bullets collide with walls
This commit is contained in:
parent
b10ccf2da8
commit
898a9cedc1
6 changed files with 50 additions and 28 deletions
|
@ -1,21 +1,29 @@
|
|||
using System.Collections;
|
||||
using TanksServer.Helpers;
|
||||
using TanksServer.Models;
|
||||
|
||||
namespace TanksServer.Services;
|
||||
|
||||
internal sealed class BulletManager : ITickStep
|
||||
internal sealed class BulletManager(MapService map) : ITickStep
|
||||
{
|
||||
private readonly HashSet<Bullet> _bullets = new();
|
||||
|
||||
public void Spawn(Bullet bullet) => _bullets.Add(bullet);
|
||||
|
||||
public IEnumerable<Bullet> GetAll() => _bullets;
|
||||
|
||||
public Task TickAsync()
|
||||
{
|
||||
HashSet<Bullet> bulletsToRemove = new();
|
||||
foreach (var bullet in _bullets)
|
||||
{
|
||||
MoveBullet(bullet);
|
||||
|
||||
if (BulletHitsWall(bullet))
|
||||
bulletsToRemove.Add(bullet);
|
||||
}
|
||||
|
||||
_bullets.RemoveWhere(b => bulletsToRemove.Contains(b));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
@ -28,5 +36,8 @@ internal sealed class BulletManager : ITickStep
|
|||
);
|
||||
}
|
||||
|
||||
public IEnumerable<Bullet> GetAll() => _bullets;
|
||||
private bool BulletHitsWall(Bullet bullet)
|
||||
{
|
||||
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue