move upgrades to tank, serialize objects directly
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16 changed files with 135 additions and 180 deletions
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@ -17,14 +17,15 @@ internal sealed class MoveBullets(
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private void MoveBullet(Bullet bullet, TimeSpan delta)
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{
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if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
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if (bullet.Stats.Smart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
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{
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var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
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var difference = wantedRotation - bullet.Rotation;
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bullet.Rotation += difference * inertiaFactor;
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}
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bullet.Speed *= 1 + (bullet.Acceleration * delta.TotalSeconds);
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bullet.Speed = double.Clamp(bullet.Speed * (1 + (bullet.Stats.Acceleration * delta.TotalSeconds)), 0d,
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MapService.TileSize * 10);
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var speed = bullet.Speed * delta.TotalSeconds;
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var angle = bullet.Rotation * 2 * Math.PI;
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