add different icon for smart bullet

This commit is contained in:
Vinzenz Schroeter 2024-05-03 16:43:15 +02:00
parent 5f263ea200
commit 531a3b5866
2 changed files with 21 additions and 13 deletions

View file

@ -4,26 +4,34 @@ namespace TanksServer.Graphics;
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
{
private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
private readonly Sprite _genericSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
private readonly Sprite _smartSprite = Sprite.FromImageFile("assets/powerup_smart.png");
public void Draw(GamePixelGrid pixels)
{
foreach (var powerUp in entityManager.PowerUps)
{
var position = powerUp.Bounds.TopLeft;
var sprite = _genericSprite;
if (powerUp is { Type: PowerUpType.MagazineType, MagazineType: MagazineType.Smart })
sprite = _smartSprite;
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = _explosiveSprite[dx, dy];
if (!pixelState.HasValue)
continue;
DrawPowerUp(pixels, sprite, powerUp.Bounds.TopLeft);
}
}
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
private static void DrawPowerUp(GamePixelGrid pixels, Sprite sprite, PixelPosition position)
{
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = sprite[dx, dy];
if (!pixelState.HasValue)
continue;
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
}
}

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