move upgrades to tank, serialize objects directly

This commit is contained in:
Vinzenz Schroeter 2024-05-08 00:29:33 +02:00
parent b1df817ece
commit 827b3a9330
16 changed files with 135 additions and 180 deletions

View file

@ -46,29 +46,35 @@ export default function PlayerInfo({player}: { player: string }) {
if (!lastJsonMessage || readyState !== ReadyState.OPEN) if (!lastJsonMessage || readyState !== ReadyState.OPEN)
return <></>; return <></>;
let position = '';
if (lastJsonMessage.tank)
position = `(${Math.round(lastJsonMessage.tank.position.x)}|${Math.round(lastJsonMessage.tank.position.y)})`;
return <Column className="PlayerInfo"> return <Column className="PlayerInfo">
<h3> <h3>
Playing as {lastJsonMessage.name} Playing as {lastJsonMessage.player.name}
</h3> </h3>
<table> <table>
<tbody> <tbody>
<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/> <ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
<ScoreRow name="controls" value={lastJsonMessage.controls}/> <ScoreRow name="controls" value={lastJsonMessage.controls}/>
<ScoreRow name="position" value={lastJsonMessage.tank?.position}/> <ScoreRow name="position" value={position}/>
<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/> <ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
<ScoreRow name="bullet speed" value={lastJsonMessage.tank?.bulletStats.speed}/>
<ScoreRow name="bullet acceleration" value={lastJsonMessage.tank?.bulletStats.acceleration}/>
<ScoreRow name="smart bullets" value={lastJsonMessage.tank?.bulletStats.smart}/>
<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.bulletStats.explosive}/>
<ScoreRow name="kills" value={lastJsonMessage.player.scores.kills}/>
<ScoreRow name="deaths" value={lastJsonMessage.player.scores.deaths}/>
<ScoreRow name="walls destroyed" value={lastJsonMessage.player.scores.wallsDestroyed}/>
<ScoreRow name="bullets fired" value={lastJsonMessage.player.scores.shotsFired}/>
<ScoreRow name="power ups collected" value={lastJsonMessage.player.scores.powerUpsCollected}/>
<ScoreRow name="pixels moved" value={lastJsonMessage.player.scores.pixelsMoved}/>
<ScoreRow name="score" value={lastJsonMessage.player.scores.overallScore}/>
<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/> <ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
<ScoreRow name="connections" value={lastJsonMessage.player.openConnections}/>
<ScoreRow name="kills" value={lastJsonMessage.scores.kills}/>
<ScoreRow name="deaths" value={lastJsonMessage.scores.deaths}/>
<ScoreRow name="walls destroyed" value={lastJsonMessage.scores.wallsDestroyed}/>
<ScoreRow name="bullets fired" value={lastJsonMessage.scores.shotsFired}/>
<ScoreRow name="power ups collected" value={lastJsonMessage.scores.powerUpsCollected}/>
<ScoreRow name="pixels moved" value={lastJsonMessage.scores.pixelsMoved}/>
<ScoreRow name="score" value={lastJsonMessage.scores.overallScore}/>
<ScoreRow name="connections" value={lastJsonMessage.openConnections}/>
</tbody> </tbody>
</table> </table>
</Column>; </Column>;

View file

@ -14,24 +14,32 @@ export type Scores = {
readonly pixelsMoved: number; readonly pixelsMoved: number;
}; };
export type Player = { type Tank = {
readonly name: string;
readonly scores: Scores;
};
type TankInfo = {
readonly magazine: string;
readonly position: { x: number; y: number }; readonly position: { x: number; y: number };
readonly orientation: number; readonly orientation: number;
readonly moving: boolean; readonly moving: boolean;
readonly bulletStats: BulletStats;
readonly reloadingUntil: string;
readonly nextShotAfter: string;
readonly magazine: {
readonly empty: boolean;
readonly usedBullets: number;
readonly maxBullets: number;
readonly displayString: string;
};
}
export type Player = {
readonly name: string;
readonly scores: Scores;
readonly openConnections: number;
readonly lastInput: string;
} }
export type PlayerInfoMessage = { export type PlayerInfoMessage = {
readonly name: string; readonly player: Player;
readonly scores: Scores;
readonly controls: string; readonly controls: string;
readonly tank?: TankInfo; readonly tank?: Tank;
readonly openConnections: number;
} }
export type MapInfo = { export type MapInfo = {
@ -40,6 +48,13 @@ export type MapInfo = {
readonly preview: string; readonly preview: string;
} }
export type BulletStats = {
speed: number;
acceleration: number,
explosive: boolean,
smart: boolean
};
export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) { export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) {
return useWebSocket<T>(url, { return useWebSocket<T>(url, {
shouldReconnect: () => true, shouldReconnect: () => true,

