live player info in client

This commit is contained in:
Vinzenz Schroeter 2024-04-22 19:03:07 +02:00
parent fb675e59ff
commit a50a9770c9
14 changed files with 193 additions and 70 deletions

View file

@ -1,30 +1,32 @@
using System.Diagnostics.CodeAnalysis;
using System.Net.WebSockets;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerServer(
ILogger<PlayerServer> logger,
ILogger<PlayerInfoConnection> connectionLogger,
TankSpawnQueue tankSpawnQueue
)
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
{
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player? GetOrAdd(string name, Guid id)
{
Player AddAndSpawn()
{
var player = new Player(name, id);
tankSpawnQueue.EnqueueForImmediateSpawn(player);
return player;
}
var player = _players.GetOrAdd(name, _ => AddAndSpawn());
if (player.Id != id)
var existingOrAddedPlayer = _players.GetOrAdd(name, _ => AddAndSpawn());
if (existingOrAddedPlayer.Id != id)
return null;
logger.LogInformation("player {} (re)joined", player.Id);
return player;
logger.LogInformation("player {} (re)joined", existingOrAddedPlayer.Id);
return existingOrAddedPlayer;
Player AddAndSpawn()
{
var newPlayer = new Player(name, id);
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
return newPlayer;
}
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
@ -42,4 +44,10 @@ internal sealed class PlayerServer(
}
public IEnumerable<Player> GetAll() => _players.Values;
public Task HandleClientAsync(WebSocket webSocket, Player player)
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket));
public Task TickAsync(TimeSpan delta)
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync());
}