enable and disable big screen at runtime

This commit is contained in:
Vinzenz Schroeter 2024-05-08 01:00:11 +02:00
parent a4aab442e5
commit b47901313b
2 changed files with 10 additions and 12 deletions

View file

@ -18,6 +18,7 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
private readonly PlayerServer _players;
private readonly Cp437Grid _scoresBuffer;
private readonly TimeSpan _minFrameTime;
private readonly IOptionsMonitor<HostConfiguration> _options;
private DateTime _nextFailLogAfter = DateTime.Now;
private DateTime _nextFrameAfter = DateTime.Now;
@ -27,7 +28,8 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
ILogger<SendToServicePointDisplay> logger,
IDisplayConnection displayConnection,
IOptions<HostConfiguration> hostOptions,
MapService mapService
MapService mapService,
IOptionsMonitor<HostConfiguration> options
)
{
_players = players;
@ -35,6 +37,7 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
_displayConnection = displayConnection;
_mapService = mapService;
_minFrameTime = TimeSpan.FromMilliseconds(hostOptions.Value.ServicePointDisplayMinFrameTimeMs);
_options = options;
var localIp = _displayConnection.GetLocalIPv4().Split('.');
Debug.Assert(localIp.Length == 4);
@ -50,6 +53,9 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
{
if (!_options.CurrentValue.EnableServicePointDisplay)
return;
if (DateTime.Now < _nextFrameAfter)
return;