View file

@ -2,19 +2,27 @@ using System.Diagnostics;
namespace TanksServer.GameLogic; namespace TanksServer.GameLogic;
internal sealed class CollectPowerUp( internal sealed class CollectPowerUp : ITickStep
MapEntityManager entityManager
) : ITickStep
{ {
private readonly Predicate<PowerUp> _collectPredicate = b => TryCollect(b, entityManager.Tanks); private readonly Predicate<PowerUp> _collectPredicate;
private readonly GameRules _rules;
private readonly MapEntityManager _entityManager;
public CollectPowerUp(MapEntityManager entityManager,
IOptions<GameRules> options)
{
_entityManager = entityManager;
_rules = options.Value;
_collectPredicate = b => TryCollect(b, entityManager.Tanks);
}
public ValueTask TickAsync(TimeSpan delta) public ValueTask TickAsync(TimeSpan delta)
{ {
entityManager.RemoveWhere(_collectPredicate); _entityManager.RemoveWhere(_collectPredicate);
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
} }
private static bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks) private bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
{ {
var position = powerUp.Position; var position = powerUp.Position;
foreach (var tank in tanks) foreach (var tank in tanks)
@ -34,32 +42,38 @@ internal sealed class CollectPowerUp(
return false; return false;
} }
private static void ApplyPowerUpEffect(PowerUp powerUp, Tank tank) private void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
{ {
switch (powerUp.Type) switch (powerUp.Type)
{ {
case PowerUpType.MagazineType:
if (powerUp.MagazineType == null)
throw new UnreachableException();
tank.Magazine = tank.Magazine with
{
Type = tank.Magazine.Type | powerUp.MagazineType.Value,
UsedBullets = 0
};
if (tank.ReloadingUntil >= DateTime.Now)
tank.ReloadingUntil = DateTime.Now;
break;
case PowerUpType.MagazineSize: case PowerUpType.MagazineSize:
tank.Magazine = tank.Magazine with tank.MaxBullets = (byte)int.Clamp(tank.MaxBullets + 1, 1, 32);
break;
case PowerUpType.BulletAcceleration:
tank.BulletStats = tank.BulletStats with
{ {
MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32) Acceleration = tank.BulletStats.Acceleration * _rules.BulletAccelerationUpgradeStrength
}; };
break; break;
case PowerUpType.ExplosiveBullets:
tank.BulletStats = tank.BulletStats with { Explosive = true };
break;
case PowerUpType.SmartBullets:
tank.BulletStats = tank.BulletStats with { Smart = true };
break;
case PowerUpType.BulletSpeed:
tank.BulletStats = tank.BulletStats with
{
Speed = tank.BulletStats.Speed * _rules.BulletSpeedUpgradeStrength
};
break;
default: default:
throw new UnreachableException(); throw new NotImplementedException($"unknown type {powerUp.Type}");
} }
} }
} }

View file

@ -35,7 +35,7 @@ internal sealed class CollideBullets : ITickStep
if (bullet.Timeout > DateTime.Now) if (bullet.Timeout > DateTime.Now)
return false; return false;
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner); ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
return true; return true;
} }
@ -45,7 +45,7 @@ internal sealed class CollideBullets : ITickStep
if (!_map.Current.IsWall(pixel)) if (!_map.Current.IsWall(pixel))
return false; return false;
ExplodeAt(pixel, bullet.IsExplosive, bullet.Owner); ExplodeAt(pixel, bullet.Stats.Explosive, bullet.Owner);
return true; return true;
} }
@ -55,7 +55,7 @@ internal sealed class CollideBullets : ITickStep
if (hitTank == null) if (hitTank == null)
return false; return false;
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner); ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
return true; return true;
} }

View file

@ -28,5 +28,7 @@ internal sealed class GameRules
public double SmartBulletInertia { get; set; } = 1; public double SmartBulletInertia { get; set; } = 1;
public double FastBulletAcceleration { get; set; } = 0.25; public double BulletAccelerationUpgradeStrength { get; set; } = 0.1;
public double BulletSpeedUpgradeStrength { get; set; } = 0.1;
} }

