merge websocket server logic
This commit is contained in:
parent
3cea9c967d
commit
57c0d229f1
9 changed files with 199 additions and 162 deletions
|
@ -3,7 +3,10 @@ using TanksServer.GameLogic;
|
|||
|
||||
namespace TanksServer.Interactivity;
|
||||
|
||||
internal sealed class PlayerServer(ILogger<PlayerServer> logger, TankSpawnQueue tankSpawnQueue)
|
||||
internal sealed class PlayerServer(
|
||||
ILogger<PlayerServer> logger,
|
||||
TankSpawnQueue tankSpawnQueue
|
||||
)
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, Player> _players = new();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue