remove guid, reduce latency (gets stuck sometimes tho)

This commit is contained in:
Vinzenz Schroeter 2024-04-28 12:53:18 +02:00
parent 6bc6a039bd
commit 7044ffda79
19 changed files with 291 additions and 251 deletions

View file

@ -8,27 +8,26 @@ internal sealed class GeneratePixelsTickStep(
IEnumerable<IFrameConsumer> consumers
) : ITickStep
{
private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly List<IFrameConsumer> _consumers = consumers.ToList();
private readonly PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
public async Task TickAsync(TimeSpan _)
{
PixelGrid observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
_gamePixelGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(_gamePixelGrid);
_observerPixelGrid.Clear();
for (var y = 0; y < MapService.PixelsPerColumn; y++)
for (var x = 0; x < MapService.PixelsPerRow; x++)
{
if (_gamePixelGrid[x, y].EntityType.HasValue)
_observerPixelGrid[(ushort)x, (ushort)y] = true;
observerPixelGrid[(ushort)x, (ushort)y] = true;
}
foreach (var consumer in _consumers)
await consumer.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid);
await consumer.OnFrameDoneAsync(_gamePixelGrid, observerPixelGrid);
}
}