potential fix for locking issues

This commit is contained in:
Vinzenz Schroeter 2024-04-28 15:34:32 +02:00
parent 7044ffda79
commit c0172963d5
20 changed files with 112 additions and 141 deletions

View file

@ -80,8 +80,6 @@ internal sealed class Endpoints(
if (name.Length > 12) return TypedResults.BadRequest("name too long");
var player = playerService.GetOrAdd(name);
return player != null
? TypedResults.Ok(player.Name)
: TypedResults.Unauthorized();
return TypedResults.Ok(player.Name);
}
}

View file

@ -4,10 +4,10 @@ internal sealed class CollectPowerUp(
MapEntityManager entityManager
) : ITickStep
{
public Task TickAsync(TimeSpan delta)
public ValueTask TickAsync(TimeSpan delta)
{
entityManager.RemoveWhere(TryCollect);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
private bool TryCollect(PowerUp obj)

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@ -9,12 +9,12 @@ internal sealed class CollideBullets(
{
private const int ExplosionRadius = 3;
public Task TickAsync(TimeSpan _)
public ValueTask TickAsync(TimeSpan _)
{
entityManager.RemoveWhere(BulletHitsTank);
entityManager.RemoveWhere(BulletHitsWall);
entityManager.RemoveWhere(BulletTimesOut);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
private bool BulletTimesOut(Bullet bullet)

View file

@ -2,5 +2,5 @@ namespace TanksServer.GameLogic;
public interface ITickStep
{
Task TickAsync(TimeSpan delta);
ValueTask TickAsync(TimeSpan delta);
}

View file

@ -5,12 +5,12 @@ internal sealed class MoveBullets(
IOptions<GameRules> config
) : ITickStep
{
public Task TickAsync(TimeSpan delta)
public ValueTask TickAsync(TimeSpan delta)
{
foreach (var bullet in entityManager.Bullets)
MoveBullet(bullet, delta);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
private void MoveBullet(Bullet bullet, TimeSpan delta)

View file

@ -8,12 +8,12 @@ internal sealed class MoveTanks(
{
private readonly GameRules _config = options.Value;
public Task TickAsync(TimeSpan delta)
public ValueTask TickAsync(TimeSpan delta)
{
foreach (var tank in entityManager.Tanks)
tank.Moving = TryMoveTank(tank, delta);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
private bool TryMoveTank(Tank tank, TimeSpan delta)

View file

@ -8,7 +8,7 @@ internal sealed class RotateTanks(
{
private readonly GameRules _config = options.Value;
public Task TickAsync(TimeSpan delta)
public ValueTask TickAsync(TimeSpan delta)
{
foreach (var tank in entityManager.Tanks)
{
@ -30,6 +30,6 @@ internal sealed class RotateTanks(
logger.LogTrace("rotated tank to {}", tank.Rotation);
}
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
}

View file

@ -9,12 +9,12 @@ internal sealed class ShootFromTanks(
{
private readonly GameRules _config = options.Value;
public Task TickAsync(TimeSpan _)
public ValueTask TickAsync(TimeSpan _)
{
foreach (var tank in entityManager.Tanks.Where(t => !t.Moving))
Shoot(tank);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
private void Shoot(Tank tank)

View file

@ -8,14 +8,14 @@ internal sealed class SpawnPowerUp(
private readonly double _spawnChance = options.Value.PowerUpSpawnChance;
private readonly int _maxCount = options.Value.MaxPowerUpCount;
public Task TickAsync(TimeSpan delta)
public ValueTask TickAsync(TimeSpan delta)
{
if (entityManager.PowerUps.Count() >= _maxCount)
return Task.CompletedTask;
return ValueTask.CompletedTask;
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return Task.CompletedTask;
return ValueTask.CompletedTask;
entityManager.SpawnPowerUp();
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
}

View file

@ -43,12 +43,12 @@ internal sealed class TankSpawnQueue(
return true;
}
public Task TickAsync(TimeSpan _)
public ValueTask TickAsync(TimeSpan _)
{
if (!TryDequeueNext(out var player))
return Task.CompletedTask;
return ValueTask.CompletedTask;
entityManager.SpawnTank(player);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}
}

View file

@ -12,7 +12,7 @@ internal sealed class GeneratePixelsTickStep(
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly List<IFrameConsumer> _consumers = consumers.ToList();
public async Task TickAsync(TimeSpan _)
public async ValueTask TickAsync(TimeSpan _)
{
PixelGrid observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);

View file

@ -4,5 +4,5 @@ namespace TanksServer.Graphics;
internal interface IFrameConsumer
{
Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
ValueTask OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
}

View file

@ -16,6 +16,6 @@ internal sealed class ClientScreenServer(
player
));
public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
public ValueTask OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
=> ParallelForEachConnectionAsync(c => c.OnGameTickAsync(observerPixels, gamePixelGrid).AsTask());
}

