remove guid, reduce latency (gets stuck sometimes tho)

This commit is contained in:
Vinzenz Schroeter 2024-04-28 12:53:18 +02:00
parent 6bc6a039bd
commit 7044ffda79
19 changed files with 291 additions and 251 deletions

View file

@ -1,4 +1,3 @@
using System.Diagnostics;
using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.Graphics;
@ -8,40 +7,88 @@ namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection(
WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
TimeSpan minFrameTime,
Guid? playerGuid = null
string? playerName = null
) : WebsocketServerConnection(logger, new ByteChannelWebSocket(webSocket, logger, 0)),
IDisposable
{
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly PlayerScreenData? _playerScreenData = playerGuid.HasValue ? new PlayerScreenData(logger) : null;
private DateTime _nextFrameAfter = DateTime.Now;
private readonly SemaphoreSlim _wantedFramesOnTick = new(0, 2);
private readonly SemaphoreSlim _mutex = new(1);
public void Dispose() => _wantedFrames.Dispose();
private PixelGrid? _lastSentPixels = null;
private PixelGrid? _nextPixels = null;
private readonly PlayerScreenData? _nextPlayerData = playerName != null ? new PlayerScreenData(logger) : null;
public async Task SendAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
protected override async ValueTask HandleMessageAsync(Memory<byte> _)
{
if (_nextFrameAfter > DateTime.Now)
return;
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
await _mutex.WaitAsync();
try
{
Logger.LogTrace("client does not want a frame yet");
return;
if (_nextPixels == null)
{
_wantedFramesOnTick.Release();
return;
}
_lastSentPixels = _nextPixels;
_nextPixels = null;
await SendNowAsync(_lastSentPixels);
}
catch (SemaphoreFullException)
{
logger.LogWarning("ignoring request for more frames");
}
finally
{
_mutex.Release();
}
}
_nextFrameAfter = DateTime.Today + minFrameTime;
public async ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
await _mutex.WaitAsync();
try
{
if (pixels == _lastSentPixels)
return;
if (_playerScreenData != null)
RefreshPlayerSpecificData(gamePixelGrid);
if (_nextPlayerData != null)
{
_nextPlayerData.Clear();
foreach (var gamePixel in gamePixelGrid)
{
if (!gamePixel.EntityType.HasValue)
continue;
_nextPlayerData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Name == playerName);
}
}
var sendImmediately = await _wantedFramesOnTick.WaitAsync(TimeSpan.Zero);
if (sendImmediately)
{
await SendNowAsync(pixels);
return;
}
_wantedFramesOnTick.Release();
_nextPixels = pixels;
}
finally
{
_mutex.Release();
}
}
private async ValueTask SendNowAsync(PixelGrid pixels)
{
Logger.LogTrace("sending");
try
{
Logger.LogTrace("sending {} bytes of pixel data", pixels.Data.Length);
await Socket.SendBinaryAsync(pixels.Data, _playerScreenData == null);
if (_playerScreenData != null)
await Socket.SendBinaryAsync(_playerScreenData.GetPacket());
await Socket.SendBinaryAsync(pixels.Data, _nextPlayerData == null);
if (_nextPlayerData != null)
{
await Socket.SendBinaryAsync(_nextPlayerData.GetPacket());
}
}
catch (WebSocketException ex)
{
@ -49,21 +96,5 @@ internal sealed class ClientScreenServerConnection(
}
}
private void RefreshPlayerSpecificData(GamePixelGrid gamePixelGrid)
{
Debug.Assert(_playerScreenData != null);
_playerScreenData.Clear();
foreach (var gamePixel in gamePixelGrid)
{
if (!gamePixel.EntityType.HasValue)
continue;
_playerScreenData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Id == playerGuid);
}
}
protected override ValueTask HandleMessageAsync(Memory<byte> _)
{
_wantedFrames.Release();
return ValueTask.CompletedTask;
}
public void Dispose() => _wantedFramesOnTick.Dispose();
}