move upgrades to tank, serialize objects directly
This commit is contained in:
parent
b1df817ece
commit
827b3a9330
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@ -46,29 +46,35 @@ export default function PlayerInfo({player}: { player: string }) {
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if (!lastJsonMessage || readyState !== ReadyState.OPEN)
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if (!lastJsonMessage || readyState !== ReadyState.OPEN)
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return <></>;
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return <></>;
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let position = '';
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if (lastJsonMessage.tank)
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position = `(${Math.round(lastJsonMessage.tank.position.x)}|${Math.round(lastJsonMessage.tank.position.y)})`;
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return <Column className="PlayerInfo">
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return <Column className="PlayerInfo">
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<h3>
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<h3>
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Playing as {lastJsonMessage.name}
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Playing as {lastJsonMessage.player.name}
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</h3>
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</h3>
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<table>
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<table>
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<tbody>
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<tbody>
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<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
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<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
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<ScoreRow name="position" value={position}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="bullet speed" value={lastJsonMessage.tank?.bulletStats.speed}/>
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<ScoreRow name="bullet acceleration" value={lastJsonMessage.tank?.bulletStats.acceleration}/>
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<ScoreRow name="smart bullets" value={lastJsonMessage.tank?.bulletStats.smart}/>
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<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.bulletStats.explosive}/>
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<ScoreRow name="kills" value={lastJsonMessage.player.scores.kills}/>
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<ScoreRow name="deaths" value={lastJsonMessage.player.scores.deaths}/>
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<ScoreRow name="walls destroyed" value={lastJsonMessage.player.scores.wallsDestroyed}/>
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<ScoreRow name="bullets fired" value={lastJsonMessage.player.scores.shotsFired}/>
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<ScoreRow name="power ups collected" value={lastJsonMessage.player.scores.powerUpsCollected}/>
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<ScoreRow name="pixels moved" value={lastJsonMessage.player.scores.pixelsMoved}/>
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<ScoreRow name="score" value={lastJsonMessage.player.scores.overallScore}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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<ScoreRow name="connections" value={lastJsonMessage.player.openConnections}/>
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<ScoreRow name="kills" value={lastJsonMessage.scores.kills}/>
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<ScoreRow name="deaths" value={lastJsonMessage.scores.deaths}/>
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<ScoreRow name="walls destroyed" value={lastJsonMessage.scores.wallsDestroyed}/>
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<ScoreRow name="bullets fired" value={lastJsonMessage.scores.shotsFired}/>
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<ScoreRow name="power ups collected" value={lastJsonMessage.scores.powerUpsCollected}/>
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<ScoreRow name="pixels moved" value={lastJsonMessage.scores.pixelsMoved}/>
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<ScoreRow name="score" value={lastJsonMessage.scores.overallScore}/>
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<ScoreRow name="connections" value={lastJsonMessage.openConnections}/>
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</tbody>
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</tbody>
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</table>
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</table>
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</Column>;
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</Column>;
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@ -14,24 +14,32 @@ export type Scores = {
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readonly pixelsMoved: number;
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readonly pixelsMoved: number;
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};
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};
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export type Player = {
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type Tank = {
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readonly name: string;
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readonly scores: Scores;
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};
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type TankInfo = {
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readonly magazine: string;
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readonly position: { x: number; y: number };
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readonly position: { x: number; y: number };
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readonly orientation: number;
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readonly orientation: number;
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readonly moving: boolean;
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readonly moving: boolean;
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readonly bulletStats: BulletStats;
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readonly reloadingUntil: string;
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readonly nextShotAfter: string;
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readonly magazine: {
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readonly empty: boolean;
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readonly usedBullets: number;
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readonly maxBullets: number;
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readonly displayString: string;
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};
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}
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export type Player = {
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readonly name: string;
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readonly scores: Scores;
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readonly openConnections: number;
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readonly lastInput: string;
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}
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}
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export type PlayerInfoMessage = {
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export type PlayerInfoMessage = {
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readonly name: string;
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readonly player: Player;
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readonly scores: Scores;
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readonly controls: string;
