Merge pull request #5 from kaesaecracker/magazines

magazines
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RobbersDaughter 2024-05-03 16:45:10 +02:00 committed by GitHub
commit 41fb0927f1
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GPG key ID: B5690EEEBB952194
17 changed files with 233 additions and 60 deletions

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@ -22,7 +22,7 @@ function ScoreRow({name, value}: {
} }
type TankInfo = { type TankInfo = {
readonly explosiveBullets: number; readonly magazine: string;
readonly position: { x: number; y: number }; readonly position: { x: number; y: number };
readonly orientation: number; readonly orientation: number;
readonly moving: boolean; readonly moving: boolean;
@ -63,8 +63,8 @@ export default function PlayerInfo({player}: { player: string }) {
</h3> </h3>
<table> <table>
<tbody> <tbody>
<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
<ScoreRow name="controls" value={lastJsonMessage.controls}/> <ScoreRow name="controls" value={lastJsonMessage.controls}/>
<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.explosiveBullets}/>
<ScoreRow name="position" value={lastJsonMessage.tank?.position}/> <ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/> <ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/> <ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>

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@ -1,3 +1,5 @@
using System.Diagnostics;
namespace TanksServer.GameLogic; namespace TanksServer.GameLogic;
internal sealed class CollectPowerUp( internal sealed class CollectPowerUp(
@ -21,7 +23,33 @@ internal sealed class CollectPowerUp(
continue; continue;
// now the tank overlaps the power up by at least 0.5 tiles // now the tank overlaps the power up by at least 0.5 tiles
tank.ExplosiveBullets += 10;
switch (obj.Type)
{
case PowerUpType.MagazineTypeUpgrade:
if (obj.MagazineType == null)
throw new UnreachableException();
tank.Magazine = tank.Magazine with
{
Type = tank.Magazine.Type | obj.MagazineType.Value,
UsedBullets = 0
};
if (tank.ReloadingUntil >= DateTime.Now)
tank.ReloadingUntil = DateTime.Now;
break;
case PowerUpType.MagazineSizeUpgrade:
tank.Magazine = tank.Magazine with
{
MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32)
};
break;
default:
throw new UnreachableException();
}
tank.Owner.Scores.PowerUpsCollected++; tank.Owner.Scores.PowerUpsCollected++;
return true; return true;
} }

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@ -21,4 +21,10 @@ internal sealed class GameRules
public int SpawnDelayMs { get; set; } public int SpawnDelayMs { get; set; }
public int IdleTimeoutMs { get; set; } public int IdleTimeoutMs { get; set; }
public byte MagazineSize { get; set; } = 5;
public int ReloadDelayMs { get; set; } = 3000;
public double SmartBulletInertia { get; set; } = 1;
} }

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@ -6,6 +6,7 @@ internal sealed class MapEntityManager(
IOptions<GameRules> options IOptions<GameRules> options
) )
{ {
private readonly GameRules _rules = options.Value;
private readonly HashSet<Bullet> _bullets = []; private readonly HashSet<Bullet> _bullets = [];
private readonly HashSet<PowerUp> _powerUps = []; private readonly HashSet<PowerUp> _powerUps = [];
private readonly Dictionary<Player, Tank> _playerTanks = []; private readonly Dictionary<Player, Tank> _playerTanks = [];
@ -15,30 +16,43 @@ internal sealed class MapEntityManager(
public IEnumerable<Tank> Tanks => _playerTanks.Values; public IEnumerable<Tank> Tanks => _playerTanks.Values;
public IEnumerable<PowerUp> PowerUps => _powerUps; public IEnumerable<PowerUp> PowerUps => _powerUps;
public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, bool isExplosive) public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type)
=> _bullets.Add(new Bullet {
var speed = _rules.BulletSpeed * (type.HasFlag(MagazineType.Fast) ? 2 : 1);
_bullets.Add(new Bullet
{ {
Owner = tankOwner, Owner = tankOwner,
Position = position, Position = position,
Rotation = rotation, Rotation = rotation,
IsExplosive = isExplosive, IsExplosive = type.HasFlag(MagazineType.Explosive),
Timeout = DateTime.Now + _bulletTimeout, Timeout = DateTime.Now + _bulletTimeout,
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1), OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
Speed = speed,
IsSmart = type.HasFlag(MagazineType.Smart)
}); });
}
public void RemoveWhere(Predicate<Bullet> predicate) => _bullets.RemoveWhere(predicate); public void RemoveWhere(Predicate<Bullet> predicate) => _bullets.RemoveWhere(predicate);
public void SpawnTank(Player player) public void SpawnTank(Player player)
{ {
var tank = new Tank(player, ChooseSpawnPosition()) var tank = new Tank
{ {
Rotation = Random.Shared.NextDouble() Owner = player,
Position = ChooseSpawnPosition(),
Rotation = Random.Shared.NextDouble(),
Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize)
}; };
_playerTanks[player] = tank; _playerTanks[player] = tank;
logger.LogInformation("Tank added for player {}", player.Name); logger.LogInformation("Tank added for player {}", player.Name);
} }
public void SpawnPowerUp() => _powerUps.Add(new PowerUp(ChooseSpawnPosition())); public void SpawnPowerUp(PowerUpType type, MagazineType? magazineType) => _powerUps.Add(new PowerUp
{
Position = ChooseSpawnPosition(),
Type = type,
MagazineType = magazineType
});
public void RemoveWhere(Predicate<PowerUp> predicate) => _powerUps.RemoveWhere(predicate); public void RemoveWhere(Predicate<PowerUp> predicate) => _powerUps.RemoveWhere(predicate);

