log frame times
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41fb0927f1
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@ -33,20 +33,19 @@ internal sealed class GameTickWorker(
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private async Task RunAsync()
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{
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// do not block in StartAsync
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await Task.Delay(1).ConfigureAwait(false);
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try
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{
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var sw = new Stopwatch();
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while (!_cancellation.IsCancellationRequested)
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{
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logger.LogTrace("since last frame: {}", sw.Elapsed);
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var delta = sw.Elapsed;
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sw.Restart();
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foreach (var step in _steps)
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await step.TickAsync(delta);
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await Task.Delay(1);
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}
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}
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catch (Exception ex)
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@ -0,0 +1,54 @@
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using System.Diagnostics;
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namespace TanksServer.GameLogic;
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internal sealed class UpdatesPerSecondCounter(ILogger<UpdatesPerSecondCounter> logger) : ITickStep
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{
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private readonly Stopwatch _long = Stopwatch.StartNew();
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private ulong _updatesSinceLongReset;
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private TimeSpan _minFrameTime = TimeSpan.MaxValue;
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private TimeSpan _maxFrameTime = TimeSpan.MinValue;
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public ValueTask TickAsync(TimeSpan delta)
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{
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if (logger.IsEnabled(LogLevel.Trace))
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logger.LogTrace("time since last update: {}", delta);
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if (delta.TotalSeconds > 1)
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logger.LogCritical("single update took {}", delta);
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if (_minFrameTime > delta)
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_minFrameTime = delta;
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if (_maxFrameTime < delta)
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_maxFrameTime = delta;
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_updatesSinceLongReset++;
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if (_long.Elapsed.TotalSeconds < 10)
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return ValueTask.CompletedTask;
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LogCounters();
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ResetCounters();
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return ValueTask.CompletedTask;
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}
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private void LogCounters()
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{
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if (!logger.IsEnabled(LogLevel.Debug))
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return;
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var time = _long.Elapsed;
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var average = Math.Round(_updatesSinceLongReset / time.TotalSeconds);
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var min = Math.Round(1 / _maxFrameTime.TotalSeconds);
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var max = Math.Round(1 / _minFrameTime.TotalSeconds);
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logger.LogDebug("UPS stats for {} updates in {}: avg={}, min={}, max={}",
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_updatesSinceLongReset, time, average, min, max);
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}
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private void ResetCounters()
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{
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_long.Restart();
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_updatesSinceLongReset = 0;
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_minFrameTime = TimeSpan.MaxValue;
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_maxFrameTime = TimeSpan.MinValue;
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}
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}
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@ -78,6 +78,7 @@ public static class Program
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builder.Services.AddSingleton<ITickStep, SpawnPowerUp>();
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builder.Services.AddSingleton<ITickStep, GeneratePixelsTickStep>();
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builder.Services.AddSingleton<ITickStep, PlayerServer>(sp => sp.GetRequiredService<PlayerServer>());
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builder.Services.AddSingleton<ITickStep, UpdatesPerSecondCounter>();
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builder.Services.AddSingleton<IDrawStep, DrawMapStep>();
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builder.Services.AddSingleton<IDrawStep, DrawPowerUpsStep>();
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@ -3,8 +3,8 @@
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"LogLevel": {
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"Default": "Information",
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"Microsoft.AspNetCore": "Warning",
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"TanksServer": "Debug",
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"Microsoft.AspNetCore.HttpLogging": "Information"
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"TanksServer": "Information",
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"TanksServer.GameLogic.UpdatesPerSecondCounter": "Debug"
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}
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},
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"AllowedHosts": "*",
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@ -33,7 +33,7 @@
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"SmartBulletHomingSpeed": 1.5
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},
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"Host": {
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"EnableServicePointDisplay": true,
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"EnableServicePointDisplay": false,
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"ServicePointDisplayMinFrameTimeMs": 28,
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"ClientScreenMinFrameTime": 5
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}
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@ -1,7 +1,6 @@
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{
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"sdk": {
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"version": "8.0.0",
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"rollForward": "latestMajor",
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"allowPrerelease": true
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"rollForward": "latestMajor"
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}
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}
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