infinite map

This commit is contained in:
Vinzenz Schroeter 2024-04-12 18:32:10 +02:00
parent 7213318838
commit 461a9139c2
20 changed files with 101 additions and 69 deletions

View file

@ -14,7 +14,7 @@ internal sealed class CollideBulletsWithTanks(
{
foreach (var tank in tanks)
{
var (topLeft, bottomRight) = tank.GetBounds();
var (topLeft, bottomRight) = TankManager.GetTankBounds(tank.Position.ToPixelPosition());
if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
continue;

View file

@ -2,15 +2,15 @@ namespace TanksServer.GameLogic;
internal sealed class MapService
{
public const int TilesPerRow = 44;
public const int TilesPerColumn = 20;
public const int TileSize = 8;
public const int PixelsPerRow = TilesPerRow * TileSize;
public const int PixelsPerColumn = TilesPerColumn * TileSize;
public const ushort TilesPerRow = 44;
public const ushort TilesPerColumn = 20;
public const ushort TileSize = 8;
public const ushort PixelsPerRow = TilesPerRow * TileSize;
public const ushort PixelsPerColumn = TilesPerColumn * TileSize;
private readonly string _map =
"""
############################################
#############..###################.#########
#...................##.....................#
#...................##.....................#
#.....####......................####.......#
@ -29,7 +29,7 @@ internal sealed class MapService
#.....####......................####.......#
#...................##.....................#
#...................##.....................#
############################################
#############..###################.#########
"""
.ReplaceLineEndings(string.Empty);

View file

@ -1,6 +1,6 @@
namespace TanksServer.GameLogic;
internal sealed class MoveBullets(BulletManager bullets) : ITickStep
internal sealed class MoveBullets(BulletManager bullets, IOptions<TanksConfiguration> config) : ITickStep
{
public Task TickAsync()
{
@ -10,12 +10,12 @@ internal sealed class MoveBullets(BulletManager bullets) : ITickStep
return Task.CompletedTask;
}
private static void MoveBullet(Bullet bullet)
private void MoveBullet(Bullet bullet)
{
var angle = bullet.Rotation / 16 * 2 * Math.PI;
var angle = bullet.Rotation * 2 * Math.PI;
bullet.Position = new FloatPosition(
X: bullet.Position.X + Math.Sin(angle) * 3,
Y: bullet.Position.Y - Math.Cos(angle) * 3
x: bullet.Position.X + Math.Sin(angle) * config.Value.BulletSpeed,
y: bullet.Position.Y - Math.Cos(angle) * config.Value.BulletSpeed
);
}
}
}

View file

@ -36,26 +36,30 @@ internal sealed class MoveTanks(
return false;
}
var angle = tank.Rotation / 16d * 2d * Math.PI;
var angle = tank.Rotation * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * speed;
var newY = tank.Position.Y - Math.Cos(angle) * speed;
return TryMoveTankTo(tank, new FloatPosition(newX, newY))
|| TryMoveTankTo(tank, tank.Position with { X = newX })
|| TryMoveTankTo(tank, tank.Position with { Y = newY });
|| TryMoveTankTo(tank, new FloatPosition(newX, tank.Position.Y))
|| TryMoveTankTo(tank, new FloatPosition(tank.Position.X, newY));
}
private bool TryMoveTankTo(Tank tank, FloatPosition newPosition)
{
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
var (topLeft, bottomRight) = TankManager.GetTankBounds(newPosition.ToPixelPosition());
TilePosition[] positions = [
topLeft.ToTilePosition(),
new PixelPosition(bottomRight.X, topLeft.Y).ToTilePosition(),
new PixelPosition(topLeft.X, bottomRight.Y).ToTilePosition(),
bottomRight.ToTilePosition(),
];
if (positions.Any(map.IsCurrentlyWall))
return false;
// TODO: check tanks
tank.Position = newPosition;
return true;
}

View file

@ -11,9 +11,9 @@ internal sealed class RotateTanks(TankManager tanks, IOptions<TanksConfiguration
var player = tank.Owner;
if (player.Controls.TurnLeft)
tank.Rotation -= _config.TurnSpeed;
tank.Rotation -= _config.TurnSpeed / 16d;
if (player.Controls.TurnRight)
tank.Rotation += _config.TurnSpeed;
tank.Rotation += _config.TurnSpeed / 16d;
}
return Task.CompletedTask;

View file

@ -25,10 +25,10 @@ internal sealed class ShootFromTanks(
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var angle = tank.Rotation / 16 * 2 * Math.PI;
var angle = tank.Rotation * 2 * Math.PI;
var position = new FloatPosition(
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
x: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
);
bulletManager.Spawn(new Bullet(tank.Owner, position, tank.Rotation));

View file

@ -14,7 +14,7 @@ internal sealed class SpawnNewTanks(
tanks.Add(new Tank(player, ChooseSpawnPosition())
{
Rotation = Random.Shared.Next(0, 16)
Rotation = Random.Shared.NextDouble()
});
return Task.CompletedTask;
@ -24,8 +24,8 @@ internal sealed class SpawnNewTanks(
{
Dictionary<TilePosition, double> candidates = [];
for (var x = 0; x < MapService.TilesPerRow; x++)
for (var y = 0; y < MapService.TilesPerColumn; y++)
for (ushort x = 0; x < MapService.TilesPerRow; x++)
for (ushort y = 0; y < MapService.TilesPerColumn; y++)
{
var tile = new TilePosition(x, y);

View file

@ -20,4 +20,12 @@ internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tan
logger.LogInformation("Tank removed for player {}", tank.Owner.Id);
_tanks.Remove(tank, out _);
}
}
public static (PixelPosition TopLeft, PixelPosition BottomRight) GetTankBounds(PixelPosition tankPosition)
{
return (tankPosition, new PixelPosition(
(ushort)(tankPosition.X + MapService.TileSize - 1),
(ushort)(tankPosition.Y + MapService.TileSize - 1)
));
}
}