update servicepoint and README

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Vinzenz Schroeter 2024-05-26 15:06:09 +02:00
parent 341d04e69d
commit 5ace6b5c8d
13 changed files with 16 additions and 65 deletions

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# CCCB-Tanks
# servicepoint-tanks
<!-- TODO: image -->
## Service point display
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In CCCB, there is a big pixel matrix hanging on the wall. It is called "Airport Display" or "Service Point Display".
- Resolution: 352x160=56,320 pixels
- Pixels are grouped into 44x20=880 tiles (8x8=64 pixels each)
- Smallest addressable unit: row of pixels inside of a tile (8 pixels = 1 byte)
- The brightness can only be set per tile
- Screen content can be changed using a simple UDP protocol
- Between each row of tiles, there is a gap of around 4 pixels size. This gap changes the aspect ratio of the display.
### Binary format
A UDP package sent to the display has a header size of 10 bytes.
Each header value has a size of two bytes (unsigned 16 bit integer).
Depending on the command, there can be a payload following the header.
The commands are implemented in DisplayCommands.
To change screen contents, these commands are the most relevant:
1. Clear screen
- command: `0x0002`
- (rest does not matter)
2. Send CP437 data: render specified text into rectangular region
- command: `0x0003`
- top left tile x
- top left tile y
- width in tiles
- height in tiles
- payload: (width in tiles * height in tiles) bytes
- 1 byte = 1 character
- each character is rendered into one tile (mono-spaced)
- characters are encoded using code page 437
3. Send bitmap window: set pixel states for a rectangular region
- command: `0x0013`
- top left tile x
- top left _pixel_ y
- width in tiles
- height in _pixels_
- payload: (width in tiles * height in pixels) bytes
- network byte order
- 1 bit = 1 pixel
There are other commands implemented as well, e.g. for changing the brightness.
## Tanks game
- By default, the backend also hosts the frontend
### Backend
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- Uses the C# bindings from the [servicepoint library](https://github.com/cccb/servicepoint/) for communication with the display.
- Stack: .NET / C# / ASP.NET / AOT-compiled
- Both traditional JSON over HTTP APIs and real-time WebSocket communication
- runs all game logic
@ -66,6 +16,7 @@ There are other commands implemented as well, e.g. for changing the brightness.
- One frame is ~7KB, not including the text and player specific data
- maps can be loaded from png files containing black and white pixels or simple text files
- some values (like tank speed) can be configured but are fixed at run time
- By default, the backend also hosts the frontend
### Frontend

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@ -7,7 +7,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shared", "shared", "{12DB7D
Dockerfile = Dockerfile
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServicePoint2", "servicepoint\servicepoint2-binding-cs\src\ServicePoint2.csproj", "{DFCC69ED-E02B-4631-8A23-5D394BA01E03}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServicePoint", "servicepoint/crates/servicepoint_binding_cs/ServicePoint/ServicePoint.csproj", "{DFCC69ED-E02B-4631-8A23-5D394BA01E03}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -7,7 +7,7 @@ using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Http.HttpResults;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Diagnostics.HealthChecks;
using ServicePoint2;
using ServicePoint;
using TanksServer.GameLogic;
using TanksServer.Interactivity;

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@ -1,7 +1,7 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using ServicePoint2;
using ServicePoint;
using TanksServer.Graphics;
namespace TanksServer.GameLogic;

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using ServicePoint2;
using ServicePoint;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;

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using ServicePoint2;
using ServicePoint;
using TanksServer.GameLogic;
using TanksServer.Interactivity;

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using ServicePoint2;
using ServicePoint;
namespace TanksServer.Graphics;

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using System.Net.WebSockets;
using ServicePoint2;
using ServicePoint;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;

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using System.Buffers;
using System.Net.WebSockets;
using ServicePoint2;
using ServicePoint;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;

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using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using ServicePoint2;
using ServicePoint;
using TanksServer.GameLogic;
using TanksServer.Graphics;
using CompressionCode = ServicePoint2.BindGen.CompressionCode;
using CompressionCode = ServicePoint.BindGen.CompressionCode;
namespace TanksServer.Interactivity;

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@ -2,7 +2,7 @@ using System.IO;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using ServicePoint2;
using ServicePoint;
using SixLabors.ImageSharp;
using TanksServer.GameLogic;
using TanksServer.Graphics;

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@ -29,7 +29,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\servicepoint\servicepoint2-binding-cs\src\ServicePoint2.csproj" />
<ProjectReference Include="..\servicepoint\crates\servicepoint_binding_cs\ServicePoint\ServicePoint.csproj" />
</ItemGroup>
</Project>

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Subproject commit 548c957bf476471f81c5e8743671fd0f5a95a108
Subproject commit 8bf1452e31c4dc14635c783987288111ebe5dce3