move backend to subfolder
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80 changed files with 98 additions and 88 deletions
108
tanks-backend/TanksServer/GameLogic/MapService.cs
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108
tanks-backend/TanksServer/GameLogic/MapService.cs
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using System.IO;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace TanksServer.GameLogic;
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internal sealed class MapService
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{
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public const ushort TilesPerRow = 44;
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public const ushort TilesPerColumn = 20;
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public const ushort TileSize = 8;
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public const ushort PixelsPerRow = TilesPerRow * TileSize;
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public const ushort PixelsPerColumn = TilesPerColumn * TileSize;
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private readonly Dictionary<string, bool[,]> _maps = new();
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public IEnumerable<string> MapNames => _maps.Keys;
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public Map Current { get; private set; }
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public MapService()
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{
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foreach (var file in Directory.EnumerateFiles("./assets/maps/", "*.txt"))
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LoadMapString(file);
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foreach (var file in Directory.EnumerateFiles("./assets/maps/", "*.png"))
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LoadMapPng(file);
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var chosenMapIndex = Random.Shared.Next(_maps.Count);
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var chosenMapName = _maps.Keys.Skip(chosenMapIndex).First();
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Current = new Map(chosenMapName, _maps[chosenMapName]);
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}
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private void LoadMapPng(string file)
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{
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using var image = Image.Load<Rgba32>(file);
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if (image.Width != PixelsPerRow || image.Height != PixelsPerColumn)
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throw new FileLoadException($"invalid image size in file {file}");
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var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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var walls = new bool[PixelsPerRow, PixelsPerColumn];
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for (var y = 0; y < image.Height; y++)
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for (var x = 0; x < image.Width; x++)
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walls[x, y] = image[x, y] == whitePixel;
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_maps.Add(Path.GetFileName(file), walls);
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}
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private void LoadMapString(string file)
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{
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var map = File.ReadAllText(file).ReplaceLineEndings(string.Empty).Trim();
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if (map.Length != TilesPerColumn * TilesPerRow)
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throw new FileLoadException($"cannot load map {file}: invalid length");
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var walls = new bool[PixelsPerRow, PixelsPerColumn];
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for (ushort tileX = 0; tileX < TilesPerRow; tileX++)
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for (ushort tileY = 0; tileY < TilesPerColumn; tileY++)
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{
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var tile = new TilePosition(tileX, tileY);
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if (map[tileX + tileY * TilesPerRow] != '#')
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continue;
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for (byte pixelInTileX = 0; pixelInTileX < TileSize; pixelInTileX++)
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for (byte pixelInTileY = 0; pixelInTileY < TileSize; pixelInTileY++)
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{
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var (x, y) = tile.ToPixelPosition().GetPixelRelative(pixelInTileX, pixelInTileY);
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walls[x, y] = true;
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}
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}
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_maps.Add(Path.GetFileName(file), walls);
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}
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public bool TrySwitchTo(string name)
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{
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if (!_maps.TryGetValue(name, out var mapData))
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return false;
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Current = new Map(name, (bool[,]) mapData.Clone());
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return true;
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}
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}
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internal sealed class Map(string name, bool[,] walls)
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{
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public string Name => name;
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public bool IsWall(int x, int y) => walls[x, y];
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public bool IsWall(PixelPosition position) => walls[position.X, position.Y];
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public bool IsWall(TilePosition position)
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{
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var pixel = position.ToPixelPosition();
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for (short dx = 1; dx < MapService.TilesPerRow - 1; dx++)
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for (short dy = 1; dy < MapService.TilesPerColumn - 1; dy++)
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{
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if (IsWall(pixel.GetPixelRelative(dx, dy)))
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return true;
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}
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return false;
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}
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public void DestroyWallAt(PixelPosition pixel) => walls[pixel.X, pixel.Y] = false;
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}
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