move upgrades to tank, serialize objects directly

This commit is contained in:
Vinzenz Schroeter 2024-05-08 00:29:33 +02:00
parent b1df817ece
commit 827b3a9330
16 changed files with 135 additions and 180 deletions

View file

@ -2,19 +2,27 @@ using System.Diagnostics;
namespace TanksServer.GameLogic;
internal sealed class CollectPowerUp(
MapEntityManager entityManager
) : ITickStep
internal sealed class CollectPowerUp : ITickStep
{
private readonly Predicate<PowerUp> _collectPredicate = b => TryCollect(b, entityManager.Tanks);
private readonly Predicate<PowerUp> _collectPredicate;
private readonly GameRules _rules;
private readonly MapEntityManager _entityManager;
public CollectPowerUp(MapEntityManager entityManager,
IOptions<GameRules> options)
{
_entityManager = entityManager;
_rules = options.Value;
_collectPredicate = b => TryCollect(b, entityManager.Tanks);
}
public ValueTask TickAsync(TimeSpan delta)
{
entityManager.RemoveWhere(_collectPredicate);
_entityManager.RemoveWhere(_collectPredicate);
return ValueTask.CompletedTask;
}
private static bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
private bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
{
var position = powerUp.Position;
foreach (var tank in tanks)
@ -34,32 +42,38 @@ internal sealed class CollectPowerUp(
return false;
}
private static void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
private void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
{
switch (powerUp.Type)
{
case PowerUpType.MagazineType:
if (powerUp.MagazineType == null)
throw new UnreachableException();
tank.Magazine = tank.Magazine with
{
Type = tank.Magazine.Type | powerUp.MagazineType.Value,
UsedBullets = 0
};
if (tank.ReloadingUntil >= DateTime.Now)
tank.ReloadingUntil = DateTime.Now;
break;
case PowerUpType.MagazineSize:
tank.Magazine = tank.Magazine with
tank.MaxBullets = (byte)int.Clamp(tank.MaxBullets + 1, 1, 32);
break;
case PowerUpType.BulletAcceleration:
tank.BulletStats = tank.BulletStats with
{
MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32)
Acceleration = tank.BulletStats.Acceleration * _rules.BulletAccelerationUpgradeStrength
};
break;
case PowerUpType.ExplosiveBullets:
tank.BulletStats = tank.BulletStats with { Explosive = true };
break;
case PowerUpType.SmartBullets:
tank.BulletStats = tank.BulletStats with { Smart = true };
break;
case PowerUpType.BulletSpeed:
tank.BulletStats = tank.BulletStats with
{
Speed = tank.BulletStats.Speed * _rules.BulletSpeedUpgradeStrength
};
break;
default:
throw new UnreachableException();
throw new NotImplementedException($"unknown type {powerUp.Type}");
}
}
}

View file

@ -35,7 +35,7 @@ internal sealed class CollideBullets : ITickStep
if (bullet.Timeout > DateTime.Now)
return false;
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
return true;
}
@ -45,7 +45,7 @@ internal sealed class CollideBullets : ITickStep
if (!_map.Current.IsWall(pixel))
return false;
ExplodeAt(pixel, bullet.IsExplosive, bullet.Owner);
ExplodeAt(pixel, bullet.Stats.Explosive, bullet.Owner);
return true;
}
@ -55,7 +55,7 @@ internal sealed class CollideBullets : ITickStep
if (hitTank == null)
return false;
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.IsExplosive, bullet.Owner);
ExplodeAt(bullet.Position.ToPixelPosition(), bullet.Stats.Explosive, bullet.Owner);
return true;
}

View file

@ -28,5 +28,7 @@ internal sealed class GameRules
public double SmartBulletInertia { get; set; } = 1;
public double FastBulletAcceleration { get; set; } = 0.25;
public double BulletAccelerationUpgradeStrength { get; set; } = 0.1;
public double BulletSpeedUpgradeStrength { get; set; } = 0.1;
}

View file

@ -15,19 +15,17 @@ internal sealed class MapEntityManager(
public IEnumerable<Tank> Tanks => _playerTanks.Values;
public IEnumerable<PowerUp> PowerUps => _powerUps;
public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type)
public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, BulletStats stats)
{
_bullets.Add(new Bullet
{
Owner = tankOwner,
Position = position,
Rotation = rotation,
IsExplosive = type.HasFlag(MagazineType.Explosive),
Timeout = DateTime.Now + _bulletTimeout,
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
Speed = _rules.BulletSpeed,
IsSmart = type.HasFlag(MagazineType.Smart),
Acceleration = type.HasFlag(MagazineType.Fast) ? _rules.FastBulletAcceleration : 0d
Stats = stats
});
}
@ -35,24 +33,23 @@ internal sealed class MapEntityManager(
public void SpawnTank(Player player, FloatPosition position)
{
var tank = new Tank
var tank = new Tank(player)
{
Owner = player,
Position = position,
Rotation = Random.Shared.NextDouble(),
Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize)
MaxBullets = _rules.MagazineSize,
BulletStats =new BulletStats(_rules.BulletSpeed, 0, false, false)
};
_playerTanks[player] = tank;
logger.LogInformation("Tank added for player {}", player.Name);
}
public void SpawnPowerUp(FloatPosition position, PowerUpType type, MagazineType? magazineType)
public void SpawnPowerUp(FloatPosition position, PowerUpType type)
{
var powerUp = new PowerUp
{
Position = position,
Type = type,
MagazineType = magazineType
Type = type
};
_powerUps.Add(powerUp);
}

View file

@ -17,14 +17,15 @@ internal sealed class MoveBullets(
private void MoveBullet(Bullet bullet, TimeSpan delta)
{
if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
if (bullet.Stats.Smart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
{
var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
var difference = wantedRotation - bullet.Rotation;
bullet.Rotation += difference * inertiaFactor;
}
bullet.Speed *= 1 + (bullet.Acceleration * delta.TotalSeconds);
bullet.Speed = double.Clamp(bullet.Speed * (1 + (bullet.Stats.Acceleration * delta.TotalSeconds)), 0d,
MapService.TileSize * 10);
var speed = bullet.Speed * delta.TotalSeconds;
var angle = bullet.Rotation * 2 * Math.PI;

View file

@ -26,24 +26,17 @@ internal sealed class ShootFromTanks(
if (tank.ReloadingUntil >= now)
return;
if (tank.Magazine.Empty)
if (tank.UsedBullets >= tank.MaxBullets)
{
tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
tank.Magazine = tank.Magazine with
{
UsedBullets = 0,
Type = MagazineType.Basic
};
tank.UsedBullets = 0;
return;
}
tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
tank.Magazine = tank.Magazine with
{
UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
};
tank.UsedBullets++;
tank.Owner.Scores.ShotsFired++;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.Magazine.Type);
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.BulletStats);
}
}

View file

@ -18,25 +18,9 @@ internal sealed class SpawnPowerUp(
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return ValueTask.CompletedTask;
var type = Random.Shared.Next(4) == 0
? PowerUpType.MagazineSize
: PowerUpType.MagazineType;
MagazineType? magazineType = type switch
{
PowerUpType.MagazineType => Random.Shared.Next(0, 3) switch
{
0 => MagazineType.Fast,
1 => MagazineType.Explosive,
2 => MagazineType.Smart,
_ => throw new UnreachableException()
},
_ => null
};
var type = (PowerUpType)Random.Shared.Next((int)Enum.GetValues<PowerUpType>().Max());
var position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition();
entityManager.SpawnPowerUp(position, type, magazineType);
entityManager.SpawnPowerUp(position, type);
return ValueTask.CompletedTask;
}
}