wip move to new uniffi language binding
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30 changed files with 211 additions and 187 deletions
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@ -88,13 +88,13 @@ internal sealed class CollideBullets : ITickStep
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pixel = pixel.GetPixelRelative(-4, -4);
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for (short dx = 0; dx < _explosiveSprite.Width; dx++)
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for (short dy = 0; dy < _explosiveSprite.Height; dy++)
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{
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if (!_explosiveSprite[dx, dy].HasValue)
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continue;
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for (short dy = 0; dy < _explosiveSprite.Height; dy++)
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{
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if (!_explosiveSprite[dx, dy].HasValue)
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continue;
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Core(pixel.GetPixelRelative(dx, dy));
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}
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Core(pixel.GetPixelRelative(dx, dy));
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}
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return;
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