move upgrades to tank, serialize objects directly
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827b3a9330
16 changed files with 135 additions and 180 deletions
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@ -1,13 +1,14 @@
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using System.Diagnostics;
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using System.Text.Json.Serialization;
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using TanksServer.GameLogic;
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namespace TanksServer.Models;
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internal sealed class Tank : IMapEntity
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internal sealed class Tank(Player owner) : IMapEntity
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{
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private double _rotation;
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public required Player Owner { get; init; }
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[JsonIgnore] public Player Owner { get; } = owner;
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public double Rotation
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{
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@ -26,11 +27,17 @@ internal sealed class Tank : IMapEntity
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public required FloatPosition Position { get; set; }
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public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
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[JsonIgnore] public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
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public int Orientation => (int)Math.Round(Rotation * 16) % 16;
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public required Magazine Magazine { get; set; }
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public int UsedBullets { get; set; }
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public int MaxBullets { get; set; }
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public DateTime ReloadingUntil { get; set; }
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public required BulletStats BulletStats { get; set; }
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}
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internal sealed record class BulletStats(double Speed, double Acceleration, bool Explosive, bool Smart);
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