fix is map at tile check
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -94,8 +94,8 @@ internal sealed class Map(string name, bool[,] walls)
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    {
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        var pixel = position.ToPixelPosition();
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        for (short dx = 1; dx < MapService.TilesPerRow - 1; dx++)
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        for (short dy = 1; dy < MapService.TilesPerColumn - 1; dy++)
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        for (short dx = 0; dx < MapService.TileSize; dx++)
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        for (short dy = 0; dy < MapService.TileSize; dy++)
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        {
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            if (IsWall(pixel.GetPixelRelative(dx, dy)))
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                return true;
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