do not respawn inactive players
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					 11 changed files with 91 additions and 48 deletions
				
			
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			@ -35,7 +35,7 @@ internal sealed class TankSpawnQueue(
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            return false; // no one on queue
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        var now = DateTime.Now;
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        if (player.LastInput + _idleTimeout < now)
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        if (player.OpenConnections < 1 || player.LastInput + _idleTimeout < now)
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        {
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            // player idle
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            _queue.Enqueue(player);
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