fix is map at tile check
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@ -94,8 +94,8 @@ internal sealed class Map(string name, bool[,] walls)
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{
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var pixel = position.ToPixelPosition();
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for (short dx = 1; dx < MapService.TilesPerRow - 1; dx++)
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for (short dy = 1; dy < MapService.TilesPerColumn - 1; dy++)
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for (short dx = 0; dx < MapService.TileSize; dx++)
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for (short dy = 0; dy < MapService.TileSize; dy++)
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{
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if (IsWall(pixel.GetPixelRelative(dx, dy)))
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return true;
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