add different icon for smart bullet
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@ -4,26 +4,34 @@ namespace TanksServer.Graphics;
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internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
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internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
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{
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{
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private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
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private readonly Sprite _genericSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
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private readonly Sprite _smartSprite = Sprite.FromImageFile("assets/powerup_smart.png");
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public void Draw(GamePixelGrid pixels)
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public void Draw(GamePixelGrid pixels)
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{
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{
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foreach (var powerUp in entityManager.PowerUps)
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foreach (var powerUp in entityManager.PowerUps)
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{
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{
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var position = powerUp.Bounds.TopLeft;
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var sprite = _genericSprite;
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if (powerUp is { Type: PowerUpType.MagazineType, MagazineType: MagazineType.Smart })
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sprite = _smartSprite;
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for (byte dy = 0; dy < MapService.TileSize; dy++)
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DrawPowerUp(pixels, sprite, powerUp.Bounds.TopLeft);
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for (byte dx = 0; dx < MapService.TileSize; dx++)
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}
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{
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}
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var pixelState = _explosiveSprite[dx, dy];
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if (!pixelState.HasValue)
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continue;
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var (x, y) = position.GetPixelRelative(dx, dy);
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private static void DrawPowerUp(GamePixelGrid pixels, Sprite sprite, PixelPosition position)
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pixels[x, y].EntityType = pixelState.Value
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{
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? GamePixelEntityType.PowerUp
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for (byte dy = 0; dy < MapService.TileSize; dy++)
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: null;
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for (byte dx = 0; dx < MapService.TileSize; dx++)
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}
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{
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var pixelState = sprite[dx, dy];
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if (!pixelState.HasValue)
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continue;
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var (x, y) = position.GetPixelRelative(dx, dy);
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pixels[x, y].EntityType = pixelState.Value
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? GamePixelEntityType.PowerUp
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: null;
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}
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}
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}
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}
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}
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}
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BIN
tanks-backend/TanksServer/assets/powerup_smart.png
Normal file
BIN
tanks-backend/TanksServer/assets/powerup_smart.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 B |
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