remove guid, reduce latency (gets stuck sometimes tho)

This commit is contained in:
Vinzenz Schroeter 2024-04-28 12:53:18 +02:00
parent 6bc6a039bd
commit 7044ffda79
19 changed files with 291 additions and 251 deletions

View file

@ -11,40 +11,58 @@ internal sealed class PlayerServer(
MapEntityManager entityManager
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
{
private readonly ConcurrentDictionary<string, Player> _players = new();
private readonly Dictionary<string, Player> _players = [];
private readonly SemaphoreSlim _mutex = new(1, 1);
public Player? GetOrAdd(string name, Guid id)
public Player? GetOrAdd(string name)
{
var existingOrAddedPlayer = _players.GetOrAdd(name, _ => AddAndSpawn());
if (existingOrAddedPlayer.Id != id)
return null;
logger.LogInformation("player {} (re)joined", existingOrAddedPlayer.Id);
return existingOrAddedPlayer;
Player AddAndSpawn()
_mutex.Wait();
try
{
var newPlayer = new Player(name, id);
if (_players.TryGetValue(name, out var existingPlayer))
{
logger.LogInformation("player {} rejoined", existingPlayer.Name);
return existingPlayer;
}
var newPlayer = new Player { Name = name };
logger.LogInformation("player {} joined", newPlayer.Name);
_players.Add(name, newPlayer);
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
return newPlayer;
}
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
finally
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
_mutex.Release();
}
foundPlayer = null;
return false;
}
public IEnumerable<Player> GetAll() => _players.Values;
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
{
_mutex.Wait();
try
{
foundPlayer = _players.Values.FirstOrDefault(player => player.Name == name);
return foundPlayer != null;
}
finally
{
_mutex.Release();
}
}
public List<Player> GetAll()
{
_mutex.Wait();
try
{
return _players.Values.ToList();
}
finally
{
_mutex.Release();
}
}
public Task HandleClientAsync(WebSocket webSocket, Player player)
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));