remove a bunch of locks

This commit is contained in:
Vinzenz Schroeter 2024-05-03 14:45:41 +02:00 committed by RobbersDaughter
parent b3bf62b391
commit d7b8664062
13 changed files with 126 additions and 143 deletions

View file

@ -7,24 +7,23 @@ namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection : WebsocketServerConnection
{
private sealed record class Package(
IMemoryOwner<byte> PixelsOwner,
Memory<byte> Pixels,
IMemoryOwner<byte>? PlayerDataOwner,
Memory<byte>? PlayerData
);
private sealed record class Package(IMemoryOwner<byte> Pixels, IMemoryOwner<byte>? PlayerData);
private readonly MemoryPool<byte> _memoryPool = MemoryPool<byte>.Shared;
private readonly BufferPool _bufferPool;
private readonly PlayerScreenData? _playerDataBuilder;
private readonly Player? _player;
private int _wantsFrameOnTick = 1;
private Package? _next;
public ClientScreenServerConnection(WebSocket webSocket,
public ClientScreenServerConnection(
WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
Player? player) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
Player? player,
BufferPool bufferPool
) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
{
_player = player;
_bufferPool = bufferPool;
_player?.IncrementConnectionCount();
_playerDataBuilder = player == null
? null
@ -46,25 +45,22 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
return ValueTask.CompletedTask;
}
public async ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
await Task.Yield();
var nextPixelsOwner = _memoryPool.Rent(pixels.Data.Length);
var nextPixels = nextPixelsOwner.Memory[..pixels.Data.Length];
pixels.Data.CopyTo(nextPixels);
var nextPixels = _bufferPool.Rent(pixels.Data.Length);
pixels.Data.CopyTo(nextPixels.Memory);
IMemoryOwner<byte>? nextPlayerDataOwner = null;
Memory<byte>? nextPlayerData = null;
IMemoryOwner<byte>? nextPlayerData = null;
if (_playerDataBuilder != null)
{
var data = _playerDataBuilder.Build(gamePixelGrid);
nextPlayerDataOwner = _memoryPool.Rent(data.Length);
nextPlayerData = nextPlayerDataOwner.Memory[..data.Length];
data.CopyTo(nextPlayerData.Value);
nextPlayerData = _bufferPool.Rent(data.Length);
data.CopyTo(nextPlayerData.Memory);
}
var next = new Package(nextPixelsOwner, nextPixels, nextPlayerDataOwner, nextPlayerData);
var next = new Package(nextPixels, nextPlayerData);
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0)
{
await SendAndDisposeAsync(next);
@ -72,8 +68,8 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
}
var oldNext = Interlocked.Exchange(ref _next, next);
oldNext?.PixelsOwner.Dispose();
oldNext?.PlayerDataOwner?.Dispose();
oldNext?.Pixels.Dispose();
oldNext?.PlayerData?.Dispose();
}
public override ValueTask RemovedAsync()
@ -86,9 +82,9 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
{
try
{
await Socket.SendBinaryAsync(package.Pixels, package.PlayerData == null);
await Socket.SendBinaryAsync(package.Pixels.Memory, package.PlayerData == null);
if (package.PlayerData != null)
await Socket.SendBinaryAsync(package.PlayerData.Value);
await Socket.SendBinaryAsync(package.PlayerData.Memory);
}
catch (WebSocketException ex)
{
@ -96,8 +92,8 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
}
finally
{
package.PixelsOwner.Dispose();
package.PlayerDataOwner?.Dispose();
package.Pixels.Dispose();
package.PlayerData?.Dispose();
}
}
}