move upgrades to tank, serialize objects directly
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16 changed files with 135 additions and 180 deletions
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@ -28,5 +28,7 @@ internal sealed class GameRules
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public double SmartBulletInertia { get; set; } = 1;
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public double FastBulletAcceleration { get; set; } = 0.25;
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public double BulletAccelerationUpgradeStrength { get; set; } = 0.1;
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public double BulletSpeedUpgradeStrength { get; set; } = 0.1;
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}
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