remove a bunch of locks
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b3bf62b391
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d7b8664062
13 changed files with 126 additions and 143 deletions
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@ -9,8 +9,7 @@ internal sealed class DrawMapStep(MapService map) : IDrawStep
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for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
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for (ushort x = 0; x < MapService.PixelsPerRow; x++)
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{
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var pixel = new PixelPosition(x, y);
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if (!map.Current.IsWall(pixel))
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if (!map.Current.IsWall(x, y))
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continue;
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pixels[x, y].EntityType = GamePixelEntityType.Wall;
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@ -1,5 +1,6 @@
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using DisplayCommands;
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using TanksServer.GameLogic;
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using TanksServer.Interactivity;
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namespace TanksServer.Graphics;
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@ -22,7 +23,8 @@ internal sealed class GeneratePixelsTickStep(
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if (_observerPixelGrid.Data.Span.SequenceEqual(_lastObserverPixelGrid.Data.Span))
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return;
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await Task.WhenAll(_consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid)));
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await _consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid))
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.WhenAll();
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(_lastGamePixelGrid, _gamePixelGrid) = (_gamePixelGrid, _lastGamePixelGrid);
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(_lastObserverPixelGrid, _observerPixelGrid) = (_observerPixelGrid, _lastObserverPixelGrid);
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