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@ -2,9 +2,11 @@ namespace TanksServer.GameLogic;
internal sealed class MoveBullets( internal sealed class MoveBullets(
MapEntityManager entityManager, MapEntityManager entityManager,
IOptions<GameRules> config IOptions<GameRules> options
) : ITickStep ) : ITickStep
{ {
private readonly double _smartBulletInertia = options.Value.SmartBulletInertia;
public ValueTask TickAsync(TimeSpan delta) public ValueTask TickAsync(TimeSpan delta)
{ {
foreach (var bullet in entityManager.Bullets) foreach (var bullet in entityManager.Bullets)
@ -15,11 +17,38 @@ internal sealed class MoveBullets(
private void MoveBullet(Bullet bullet, TimeSpan delta) private void MoveBullet(Bullet bullet, TimeSpan delta)
{ {
var speed = config.Value.BulletSpeed * delta.TotalSeconds; if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
{
var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
var difference = wantedRotation - bullet.Rotation;
bullet.Rotation += difference * inertiaFactor;
}
var speed = bullet.Speed * delta.TotalSeconds;
var angle = bullet.Rotation * 2 * Math.PI; var angle = bullet.Rotation * 2 * Math.PI;
bullet.Position = new FloatPosition( bullet.Position = new FloatPosition(
bullet.Position.X + Math.Sin(angle) * speed, bullet.Position.X + Math.Sin(angle) * speed,
bullet.Position.Y - Math.Cos(angle) * speed bullet.Position.Y - Math.Cos(angle) * speed
); );
} }
private bool TryGetSmartRotation(FloatPosition position, Player bulletOwner, out double rotation)
{
var nearestEnemy = entityManager.Tanks
.Where(t => t.Owner != bulletOwner)
.MinBy(t => position.Distance(t.Position));
if (nearestEnemy == null)
{
rotation = double.NaN;
return false;
}
var rotationRadians = Math.Atan2(
y: nearestEnemy.Position.Y - position.Y,
x: nearestEnemy.Position.X - position.X
) + (Math.PI / 2);
rotation = rotationRadians / (2 * Math.PI);
return true;
}
} }

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@ -1,5 +1,3 @@
using System.Diagnostics;
namespace TanksServer.GameLogic; namespace TanksServer.GameLogic;
internal sealed class ShootFromTanks( internal sealed class ShootFromTanks(
@ -21,16 +19,31 @@ internal sealed class ShootFromTanks(
{ {
if (!tank.Owner.Controls.Shoot) if (!tank.Owner.Controls.Shoot)
return; return;
if (tank.NextShotAfter >= DateTime.Now)
var now = DateTime.Now;
if (tank.NextShotAfter >= now)
return;
if (tank.ReloadingUntil >= now)
return; return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs); if (tank.Magazine.Empty)
{
tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
tank.Magazine = tank.Magazine with
{
UsedBullets = 0,
Type = MagazineType.Basic
};
return;
}
var explosive = tank.ExplosiveBullets > 0; tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
if (explosive) tank.Magazine = tank.Magazine with
tank.ExplosiveBullets--; {
UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
};
tank.Owner.Scores.ShotsFired++; tank.Owner.Scores.ShotsFired++;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive); entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.Magazine.Type);
} }
} }