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readonly controls: string;
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readonly tank?: TankInfo;
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readonly tank?: Tank;
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readonly openConnections: number;
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}
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}
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export type MapInfo = {
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export type MapInfo = {
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@ -40,6 +48,13 @@ export type MapInfo = {
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readonly preview: string;
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readonly preview: string;
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}
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}
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export type BulletStats = {
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speed: number;
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acceleration: number,
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explosive: boolean,
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smart: boolean
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};
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export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) {
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export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) {
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return useWebSocket<T>(url, {
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return useWebSocket<T>(url, {
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shouldReconnect: () => true,
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shouldReconnect: () => true,
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@ -2,19 +2,27 @@ using System.Diagnostics;
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namespace TanksServer.GameLogic;
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namespace TanksServer.GameLogic;
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internal sealed class CollectPowerUp(
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internal sealed class CollectPowerUp : ITickStep
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MapEntityManager entityManager
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) : ITickStep
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{
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{
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private readonly Predicate<PowerUp> _collectPredicate = b => TryCollect(b, entityManager.Tanks);
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private readonly Predicate<PowerUp> _collectPredicate;
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private readonly GameRules _rules;
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private readonly MapEntityManager _entityManager;
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public CollectPowerUp(MapEntityManager entityManager,
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IOptions<GameRules> options)
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{
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_entityManager = entityManager;
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_rules = options.Value;
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_collectPredicate = b => TryCollect(b, entityManager.Tanks);
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}
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public ValueTask TickAsync(TimeSpan delta)
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public ValueTask TickAsync(TimeSpan delta)
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{
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{
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entityManager.RemoveWhere(_collectPredicate);
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_entityManager.RemoveWhere(_collectPredicate);
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return ValueTask.CompletedTask;
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return ValueTask.CompletedTask;
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}
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}
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private static bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
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private bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
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{
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{
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var position = powerUp.Position;
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var position = powerUp.Position;
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foreach (var tank in tanks)
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foreach (var tank in tanks)
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@ -34,32 +42,38 @@ internal sealed class CollectPowerUp(
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return false;
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return false;
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}
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}
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private static void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
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private void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
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{
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{
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switch (powerUp.Type)
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switch (powerUp.Type)
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{
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{
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case PowerUpType.MagazineType:
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if (powerUp.MagazineType == null)
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throw new UnreachableException();
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tank.Magazine = tank.Magazine with
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{
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Type = tank.Magazine.Type | powerUp.MagazineType.Value,
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UsedBullets = 0
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};
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if (tank.ReloadingUntil >= DateTime.Now)
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tank.ReloadingUntil = DateTime.Now;
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break;
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case PowerUpType.MagazineSize:
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case PowerUpType.MagazineSize:
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tank.Magazine = tank.Magazine with
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tank.MaxBullets = (byte)int.Clamp(tank.MaxBullets + 1, 1, 32);
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break;
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case PowerUpType.BulletAcceleration:
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tank.BulletStats = tank.BulletStats with
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{
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{
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MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32)
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Acceleration = tank.BulletStats.Acceleration * _rules.BulletAccelerationUpgradeStrength
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};
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};
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break;
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break;
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case PowerUpType.ExplosiveBullets:
