add different icon for smart bullet

This commit is contained in:
Vinzenz Schroeter 2024-05-03 16:43:15 +02:00
parent 5f263ea200
commit 531a3b5866
2 changed files with 21 additions and 13 deletions

View file

@ -4,18 +4,27 @@ namespace TanksServer.Graphics;
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
{ {
private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png"); private readonly Sprite _genericSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
private readonly Sprite _smartSprite = Sprite.FromImageFile("assets/powerup_smart.png");
public void Draw(GamePixelGrid pixels) public void Draw(GamePixelGrid pixels)
{ {
foreach (var powerUp in entityManager.PowerUps) foreach (var powerUp in entityManager.PowerUps)
{ {
var position = powerUp.Bounds.TopLeft; var sprite = _genericSprite;
if (powerUp is { Type: PowerUpType.MagazineType, MagazineType: MagazineType.Smart })
sprite = _smartSprite;
DrawPowerUp(pixels, sprite, powerUp.Bounds.TopLeft);
}
}
private static void DrawPowerUp(GamePixelGrid pixels, Sprite sprite, PixelPosition position)
{
for (byte dy = 0; dy < MapService.TileSize; dy++) for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++) for (byte dx = 0; dx < MapService.TileSize; dx++)
{ {
var pixelState = _explosiveSprite[dx, dy]; var pixelState = sprite[dx, dy];
if (!pixelState.HasValue) if (!pixelState.HasValue)
continue; continue;
@ -25,5 +34,4 @@ internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawSt
: null; : null;
} }
} }
}
} }

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