tank movement (without collision)

This commit is contained in:
Vinzenz Schroeter 2024-04-07 17:17:11 +02:00
parent a3bd582b2e
commit 54b840da3e
18 changed files with 321 additions and 254 deletions

View file

@ -20,8 +20,6 @@ function drawPixelsToCanvas(pixels: Uint8Array, canvas: HTMLCanvasElement) {
const imageData = drawContext.getImageData(0, 0, canvas.width, canvas.height, {colorSpace: 'srgb'});
const data = imageData.data;
console.log('draw', {width: canvas.width, height: canvas.height, dataLength: data.byteLength});
for (let y = 0; y < canvas.height; y++) {
const rowStartPixelIndex = y * pixelsPerRow;
for (let x = 0; x < canvas.width; x++) {

View file

@ -42,7 +42,6 @@ export default function Controls({playerId}: {
return;
const message = new Uint8Array([typeCode, value]);
console.log('input', message);
sendMessage(message);
};

View file

@ -1,75 +0,0 @@
import './controls.css';
const body = document.querySelector('body');
const splash = document.querySelector('.splash');
if (!splash || !body)
throw new Error('required element not found');
splash.addEventListener('transitionend', function () {
body.classList.remove('was-killed');
});
const connection = new WebSocket(`ws://${window.location.hostname}:3000`);
connection.binaryType = 'blob';
connection.onmessage = function (message) {
message = JSON.parse(message.data);
console.log('got message', {message});
if (message.type === 'shot')
body.classList.add('was-killed');
};
connection.onerror = event => {
console.log('error', event);
alert('connection error');
};
connection.onclose = event => {
console.log('closed', event);
alert('connection closed - maybe a player with this name is already connected');
};
const keyEventListener = (type) => (event) => {
if (event.defaultPrevented)
return;
const controls = {
'ArrowLeft': 'left',
'ArrowUp': 'up',
'ArrowRight': 'right',
'ArrowDown': 'down',
'Space': 'shoot',
'KeyW': 'up',
'KeyA': 'left',
'KeyS': 'down',
'KeyD': 'right',
};
const value = controls[event.code];
if (!value)
return;
send({type, value});
};
connection.onopen = () => {
let name = getPlayerName();
send({type: 'name', value: name});
window.onkeyup = keyEventListener('input-off');
window.onkeydown = keyEventListener('input-on');
console.log('connection opened, game ready');
};
function getPlayerName() {
let name;
while (!name)
name = prompt('Player Name');
return name;
}
function send(obj) {
connection.send(JSON.stringify(obj));
}

View file

@ -1,7 +1,12 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import {defineConfig} from 'vite';
import react from '@vitejs/plugin-react';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
})
plugins: [react()],
build: {
outDir: '../TanksServer/client',
emptyOutDir: true
}
});