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tank.BulletStats = tank.BulletStats with { Explosive = true };
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break;
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case PowerUpType.SmartBullets:
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tank.BulletStats = tank.BulletStats with { Smart = true };
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break;
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case PowerUpType.BulletSpeed:
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tank.BulletStats = tank.BulletStats with
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{
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Speed = tank.BulletStats.Speed * _rules.BulletSpeedUpgradeStrength
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};
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break;
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default:
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default:
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throw new UnreachableException();
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throw new NotImplementedException($"unknown type {powerUp.Type}");
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}
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}
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}
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}
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}
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}
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@ -35,7 +35,7 @@ internal sealed class CollideBullets : ITickStep
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if (bullet.Timeout > DateTime.Now)
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if (bullet.Timeout > DateTime.Now)
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return false;
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return false;
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
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return true;
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return true;
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}
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}
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@ -45,7 +45,7 @@ internal sealed class CollideBullets : ITickStep
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if (!_map.Current.IsWall(pixel))
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if (!_map.Current.IsWall(pixel))
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return false;
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return false;
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ExplodeAt(pixel, bullet.IsExplosive, bullet.Owner);
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ExplodeAt(pixel, bullet.Stats.Explosive, bullet.Owner);
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return true;
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return true;
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}
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}
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@ -55,7 +55,7 @@ internal sealed class CollideBullets : ITickStep
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if (hitTank == null)
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if (hitTank == null)
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return false;
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return false;
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
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ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
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return true;
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return true;
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}
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}
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@ -28,5 +28,7 @@ internal sealed class GameRules
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public double SmartBulletInertia { get; set; } = 1;
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public double SmartBulletInertia { get; set; } = 1;
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public double FastBulletAcceleration { get; set; } = 0.25;
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public double BulletAccelerationUpgradeStrength { get; set; } = 0.1;
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public double BulletSpeedUpgradeStrength { get; set; } = 0.1;
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}
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}
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@ -15,19 +15,17 @@ internal sealed class MapEntityManager(
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public IEnumerable<Tank> Tanks => _playerTanks.Values;
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public IEnumerable<Tank> Tanks => _playerTanks.Values;
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public IEnumerable<PowerUp> PowerUps => _powerUps;
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public IEnumerable<PowerUp> PowerUps => _powerUps;
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public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type)
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public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, BulletStats stats)
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{
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{
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_bullets.Add(new Bullet
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_bullets.Add(new Bullet
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{
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{
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Owner = tankOwner,
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Owner = tankOwner,
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Position = position,
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Position = position,
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Rotation = rotation,
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Rotation = rotation,
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IsExplosive = type.HasFlag(MagazineType.Explosive),
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Timeout = DateTime.Now + _bulletTimeout,
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Timeout = DateTime.Now + _bulletTimeout,
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OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
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OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
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Speed = _rules.BulletSpeed,
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Speed = _rules.BulletSpeed,
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IsSmart = type.HasFlag(MagazineType.Smart),
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Stats = stats
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Acceleration = type.HasFlag(MagazineType.Fast) ? _rules.FastBulletAcceleration : 0d
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});
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});
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}
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}
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@ -35,24 +33,23 @@ internal sealed class MapEntityManager(
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public void SpawnTank(Player player, FloatPosition position)
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public void SpawnTank(Player player, FloatPosition position)
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{
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{
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var tank = new Tank
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var tank = new Tank(player)
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{
