add assets and frontend to backend package
This commit is contained in:
parent
e4d2ad4a14
commit
a5a3f2cc81
8 changed files with 56 additions and 21 deletions
|
@ -4,11 +4,11 @@ namespace TanksServer.Graphics;
|
|||
|
||||
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
|
||||
{
|
||||
private readonly Sprite _genericSprite = Sprite.FromImageFile("assets/powerup_generic.png");
|
||||
private readonly Sprite _smartSprite = Sprite.FromImageFile("assets/powerup_smart.png");
|
||||
private readonly Sprite _magazineSprite = Sprite.FromImageFile("assets/powerup_magazine.png");
|
||||
private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
|
||||
private readonly Sprite _fastSprite = Sprite.FromImageFile("assets/powerup_fastbullet.png");
|
||||
private readonly Sprite _genericSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_generic.png"));
|
||||
private readonly Sprite _smartSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_smart.png"));
|
||||
private readonly Sprite _magazineSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_magazine.png"));
|
||||
private readonly Sprite _explosiveSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_explosive.png"));
|
||||
private readonly Sprite _fastSprite = Sprite.FromImageFile(Path.Combine(Program.AssetsDir, "powerup_fastbullet.png"));
|
||||
|
||||
public void Draw(GamePixelGrid pixels)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue