remove guid, reduce latency (gets stuck sometimes tho)
This commit is contained in:
parent
6bc6a039bd
commit
7044ffda79
19 changed files with 291 additions and 251 deletions
|
@ -11,40 +11,58 @@ internal sealed class PlayerServer(
|
|||
MapEntityManager entityManager
|
||||
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, Player> _players = new();
|
||||
private readonly Dictionary<string, Player> _players = [];
|
||||
private readonly SemaphoreSlim _mutex = new(1, 1);
|
||||
|
||||
public Player? GetOrAdd(string name, Guid id)
|
||||
public Player? GetOrAdd(string name)
|
||||
{
|
||||
var existingOrAddedPlayer = _players.GetOrAdd(name, _ => AddAndSpawn());
|
||||
if (existingOrAddedPlayer.Id != id)
|
||||
return null;
|
||||
|
||||
logger.LogInformation("player {} (re)joined", existingOrAddedPlayer.Id);
|
||||
return existingOrAddedPlayer;
|
||||
|
||||
Player AddAndSpawn()
|
||||
_mutex.Wait();
|
||||
try
|
||||
{
|
||||
var newPlayer = new Player(name, id);
|
||||
if (_players.TryGetValue(name, out var existingPlayer))
|
||||
{
|
||||
logger.LogInformation("player {} rejoined", existingPlayer.Name);
|
||||
return existingPlayer;
|
||||
}
|
||||
|
||||
var newPlayer = new Player { Name = name };
|
||||
logger.LogInformation("player {} joined", newPlayer.Name);
|
||||
_players.Add(name, newPlayer);
|
||||
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
|
||||
return newPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
|
||||
{
|
||||
foreach (var player in _players.Values)
|
||||
finally
|
||||
{
|
||||
if (player.Id != playerId)
|
||||
continue;
|
||||
foundPlayer = player;
|
||||
return true;
|
||||
_mutex.Release();
|
||||
}
|
||||
|
||||
foundPlayer = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<Player> GetAll() => _players.Values;
|
||||
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
|
||||
{
|
||||
_mutex.Wait();
|
||||
try
|
||||
{
|
||||
foundPlayer = _players.Values.FirstOrDefault(player => player.Name == name);
|
||||
return foundPlayer != null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_mutex.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public List<Player> GetAll()
|
||||
{
|
||||
_mutex.Wait();
|
||||
try
|
||||
{
|
||||
return _players.Values.ToList();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_mutex.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public Task HandleClientAsync(WebSocket webSocket, Player player)
|
||||
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue