tanks can spawn and get rendered
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parent
151cad4cee
commit
a3bd582b2e
20 changed files with 286 additions and 108 deletions
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@ -2,7 +2,7 @@ using Microsoft.Extensions.Hosting;
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namespace TanksServer.Services;
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internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedService
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internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedService, IDisposable
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{
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private readonly CancellationTokenSource _cancellation = new();
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private readonly List<ITickStep> _steps = steps.ToList();
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@ -29,6 +29,12 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
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await _cancellation.CancelAsync();
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if (_run != null) await _run;
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}
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public void Dispose()
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{
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_cancellation.Dispose();
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_run?.Dispose();
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}
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}
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public interface ITickStep
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@ -1,56 +0,0 @@
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namespace TanksServer.Services;
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internal class MapDrawer(MapService map):ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private void DrawInto(DisplayPixelBuffer buf)
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{
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for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
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for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
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{
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if (!map.IsCurrentlyWall(tileX, tileY))
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continue;
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var absoluteTilePixelY = tileY * MapService.TileSize;
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for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
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{
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var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
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+ tileX * MapService.TileSize;
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for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
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buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
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}
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}
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}
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private DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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private DisplayPixelBuffer? _lastFrame;
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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private set => _lastFrame = value;
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}
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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DrawInto(buffer);
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LastFrame = buffer;
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return Task.CompletedTask;
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}
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}
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@ -1,6 +1,8 @@
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal class MapService
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internal sealed class MapService
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{
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public const int TilesPerRow = 44;
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public const int TilesPerColumn = 20;
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@ -35,8 +37,8 @@ internal class MapService
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private char this[int tileX, int tileY] => _map[tileX + tileY * TilesPerRow];
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public bool IsCurrentlyWall(int tileX, int tileY)
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public bool IsCurrentlyWall(TilePosition position)
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{
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return this[tileX, tileY] == '#';
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return this[position.X, position.Y] == '#';
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}
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}
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112
TanksServer/Services/PixelDrawer.cs
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112
TanksServer/Services/PixelDrawer.cs
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@ -0,0 +1,112 @@
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using System.Diagnostics;
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using System.Net.Mime;
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using Microsoft.Extensions.Logging;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using TanksServer.Helpers;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class PixelDrawer : ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private DisplayPixelBuffer? _lastFrame;
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private readonly MapService _map;
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private readonly TankManager _tanks;
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private readonly bool[] _tankSprite;
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private readonly int _tankSpriteWidth;
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public PixelDrawer(MapService map, TankManager tanks, ILogger<PixelDrawer> logger)
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{
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_map = map;
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_tanks = tanks;
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using var tankImage = Image.Load<Rgba32>("assets/tank.png");
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_tankSprite = new bool[tankImage.Height * tankImage.Width];
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var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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var i = 0;
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for (var y = 0; y < tankImage.Height; y++)
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for (var x = 0; x < tankImage.Width; x++, i++)
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{
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_tankSprite[i] = tankImage[x, y] == whitePixel;
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}
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_tankSpriteWidth = tankImage.Width;
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}
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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private set => _lastFrame = value;
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}
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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DrawMap(buffer);
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DrawTanks(buffer);
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LastFrame = buffer;
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return Task.CompletedTask;
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}
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private void DrawMap(DisplayPixelBuffer buf)
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{
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for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
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for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
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{
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var tile = new TilePosition(tileX, tileY);
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if (!_map.IsCurrentlyWall(tile))
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continue;
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var absoluteTilePixelY = tileY * MapService.TileSize;
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for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
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{
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var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
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+ tileX * MapService.TileSize;
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for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
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buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
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}
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}
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}
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private void DrawTanks(DisplayPixelBuffer buf)
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{
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foreach (var tank in _tanks)
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{
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for (var dy = 0; dy < MapService.TileSize; dy++)
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{
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var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow;
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for (var dx = 0; dx < MapService.TileSize; dx++)
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{
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var i = rowStartIndex + tank.Position.X + dx;
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buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation);
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}
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}
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}
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}
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private bool TankSpriteAt(int dx, int dy, int tankRotation)
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{
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var x = tankRotation % 4 * (MapService.TileSize + 1);
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var y = tankRotation / 4 * (MapService.TileSize + 1);
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return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx];
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}
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private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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}
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@ -3,13 +3,21 @@ using Microsoft.Extensions.Options;
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namespace TanksServer.Services;
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internal sealed class ServicePointDisplay(IOptions<ServicePointDisplayConfiguration> options)
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internal sealed class ServicePointDisplay(
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IOptions<ServicePointDisplayConfiguration> options,
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PixelDrawer drawer
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) : ITickStep, IDisposable
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{
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private readonly UdpClient _udpClient = new(options.Value.Hostname, options.Value.Port);
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public ValueTask<int> Send(DisplayPixelBuffer buffer)
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public Task TickAsync()
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{
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return _udpClient.SendAsync(buffer.Data);
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return _udpClient.SendAsync(drawer.LastFrame.Data).AsTask();
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}
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public void Dispose()
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{
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_udpClient.Dispose();
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}
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}
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51
TanksServer/Services/SpawnQueue.cs
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51
TanksServer/Services/SpawnQueue.cs
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using System.Collections.Concurrent;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class SpawnQueue(TankManager tanks, MapService map) : ITickStep
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{
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private readonly ConcurrentQueue<Player> _playersToSpawn = new();
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public Task TickAsync()
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{
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while (_playersToSpawn.TryDequeue(out var player))
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{
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var tank = new Tank(player, ChooseSpawnPosition())
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{
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Rotation = Random.Shared.Next(0, 16)
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};
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tanks.Add(tank);
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}
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return Task.CompletedTask;
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}
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private PixelPosition ChooseSpawnPosition()
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{
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List<TilePosition> candidates = new();
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for (var x = 0; x < MapService.TilesPerRow; x++)
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for (var y = 0; y < MapService.TilesPerColumn; y++)
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{
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var tile = new TilePosition(x, y);
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if (map.IsCurrentlyWall(tile))
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continue;
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// TODO: check tanks
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candidates.Add(tile);
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}
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var chosenTile = candidates[Random.Shared.Next(candidates.Count)];
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return new PixelPosition(
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chosenTile.X * MapService.TileSize,
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chosenTile.Y * MapService.TileSize
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);
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}
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public void SpawnTankForPlayer(Player player)
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{
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_playersToSpawn.Enqueue(player);
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}
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}
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20
TanksServer/Services/TankManager.cs
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20
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using System.Collections;
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
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{
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private readonly ConcurrentBag<Tank> _tanks = new();
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public void Add(Tank tank)
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{
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logger.LogInformation("Tank added");
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_tanks.Add(tank);
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
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}
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