View file

@ -8,93 +8,66 @@ internal sealed class ClientScreenServerConnection(
WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
string? playerName = null
) : WebsocketServerConnection(logger, new ByteChannelWebSocket(webSocket, logger, 0)),
IDisposable
) : WebsocketServerConnection(logger, new ByteChannelWebSocket(webSocket, logger, 0))
{
private readonly SemaphoreSlim _wantedFramesOnTick = new(0, 2);
private readonly SemaphoreSlim _mutex = new(1);
private bool _wantsFrameOnTick = true;
private PixelGrid? _lastSentPixels = null;
private PixelGrid? _nextPixels = null;
private PixelGrid? _lastSentPixels;
private PixelGrid? _nextPixels;
private readonly PlayerScreenData? _nextPlayerData = playerName != null ? new PlayerScreenData(logger) : null;
protected override async ValueTask HandleMessageAsync(Memory<byte> _)
protected override async ValueTask HandleMessageLockedAsync(Memory<byte> _)
{
await _mutex.WaitAsync();
if (_nextPixels == null)
{
_wantsFrameOnTick = true;
return;
}
await SendNowAsync();
}
public ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid) => LockedAsync(async () =>
{
if (pixels == _lastSentPixels)
return;
if (_nextPlayerData != null)
{
_nextPlayerData.Clear();
foreach (var gamePixel in gamePixelGrid)
{
if (!gamePixel.EntityType.HasValue)
continue;
_nextPlayerData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Name == playerName);
}
}
_nextPixels = pixels;
if (_wantsFrameOnTick)
_ = await SendNowAsync();
});
private async ValueTask<bool> SendNowAsync()
{
var pixels = _nextPixels
?? throw new InvalidOperationException("next pixels not set");
try
{
if (_nextPixels == null)
{
_wantedFramesOnTick.Release();
return;
}
await Socket.SendBinaryAsync(pixels.Data, _nextPlayerData == null);
if (_nextPlayerData != null)
await Socket.SendBinaryAsync(_nextPlayerData.GetPacket());
_lastSentPixels = _nextPixels;
_nextPixels = null;
await SendNowAsync(_lastSentPixels);
}
catch (SemaphoreFullException)
{
logger.LogWarning("ignoring request for more frames");
}
finally
{
_mutex.Release();
}
}
public async ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
await _mutex.WaitAsync();
try
{
if (pixels == _lastSentPixels)
return;
if (_nextPlayerData != null)
{
_nextPlayerData.Clear();
foreach (var gamePixel in gamePixelGrid)
{
if (!gamePixel.EntityType.HasValue)
continue;
_nextPlayerData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Name == playerName);
}
}
var sendImmediately = await _wantedFramesOnTick.WaitAsync(TimeSpan.Zero);
if (sendImmediately)
{
await SendNowAsync(pixels);
return;
}
_wantedFramesOnTick.Release();
_nextPixels = pixels;
}
finally
{
_mutex.Release();
}
}
private async ValueTask SendNowAsync(PixelGrid pixels)
{
Logger.LogTrace("sending");
try
{
Logger.LogTrace("sending {} bytes of pixel data", pixels.Data.Length);
await Socket.SendBinaryAsync(pixels.Data, _nextPlayerData == null);
if (_nextPlayerData != null)
{
await Socket.SendBinaryAsync(_nextPlayerData.GetPacket());
}
_wantsFrameOnTick = false;
return true;
}
catch (WebSocketException ex)
{
Logger.LogWarning(ex, "send failed");
return false;
}
}
public void Dispose() => _wantedFramesOnTick.Dispose();
}

View file

@ -23,7 +23,7 @@ internal sealed class ControlsServerConnection(
Shoot = 0x05
}
protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
protected override ValueTask HandleMessageLockedAsync(Memory<byte> buffer)
{
var type = (MessageType)buffer.Span[0];
var control = (InputType)buffer.Span[1];