View file

@ -15,19 +15,17 @@ internal sealed class MapEntityManager(
public IEnumerable<Tank> Tanks => _playerTanks.Values; public IEnumerable<Tank> Tanks => _playerTanks.Values;
public IEnumerable<PowerUp> PowerUps => _powerUps; public IEnumerable<PowerUp> PowerUps => _powerUps;
public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type) public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, BulletStats stats)
{ {
_bullets.Add(new Bullet _bullets.Add(new Bullet
{ {
Owner = tankOwner, Owner = tankOwner,
Position = position, Position = position,
Rotation = rotation, Rotation = rotation,
IsExplosive = type.HasFlag(MagazineType.Explosive),
Timeout = DateTime.Now + _bulletTimeout, Timeout = DateTime.Now + _bulletTimeout,
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1), OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
Speed = _rules.BulletSpeed, Speed = _rules.BulletSpeed,
IsSmart = type.HasFlag(MagazineType.Smart), Stats = stats
Acceleration = type.HasFlag(MagazineType.Fast) ? _rules.FastBulletAcceleration : 0d
}); });
} }
@ -35,24 +33,23 @@ internal sealed class MapEntityManager(
public void SpawnTank(Player player, FloatPosition position) public void SpawnTank(Player player, FloatPosition position)
{ {
var tank = new Tank var tank = new Tank(player)
{ {
Owner = player,
Position = position, Position = position,
Rotation = Random.Shared.NextDouble(), Rotation = Random.Shared.NextDouble(),
Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize) MaxBullets = _rules.MagazineSize,
BulletStats =new BulletStats(_rules.BulletSpeed, 0, false, false)
}; };
_playerTanks[player] = tank; _playerTanks[player] = tank;
logger.LogInformation("Tank added for player {}", player.Name); logger.LogInformation("Tank added for player {}", player.Name);
} }
public void SpawnPowerUp(FloatPosition position, PowerUpType type, MagazineType? magazineType) public void SpawnPowerUp(FloatPosition position, PowerUpType type)
{ {
var powerUp = new PowerUp var powerUp = new PowerUp
{ {
Position = position, Position = position,
Type = type, Type = type
MagazineType = magazineType
}; };
_powerUps.Add(powerUp); _powerUps.Add(powerUp);
} }

View file

@ -17,14 +17,15 @@ internal sealed class MoveBullets(
private void MoveBullet(Bullet bullet, TimeSpan delta) private void MoveBullet(Bullet bullet, TimeSpan delta)
{ {
if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation)) if (bullet.Stats.Smart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
{ {
var inertiaFactor = _smartBulletInertia * delta.TotalSeconds; var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
var difference = wantedRotation - bullet.Rotation; var difference = wantedRotation - bullet.Rotation;
bullet.Rotation += difference * inertiaFactor; bullet.Rotation += difference * inertiaFactor;
} }
bullet.Speed *= 1 + (bullet.Acceleration * delta.TotalSeconds); bullet.Speed = double.Clamp(bullet.Speed * (1 + (bullet.Stats.Acceleration * delta.TotalSeconds)), 0d,
MapService.TileSize * 10);
var speed = bullet.Speed * delta.TotalSeconds; var speed = bullet.Speed * delta.TotalSeconds;
var angle = bullet.Rotation * 2 * Math.PI; var angle = bullet.Rotation * 2 * Math.PI;

View file

@ -26,24 +26,17 @@ internal sealed class ShootFromTanks(
if (tank.ReloadingUntil >= now) if (tank.ReloadingUntil >= now)
return; return;
if (tank.Magazine.Empty) if (tank.UsedBullets >= tank.MaxBullets)
{ {
tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs); tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
tank.Magazine = tank.Magazine with tank.UsedBullets = 0;
{
UsedBullets = 0,
Type = MagazineType.Basic
};
return; return;
} }
tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs); tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
tank.Magazine = tank.Magazine with tank.UsedBullets++;
{
UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
};
tank.Owner.Scores.ShotsFired++; tank.Owner.Scores.ShotsFired++;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.Magazine.Type); entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.BulletStats);
} }
} }

View file

@ -18,25 +18,9 @@ internal sealed class SpawnPowerUp(
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds) if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
var type = (PowerUpType)Random.Shared.Next((int)Enum.GetValues<PowerUpType>().Max());
var type = Random.Shared.Next(4) == 0
? PowerUpType.MagazineSize
: PowerUpType.MagazineType;
MagazineType? magazineType = type switch
{
PowerUpType.MagazineType => Random.Shared.Next(0, 3) switch
{
0 => MagazineType.Fast,
1 => MagazineType.Explosive,
2 => MagazineType.Smart,
_ => throw new UnreachableException()
},
_ => null
};
var position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition(); var position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition();
entityManager.SpawnPowerUp(position, type, magazineType); entityManager.SpawnPowerUp(position, type);
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
} }
} }

View file

@ -14,12 +14,12 @@ internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawSt
{ {
foreach (var powerUp in entityManager.PowerUps) foreach (var powerUp in entityManager.PowerUps)
{ {
var sprite = powerUp switch var sprite = powerUp.Type switch
{ {
{ Type: PowerUpType.MagazineSize } => _magazineSprite, PowerUpType.MagazineSize => _magazineSprite,
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Smart } => _smartSprite, PowerUpType.BulletAcceleration or PowerUpType.BulletSpeed => _fastSprite,
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Explosive } => _explosiveSprite, PowerUpType.SmartBullets => _smartSprite,
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Fast } => _fastSprite, PowerUpType.ExplosiveBullets => _explosiveSprite,
_ => _genericSprite _ => _genericSprite
}; };