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{
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Owner = player,
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Position = position,
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Position = position,
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Rotation = Random.Shared.NextDouble(),
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Rotation = Random.Shared.NextDouble(),
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Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize)
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MaxBullets = _rules.MagazineSize,
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BulletStats =new BulletStats(_rules.BulletSpeed, 0, false, false)
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};
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};
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_playerTanks[player] = tank;
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_playerTanks[player] = tank;
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logger.LogInformation("Tank added for player {}", player.Name);
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logger.LogInformation("Tank added for player {}", player.Name);
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}
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}
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public void SpawnPowerUp(FloatPosition position, PowerUpType type, MagazineType? magazineType)
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public void SpawnPowerUp(FloatPosition position, PowerUpType type)
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{
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{
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var powerUp = new PowerUp
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var powerUp = new PowerUp
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{
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{
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Position = position,
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Position = position,
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Type = type,
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Type = type
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MagazineType = magazineType
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};
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};
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_powerUps.Add(powerUp);
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_powerUps.Add(powerUp);
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}
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}
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@ -17,14 +17,15 @@ internal sealed class MoveBullets(
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private void MoveBullet(Bullet bullet, TimeSpan delta)
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private void MoveBullet(Bullet bullet, TimeSpan delta)
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{
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{
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if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
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if (bullet.Stats.Smart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
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{
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{
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var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
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var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
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var difference = wantedRotation - bullet.Rotation;
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var difference = wantedRotation - bullet.Rotation;
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bullet.Rotation += difference * inertiaFactor;
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bullet.Rotation += difference * inertiaFactor;
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}
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}
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bullet.Speed *= 1 + (bullet.Acceleration * delta.TotalSeconds);
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bullet.Speed = double.Clamp(bullet.Speed * (1 + (bullet.Stats.Acceleration * delta.TotalSeconds)), 0d,
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MapService.TileSize * 10);
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var speed = bullet.Speed * delta.TotalSeconds;
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var speed = bullet.Speed * delta.TotalSeconds;
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var angle = bullet.Rotation * 2 * Math.PI;
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var angle = bullet.Rotation * 2 * Math.PI;
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@ -26,24 +26,17 @@ internal sealed class ShootFromTanks(
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if (tank.ReloadingUntil >= now)
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if (tank.ReloadingUntil >= now)
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return;
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return;
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if (tank.Magazine.Empty)
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if (tank.UsedBullets >= tank.MaxBullets)
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{
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{
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tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
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tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
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tank.Magazine = tank.Magazine with
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tank.UsedBullets = 0;
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{
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UsedBullets = 0,
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Type = MagazineType.Basic
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};
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return;
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return;
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}
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}
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tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
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tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
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tank.Magazine = tank.Magazine with
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tank.UsedBullets++;
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{
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UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
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};
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tank.Owner.Scores.ShotsFired++;
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tank.Owner.Scores.ShotsFired++;
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.Magazine.Type);
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.BulletStats);
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}
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}
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}
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}
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@ -18,25 +18,9 @@ internal sealed class SpawnPowerUp(
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
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return ValueTask.CompletedTask;
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return ValueTask.CompletedTask;
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var type = (PowerUpType)Random.Shared.Next((int)Enum.GetValues<PowerUpType>().Max());
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var type = Random.Shared.Next(4) == 0