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@ -1,3 +1,5 @@
using System.Diagnostics;
namespace TanksServer.GameLogic; namespace TanksServer.GameLogic;
internal sealed class SpawnPowerUp( internal sealed class SpawnPowerUp(
@ -15,7 +17,24 @@ internal sealed class SpawnPowerUp(
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds) if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
entityManager.SpawnPowerUp();
var type = Random.Shared.Next(4) == 0
? PowerUpType.MagazineSizeUpgrade
: PowerUpType.MagazineTypeUpgrade;
MagazineType? magazineType = type switch
{
PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 3) switch
{
0 => MagazineType.Fast,
1 => MagazineType.Explosive,
2 => MagazineType.Smart,
_ => throw new UnreachableException()
},
_ => null
};
entityManager.SpawnPowerUp(type, magazineType);
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
} }
} }

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@ -1,5 +1,4 @@
using System.Net.WebSockets; using System.Net.WebSockets;
using System.Text;
using System.Text.Json; using System.Text.Json;
using TanksServer.GameLogic; using TanksServer.GameLogic;
@ -46,10 +45,15 @@ internal sealed class PlayerInfoConnection(
private byte[]? GetMessageToSend() private byte[]? GetMessageToSend()
{ {
var tank = entityManager.GetCurrentTankOfPlayer(player); var tank = entityManager.GetCurrentTankOfPlayer(player);
var tankInfo = tank != null
? new TankInfo(tank.Orientation, tank.ExplosiveBullets, tank.Position.ToPixelPosition(), tank.Moving) TankInfo? tankInfo = null;
: null; if (tank != null)
var info = new PlayerInfo(player.Name, player.Scores, ControlsToString(player.Controls), tankInfo); {
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
var info = new PlayerInfo(player.Name, player.Scores, player.Controls.ToDisplayString(), tankInfo);
var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo); var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
if (response.SequenceEqual(_lastMessage)) if (response.SequenceEqual(_lastMessage))
@ -57,21 +61,4 @@ internal sealed class PlayerInfoConnection(
return _lastMessage = response; return _lastMessage = response;
} }
private static string ControlsToString(PlayerControls controls)
{
var str = new StringBuilder("[ ");
if (controls.Forward)
str.Append("▲ ");
if (controls.Backward)
str.Append("▼ ");
if (controls.TurnLeft)
str.Append("◄ ");
if (controls.TurnRight)
str.Append("► ");
if (controls.Shoot)
str.Append("• ");
str.Append(']');
return str.ToString();
}
} }

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@ -4,7 +4,7 @@ internal sealed class Bullet : IMapEntity
{ {
public required Player Owner { get; init; } public required Player Owner { get; init; }
public required double Rotation { get; init; } public required double Rotation { get; set; }
public required FloatPosition Position { get; set; } public required FloatPosition Position { get; set; }
@ -15,4 +15,8 @@ internal sealed class Bullet : IMapEntity
public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition()); public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
internal required DateTime OwnerCollisionAfter { get; init; } internal required DateTime OwnerCollisionAfter { get; init; }
public required double Speed { get; init; }
public required bool IsSmart { get; init; }
} }

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@ -2,7 +2,7 @@ namespace TanksServer.Models;
internal interface IMapEntity internal interface IMapEntity
{ {
FloatPosition Position { get; set; } FloatPosition Position { get; }
PixelBounds Bounds { get; } PixelBounds Bounds { get; }
} }

