63,7 @@ public static class Program
|
||||||
builder.Services.AddSingleton<ClientScreenServer>();
|
builder.Services.AddSingleton<ClientScreenServer>();
|
||||||
builder.Services.AddSingleton<TankSpawnQueue>();
|
builder.Services.AddSingleton<TankSpawnQueue>();
|
||||||
builder.Services.AddSingleton<Endpoints>();
|
builder.Services.AddSingleton<Endpoints>();
|
||||||
|
builder.Services.AddSingleton<BufferPool>();
|
||||||
|
|
||||||
builder.Services.AddHostedService<GameTickWorker>();
|
builder.Services.AddHostedService<GameTickWorker>();
|
||||||
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
|
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
|
||||||
|
|
Loading…
Reference in a new issue