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? PowerUpType.MagazineSize
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: PowerUpType.MagazineType;
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MagazineType? magazineType = type switch
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{
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PowerUpType.MagazineType => Random.Shared.Next(0, 3) switch
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{
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0 => MagazineType.Fast,
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1 => MagazineType.Explosive,
|
|
||||||
2 => MagazineType.Smart,
|
|
||||||
_ => throw new UnreachableException()
|
|
||||||
},
|
|
||||||
_ => null
|
|
||||||
};
|
|
||||||
|
|
||||||
var position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition();
|
var position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition();
|
||||||
entityManager.SpawnPowerUp(position, type, magazineType);
|
entityManager.SpawnPowerUp(position, type);
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,12 +14,12 @@ internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawSt
|
||||||
{
|
{
|
||||||
foreach (var powerUp in entityManager.PowerUps)
|
foreach (var powerUp in entityManager.PowerUps)
|
||||||
{
|
{
|
||||||
var sprite = powerUp switch
|
var sprite = powerUp.Type switch
|
||||||
{
|
{
|
||||||
{ Type: PowerUpType.MagazineSize } => _magazineSprite,
|
PowerUpType.MagazineSize => _magazineSprite,
|
||||||
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Smart } => _smartSprite,
|
PowerUpType.BulletAcceleration or PowerUpType.BulletSpeed => _fastSprite,
|
||||||
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Explosive } => _explosiveSprite,
|
PowerUpType.SmartBullets => _smartSprite,
|
||||||
{ Type: PowerUpType.MagazineType, MagazineType: MagazineType.Fast } => _fastSprite,
|
PowerUpType.ExplosiveBullets => _explosiveSprite,
|
||||||
_ => _genericSprite
|
_ => _genericSprite
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -47,20 +47,7 @@ internal sealed class PlayerInfoConnection
|
||||||
private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
|
private async ValueTask<IMemoryOwner<byte>?> GenerateMessageAsync()
|
||||||
{
|
{
|
||||||
var tank = _entityManager.GetCurrentTankOfPlayer(_player);
|
var tank = _entityManager.GetCurrentTankOfPlayer(_player);
|
||||||
|
var info = new PlayerInfo(_player, _player.Controls.ToDisplayString(), tank);
|
||||||
TankInfo? tankInfo = null;
|
|
||||||
if (tank != null)
|
|
||||||
{
|
|
||||||
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
|
|
||||||
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
|
|
||||||
}
|
|
||||||
|
|
||||||
var info = new PlayerInfo(
|
|
||||||
_player.Name,
|
|
||||||
_player.Scores,
|
|
||||||
_player.Controls.ToDisplayString(),
|
|
||||||
tankInfo,
|
|
||||||
_player.OpenConnections);
|
|
||||||
|
|
||||||
_tempStream.Position = 0;
|
_tempStream.Position = 0;
|
||||||
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
|
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
|
||||||
|
@ -85,3 +72,9 @@ internal sealed class PlayerInfoConnection
|
||||||
Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
|
Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal record struct PlayerInfo(
|
||||||
|
Player Player,
|
||||||
|
string Controls,
|
||||||
|
Tank? Tank
|
||||||
|
);
|
||||||
|
|
|
@ -8,8 +8,6 @@ internal sealed class Bullet : IMapEntity
|
||||||
|
|
||||||
public required FloatPosition Position { get; set; }
|
public required FloatPosition Position { get; set; }
|
||||||
|
|
||||||
public required bool IsExplosive { get; init; }
|
|
||||||
|
|
||||||
public required DateTime Timeout { get; init; }
|
public required DateTime Timeout { get; init; }
|
||||||
|
|
||||||
public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
|
public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
|
||||||
|
@ -18,7 +16,5 @@ internal sealed class Bullet : IMapEntity
|
||||||
|
|
||||||
public required double Speed { get; set; }
|
public required double Speed { get; set; }
|
||||||
|
|
||||||
public required double Acceleration { get; init; }
|
public required BulletStats Stats { get; init; }
|
||||||
|
|
||||||
public required bool IsSmart { get; init; }
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,38 +0,0 @@
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace TanksServer.Models;
|
|
||||||
|
|
||||||
[Flags]
|
|
||||||
internal enum MagazineType
|
|
||||||
{
|
|
||||||
Basic = 0,
|
|
||||||
Fast = 1 << 0,
|
|
||||||
Explosive = 1 << 1,
|
|
||||||
Smart = 1 << 2,
|
|
||||||
}
|
|
||||||
|
|
||||||
internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
|
|
||||||
{
|
|
||||||
public bool Empty => UsedBullets >= MaxBullets;
|
|
||||||
|
|
||||||
public string ToDisplayString()
|
|
||||||
{
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
|
|
||||||
if (Type.HasFlag(MagazineType.Fast))
|
|
||||||
sb.Append("» ");
|
|
||||||
if (Type.HasFlag(MagazineType.Explosive))
|
|
||||||
sb.Append("* ");
|
|
||||||
if (Type.HasFlag(MagazineType.Smart))
|
|
||||||
sb.Append("@ ");
|
|
||||||
|
|
||||||
sb.Append("[ ");
|
|
||||||
for (var i = 0; i < UsedBullets; i++)
|
|
||||||
sb.Append("\u25cb ");
|
|
||||||
for (var i = UsedBullets; i < MaxBullets; i++)
|
|
||||||
sb.Append("• ");
|
|
||||||
sb.Append(']');
|
|
||||||
|
|
||||||
return sb.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
namespace TanksServer.Models;
|
|
||||||
|
|
||||||
internal record struct TankInfo(
|
|
||||||
int Orientation,
|
|
||||||
string Magazine,
|
|
||||||
PixelPosition Position,
|
|
||||||
bool Moving
|
|
||||||
);
|
|
||||||
|
|
||||||
internal record struct PlayerInfo(
|
|
||||||
string Name,
|
|
||||||
Scores Scores,
|
|
||||||
string Controls,
|
|
||||||
TankInfo? Tank,
|
|
||||||
int OpenConnections
|
|
||||||
);
|
|
|
@ -4,8 +4,11 @@ namespace TanksServer.Models;
|
||||||
|
|
||||||
internal enum PowerUpType
|
internal enum PowerUpType
|
||||||
{
|
{
|
||||||
MagazineType,
|
MagazineSize,
|
||||||
MagazineSize
|
BulletSpeed,
|
||||||
|
BulletAcceleration,
|
||||||
|
ExplosiveBullets,
|
||||||
|
SmartBullets,
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class PowerUp: IMapEntity
|
internal sealed class PowerUp: IMapEntity
|
||||||
|
@ -15,6 +18,4 @@ internal sealed class PowerUp: IMapEntity
|
||||||
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
||||||
|
|
||||||
public required PowerUpType Type { get; init; }
|
public required PowerUpType Type { get; init; }
|
||||||
|
|
||||||
public MagazineType? MagazineType { get; init; }
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
using TanksServer.GameLogic;
|
using TanksServer.GameLogic;
|
||||||
|
|
||||||
namespace TanksServer.Models;
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
internal sealed class Tank : IMapEntity
|
internal sealed class Tank(Player owner) : IMapEntity
|
||||||
{
|
{
|
||||||
private double _rotation;
|
private double _rotation;
|
||||||
|
|
||||||
public required Player Owner { get; init; }
|
[JsonIgnore] public Player Owner { get; } = owner;
|
||||||
|
|
||||||
public double Rotation
|
public double Rotation
|
||||||
{
|
{
|
||||||
|
@ -26,11 +27,17 @@ internal sealed class Tank : IMapEntity
|
||||||
|
|
||||||
public required FloatPosition Position { get; set; }
|
public required FloatPosition Position { get; set; }
|
||||||
|
|
||||||
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
[JsonIgnore] public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
||||||
|
|
||||||
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
|
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
|
||||||
|
|
||||||
public required Magazine Magazine { get; set; }
|
public int UsedBullets { get; set; }
|
||||||
|
|
||||||
|
public int MaxBullets { get; set; }
|
||||||
|
|
||||||
public DateTime ReloadingUntil { get; set; }
|
public DateTime ReloadingUntil { get; set; }
|
||||||
|
|
||||||
|
public required BulletStats BulletStats { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal sealed record class BulletStats(double Speed, double Acceleration, bool Explosive, bool Smart);
|
||||||
|
|
Loading…
Reference in a new issue