less locking for screen connection, force more concurrency
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					 10 changed files with 143 additions and 93 deletions
				
			
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			@ -8,26 +8,38 @@ internal sealed class GeneratePixelsTickStep(
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    IEnumerable<IFrameConsumer> consumers
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) : ITickStep
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{
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    private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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    private GamePixelGrid _lastGamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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    private PixelGrid _lastObserverPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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    private GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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    private PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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    private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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    private readonly List<IFrameConsumer> _consumers = consumers.ToList();
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    public async ValueTask TickAsync(TimeSpan _)
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    {
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        PixelGrid observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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        Draw(_gamePixelGrid, _observerPixelGrid);
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        if (_observerPixelGrid.Data.Span.SequenceEqual(_lastObserverPixelGrid.Data.Span))
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            return;
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        _gamePixelGrid.Clear();
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        await Task.WhenAll(_consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid)));
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        (_lastGamePixelGrid, _gamePixelGrid) = (_gamePixelGrid, _lastGamePixelGrid);
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        (_lastObserverPixelGrid, _observerPixelGrid) = (_observerPixelGrid, _lastObserverPixelGrid);
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    }
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    private void Draw(GamePixelGrid gamePixelGrid, PixelGrid observerPixelGrid)
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    {
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        gamePixelGrid.Clear();
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        foreach (var step in _drawSteps)
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            step.Draw(_gamePixelGrid);
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            step.Draw(gamePixelGrid);
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        observerPixelGrid.Clear();
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        for (var y = 0; y < MapService.PixelsPerColumn; y++)
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        for (var x = 0; x < MapService.PixelsPerRow; x++)
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        {
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            if (_gamePixelGrid[x, y].EntityType.HasValue)
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            if (gamePixelGrid[x, y].EntityType.HasValue)
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                observerPixelGrid[(ushort)x, (ushort)y] = true;
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        }
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        foreach (var consumer in _consumers)
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            await consumer.OnFrameDoneAsync(_gamePixelGrid, observerPixelGrid);
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    }
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}
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			@ -4,5 +4,5 @@ namespace TanksServer.Graphics;
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internal interface IFrameConsumer
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{
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    ValueTask OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
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    Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
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}
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