socket fixes, fix tank jumping

This commit is contained in:
Vinzenz Schroeter 2024-04-13 16:27:45 +02:00
parent 9620703efc
commit b3dacbd6f6
13 changed files with 44 additions and 46 deletions

View file

@ -32,7 +32,7 @@ internal sealed class SpawnNewTanks(
if (map.IsCurrentlyWall(tile))
continue;
var tilePixelCenter = tile.GetPixelRelative(4, 4).ToFloatPosition();
var tilePixelCenter = tile.ToPixelPosition().GetPixelRelative(4, 4).ToFloatPosition();
var minDistance = bullets.GetAll()
.Cast<IMapEntity>()