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@ -0,0 +1,41 @@
using System.Text;
namespace TanksServer.Models;
[Flags]
internal enum MagazineType
{
Basic = 0,
Fast = 1 << 0,
Explosive = 1 << 1,
Smart = 1 << 2,
Mine = 1 << 3,
}
internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
{
public bool Empty => UsedBullets >= MaxBullets;
public string ToDisplayString()
{
var sb = new StringBuilder();
if (Type.HasFlag(MagazineType.Fast))
sb.Append("» ");
if (Type.HasFlag(MagazineType.Explosive))
sb.Append("* ");
if (Type.HasFlag(MagazineType.Smart))
sb.Append("@ ");
if (Type.HasFlag(MagazineType.Mine))
sb.Append("\u263c ");
sb.Append("[ ");
for (var i = 0; i < UsedBullets; i++)
sb.Append("\u25cb ");
for (var i = UsedBullets; i < MaxBullets; i++)
sb.Append("• ");
sb.Append(']');
return sb.ToString();
}
}

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@ -1,3 +1,5 @@
using System.Text;
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class PlayerControls internal sealed class PlayerControls
@ -7,4 +9,22 @@ internal sealed class PlayerControls
public bool TurnLeft { get; set; } public bool TurnLeft { get; set; }
public bool TurnRight { get; set; } public bool TurnRight { get; set; }
public bool Shoot { get; set; } public bool Shoot { get; set; }
public string ToDisplayString()
{
var str = new StringBuilder("[ ");
if (Forward)
str.Append("▲ ");
if (Backward)
str.Append("▼ ");
if (TurnLeft)
str.Append("◄ ");
if (TurnRight)
str.Append("► ");
if (Shoot)
str.Append("• ");
str.Append(']');
return str.ToString();
}
} }

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@ -1,13 +1,13 @@
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed record class TankInfo( internal record struct TankInfo(
int Orientation, int Orientation,
byte ExplosiveBullets, string Magazine,
PixelPosition Position, PixelPosition Position,
bool Moving bool Moving
); );
internal sealed record class PlayerInfo( internal record struct PlayerInfo(
string Name, string Name,
Scores Scores, Scores Scores,
string Controls, string Controls,

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@ -22,7 +22,6 @@ internal static class PositionHelpers
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y); public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2) public static double Distance(this FloatPosition p1, FloatPosition p2)
=> Math.Sqrt( => Math.Sqrt(
Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.X - p2.X, 2) +

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@ -2,9 +2,19 @@ using TanksServer.GameLogic;
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class PowerUp(FloatPosition position): IMapEntity internal enum PowerUpType
{ {
public FloatPosition Position { get; set; } = position; MagazineTypeUpgrade,
MagazineSizeUpgrade
}
internal sealed class PowerUp: IMapEntity
{
public required FloatPosition Position { get; init; }
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize); public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public required PowerUpType Type { get; init; }
public MagazineType? MagazineType { get; init; }
} }

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@ -3,11 +3,11 @@ using TanksServer.GameLogic;
namespace TanksServer.Models; namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity internal sealed class Tank : IMapEntity
{ {
private double _rotation; private double _rotation;
public Player Owner { get; } = player; public required Player Owner { get; init; }
public double Rotation public double Rotation
{ {
@ -24,11 +24,13 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEnt
public bool Moving { get; set; } public bool Moving { get; set; }
public FloatPosition Position { get; set; } = spawnPosition; public required FloatPosition Position { get; set; }
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize); public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public int Orientation => (int)Math.Round(Rotation * 16) % 16; public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public byte ExplosiveBullets { get; set; } public required Magazine Magazine { get; set; }
public DateTime ReloadingUntil { get; set; }
} }

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@ -21,15 +21,16 @@
}, },
"GameRules": { "GameRules": {
"DestructibleWalls": true, "DestructibleWalls": true,
"PowerUpSpawnChance": 0.1, "PowerUpSpawnChance": 0.2,
"MaxPowerUpCount": 15, "MaxPowerUpCount": 5,
"BulletTimeoutMs": 30000, "BulletTimeoutMs": 20000,
"SpawnDelayMs": 3000, "SpawnDelayMs": 3000,
"IdleTimeoutMs": 30000, "IdleTimeoutMs": 30000,
"MoveSpeed": 37.5, "MoveSpeed": 40,
"TurnSpeed": 0.5, "TurnSpeed": 0.5,
"ShootDelayMs": 450, "ShootDelayMs": 450,
"BulletSpeed": 75 "BulletSpeed": 75,
"SmartBulletHomingSpeed": 1.5
}, },
"Host": { "Host": {
"EnableServicePointDisplay": true, "EnableServicePointDisplay": true,