move backend to subfolder

This commit is contained in:
Vinzenz Schroeter 2024-04-21 12:38:03 +02:00
parent d4d1f2f981
commit 8d09663eff
80 changed files with 98 additions and 88 deletions

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using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawBulletsStep(MapEntityManager entityManager) : IDrawStep
{
public void Draw(GamePixelGrid pixels)
{
foreach (var bullet in entityManager.Bullets)
{
var position = bullet.Position.ToPixelPosition();
pixels[position.X, position.Y].EntityType = GamePixelEntityType.Bullet;
pixels[position.X, position.Y].BelongsTo = bullet.Owner;
}
}
}

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using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawMapStep(MapService map) : IDrawStep
{
public void Draw(GamePixelGrid pixels)
{
for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
for (ushort x = 0; x < MapService.PixelsPerRow; x++)
{
var pixel = new PixelPosition(x, y);
if (!map.Current.IsWall(pixel))
continue;
pixels[x, y].EntityType = GamePixelEntityType.Wall;
}
}
}

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using System.Diagnostics;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawPowerUpsStep : IDrawStep
{
private readonly MapEntityManager _entityManager;
private readonly bool?[,] _explosiveSprite;
public DrawPowerUpsStep(MapEntityManager entityManager)
{
_entityManager = entityManager;
using var tankImage = Image.Load<Rgba32>("assets/powerup_explosive.png");
Debug.Assert(tankImage.Width == tankImage.Height && tankImage.Width == MapService.TileSize);
_explosiveSprite = new bool?[tankImage.Width, tankImage.Height];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++)
{
var pixelValue = tankImage[x, y];
_explosiveSprite[x, y] = pixelValue.A == 0
? null
: pixelValue == whitePixel;
}
}
public void Draw(GamePixelGrid pixels)
{
foreach (var powerUp in _entityManager.PowerUps)
{
var position = powerUp.Bounds.TopLeft;
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = _explosiveSprite[dx, dy];
if (!pixelState.HasValue)
continue;
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
}
}
}

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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawTanksStep : IDrawStep
{
private readonly MapEntityManager _entityManager;
private readonly bool[] _tankSprite;
private readonly int _tankSpriteWidth;
public DrawTanksStep(MapEntityManager entityManager)
{
_entityManager = entityManager;
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
_tankSprite = new bool[tankImage.Height * tankImage.Width];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var i = 0;
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++, i++)
_tankSprite[i] = tankImage[x, y] == whitePixel;
_tankSpriteWidth = tankImage.Width;
}
public void Draw(GamePixelGrid pixels)
{
foreach (var tank in _entityManager.Tanks)
{
var tankPosition = tank.Bounds.TopLeft;
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, tank.Orientation))
continue;
var (x, y) = tankPosition.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = GamePixelEntityType.Tank;
pixels[x, y].BelongsTo = tank.Owner;
}
}
}
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
return _tankSprite[index];
}
}

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namespace TanksServer.Graphics;
internal sealed class GamePixel
{
public Player? BelongsTo { get; set; }
public GamePixelEntityType? EntityType { get; set; }
public void Clear()
{
BelongsTo = null;
EntityType = null;
}
}

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namespace TanksServer.Graphics;
internal enum GamePixelEntityType : byte
{
Wall = 0x0,
Tank = 0x1,
Bullet = 0x2,
PowerUp = 0x3
}

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using System.Collections;
using System.Diagnostics;
namespace TanksServer.Graphics;
internal sealed class GamePixelGrid : IEnumerable<GamePixel>
{
public int Width { get; }
public int Height { get; }
private readonly GamePixel[,] _pixels;
public GamePixelGrid(int width, int height)
{
Width = width;
Height = height;
_pixels = new GamePixel[width, height];
for (var y = 0; y < height; y++)
for (var x = 0; x < width; x++)
this[x, y] = new GamePixel();
}
public GamePixel this[int x, int y]
{
get
{
Debug.Assert(y * Width + x < _pixels.Length);
return _pixels[x, y];
}
set => _pixels[x, y] = value;
}
public void Clear()
{
foreach (var pixel in _pixels)
pixel.Clear();
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<GamePixel> GetEnumerator()
{
for (var y = 0; y < Height; y++)
for (var x = 0; x < Width; x++)
yield return this[x, y];
}
}

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using DisplayCommands;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class GeneratePixelsTickStep(
IEnumerable<IDrawStep> drawSteps,
IEnumerable<IFrameConsumer> consumers
) : ITickStep
{
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly List<IFrameConsumer> _consumers = consumers.ToList();
private readonly PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
public async Task TickAsync(TimeSpan _)
{
_gamePixelGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(_gamePixelGrid);
_observerPixelGrid.Clear();
for (var y = 0; y < MapService.PixelsPerColumn; y++)
for (var x = 0; x < MapService.PixelsPerRow; x++)
{
if (_gamePixelGrid[x, y].EntityType.HasValue)
_observerPixelGrid[(ushort)x, (ushort)y] = true;
}
foreach (var consumer in _consumers)
await consumer.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid);
}
}

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namespace TanksServer.Graphics;
internal interface IDrawStep
{
void Draw(GamePixelGrid pixels);
}

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using DisplayCommands;
namespace TanksServer.Graphics;
internal interface IFrameConsumer
{
Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
}