View file

@ -47,20 +47,7 @@ internal sealed class PlayerInfoConnection
private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync() private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
{ {
var tank = _entityManager.GetCurrentTankOfPlayer(_player); var tank = _entityManager.GetCurrentTankOfPlayer(_player);
var info = new PlayerInfo(_player, _player.Controls.ToDisplayString(), tank);
TankInfo? tankInfo = null;
if (tank != null)
{
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
var info = new PlayerInfo(
_player.Name,
_player.Scores,
_player.Controls.ToDisplayString(),
tankInfo,
_player.OpenConnections);
_tempStream.Position = 0; _tempStream.Position = 0;
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo); await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
@ -85,3 +72,9 @@ internal sealed class PlayerInfoConnection
Interlocked.Exchange(ref _lastMessage, data)?.Dispose(); Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
} }
} }
internal record struct PlayerInfo(
Player Player,
string Controls,
Tank? Tank
);

View file

@ -8,8 +8,6 @@ internal sealed class Bullet : IMapEntity
public required FloatPosition Position { get; set; } public required FloatPosition Position { get; set; }
public required bool IsExplosive { get; init; }
public required DateTime Timeout { get; init; } public required DateTime Timeout { get; init; }
public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition()); public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
@ -18,7 +16,5 @@ internal sealed class Bullet : IMapEntity
public required double Speed { get; set; } public required double Speed { get; set; }
public required double Acceleration { get; init; } public required BulletStats Stats { get; init; }
public required bool IsSmart { get; init; }
} }

View file

@ -1,38 +0,0 @@
using System.Text;
namespace TanksServer.Models;
[Flags]
internal enum MagazineType
{
Basic = 0,
Fast = 1 << 0,
Explosive = 1 << 1,
Smart = 1 << 2,
}
internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
{
public bool Empty => UsedBullets >= MaxBullets;
public string ToDisplayString()
{
var sb = new StringBuilder();
if (Type.HasFlag(MagazineType.Fast))
sb.Append("» ");
if (Type.HasFlag(MagazineType.Explosive))
sb.Append("* ");
if (Type.HasFlag(MagazineType.Smart))
sb.Append("@ ");
sb.Append("[ ");
for (var i = 0; i < UsedBullets; i++)
sb.Append("\u25cb ");
for (var i = UsedBullets; i < MaxBullets; i++)
sb.Append("• ");
sb.Append(']');
return sb.ToString();
}
}

View file

@ -1,16 +0,0 @@
namespace TanksServer.Models;
internal record struct TankInfo(
int Orientation,
string Magazine,
PixelPosition Position,
bool Moving
);
internal record struct PlayerInfo(
string Name,
Scores Scores,
string Controls,
TankInfo? Tank,
int OpenConnections
);

View file

@ -4,8 +4,11 @@ namespace TanksServer.Models;
internal enum PowerUpType internal enum PowerUpType
{ {
MagazineType, MagazineSize,
MagazineSize BulletSpeed,
BulletAcceleration,
ExplosiveBullets,
SmartBullets,
} }
internal sealed class PowerUp: IMapEntity internal sealed class PowerUp: IMapEntity
@ -15,6 +18,4 @@ internal sealed class PowerUp: IMapEntity
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize); public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public required PowerUpType Type { get; init; } public required PowerUpType Type { get; init; }
public MagazineType? MagazineType { get; init; }
} }

View file

@ -1,13 +1,14 @@
using System.Diagnostics; using System.Diagnostics;
using System.Text.Json.Serialization;
using TanksServer.GameLogic; using TanksServer.GameLogic;
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class Tank : IMapEntity internal sealed class Tank(Player owner) : IMapEntity
{ {
private double _rotation; private double _rotation;
public required Player Owner { get; init; } [JsonIgnore] public Player Owner { get; } = owner;
public double Rotation public double Rotation
{ {
@ -26,11 +27,17 @@ internal sealed class Tank : IMapEntity
public required FloatPosition Position { get; set; } public required FloatPosition Position { get; set; }
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize); [JsonIgnore] public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public int Orientation => (int)Math.Round(Rotation * 16) % 16; public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public required Magazine Magazine { get; set; } public int UsedBullets { get; set; }
public int MaxBullets { get; set; }
public DateTime ReloadingUntil { get; set; } public DateTime ReloadingUntil { get; set; }
public required BulletStats BulletStats { get; set; }
} }
internal sealed record class BulletStats(double Speed, double Acceleration, bool Explosive, bool Smart);