View file

@ -10,19 +10,19 @@ internal sealed class PlayerInfoConnection(
ILogger logger,
WebSocket rawSocket,
MapEntityManager entityManager
) : WebsocketServerConnection(logger, new ByteChannelWebSocket(rawSocket, logger, 0)), IDisposable
) : WebsocketServerConnection(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
{
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly AppSerializerContext _context = new(new JsonSerializerOptions(JsonSerializerDefaults.Web));
private bool _wantsInfoOnTick;
private byte[] _lastMessage = [];
protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
protected override ValueTask HandleMessageLockedAsync(Memory<byte> buffer)
{
var response = GetMessageToSend();
if (response == null)
{
Logger.LogTrace("cannot respond directly, increasing wanted frames");
_wantedFrames.Release();
_wantsInfoOnTick = true;
return ValueTask.CompletedTask;
}
@ -30,21 +30,18 @@ internal sealed class PlayerInfoConnection(
return Socket.SendTextAsync(response);
}
public async Task OnGameTickAsync()
public ValueTask OnGameTickAsync() => LockedAsync(() =>
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
return;
if (!_wantsInfoOnTick)
return ValueTask.CompletedTask;
var response = GetMessageToSend();
if (response == null)
{
_wantedFrames.Release();
return;
}
return ValueTask.CompletedTask;
Logger.LogTrace("responding indirectly");
await Socket.SendTextAsync(response);
}
return Socket.SendTextAsync(response);
});
private byte[]? GetMessageToSend()
{
@ -77,6 +74,4 @@ internal sealed class PlayerInfoConnection(
str.Append(']');
return str.ToString();
}
public void Dispose() => _wantedFrames.Dispose();
}

View file

@ -14,7 +14,7 @@ internal sealed class PlayerServer(
private readonly Dictionary<string, Player> _players = [];
private readonly SemaphoreSlim _mutex = new(1, 1);
public Player? GetOrAdd(string name)
public Player GetOrAdd(string name)
{
_mutex.Wait();
try
@ -67,6 +67,6 @@ internal sealed class PlayerServer(
public Task HandleClientAsync(WebSocket webSocket, Player player)
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
public Task TickAsync(TimeSpan delta)
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync());
public ValueTask TickAsync(TimeSpan delta)
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync().AsTask());
}

View file

@ -48,7 +48,7 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
};
}
public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
public async ValueTask OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
{
if (DateTime.Now < _nextFrameAfter)
return;

View file

@ -14,7 +14,7 @@ internal abstract class WebsocketServer<T>(
public async Task StoppingAsync(CancellationToken cancellationToken)
{
logger.LogInformation("closing connections");
await Locked(async () =>
await LockedAsync(async () =>
{
_closing = true;
await Task.WhenAll(_connections.Select(c => c.CloseAsync()));
@ -22,35 +22,24 @@ internal abstract class WebsocketServer<T>(
logger.LogInformation("closed connections");
}
protected Task ParallelForEachConnectionAsync(Func<T, Task> body)
{
_mutex.Wait();
try
{
return Task.WhenAll(_connections.Select(body));
}
finally
{
_mutex.Release();
}
}
protected ValueTask ParallelForEachConnectionAsync(Func<T, Task> body) =>
LockedAsync(async () => await Task.WhenAll(_connections.Select(body)), CancellationToken.None);
private Task AddConnectionAsync(T connection) => Locked(() =>
private ValueTask AddConnectionAsync(T connection) => LockedAsync(async () =>
{
if (_closing)
{
logger.LogWarning("refusing connection because server is shutting down");
return connection.CloseAsync();
await connection.CloseAsync();
}
_connections.Add(connection);
return Task.CompletedTask;
}, CancellationToken.None);
private Task RemoveConnectionAsync(T connection) => Locked(() =>
private ValueTask RemoveConnectionAsync(T connection) => LockedAsync(() =>
{
_connections.Remove(connection);
return Task.CompletedTask;
return ValueTask.CompletedTask;
}, CancellationToken.None);
protected async Task HandleClientAsync(T connection)
@ -60,7 +49,7 @@ internal abstract class WebsocketServer<T>(
await RemoveConnectionAsync(connection);
}
private async Task Locked(Func<Task> action, CancellationToken cancellationToken)
private async ValueTask LockedAsync(Func<ValueTask> action, CancellationToken cancellationToken)
{
await _mutex.WaitAsync(cancellationToken);
try

View file

@ -3,8 +3,9 @@ namespace TanksServer.Interactivity;
internal abstract class WebsocketServerConnection(
ILogger logger,
ByteChannelWebSocket socket
)
) : IDisposable
{
private readonly SemaphoreSlim _mutex = new(1);
protected readonly ByteChannelWebSocket Socket = socket;
protected readonly ILogger Logger = logger;
@ -17,9 +18,24 @@ internal abstract class WebsocketServerConnection(
public async Task ReceiveAsync()
{
await foreach (var buffer in Socket.ReadAllAsync())
await HandleMessageAsync(buffer);
await LockedAsync(() => HandleMessageLockedAsync(buffer));
Logger.LogTrace("done receiving");
}
protected abstract ValueTask HandleMessageAsync(Memory<byte> buffer);
protected abstract ValueTask HandleMessageLockedAsync(Memory<byte> buffer);
protected async ValueTask LockedAsync(Func<ValueTask> action)
{
await _mutex.WaitAsync();
try
{
await action();
}
finally
{
_mutex.Release();
}
}
public void Dispose() => _mutex.Dispose();
}