commit
41fb0927f1
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@ -22,7 +22,7 @@ function ScoreRow({name, value}: {
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}
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}
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type TankInfo = {
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type TankInfo = {
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readonly explosiveBullets: number;
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readonly magazine: string;
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readonly position: { x: number; y: number };
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readonly position: { x: number; y: number };
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readonly orientation: number;
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readonly orientation: number;
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readonly moving: boolean;
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readonly moving: boolean;
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@ -63,8 +63,8 @@ export default function PlayerInfo({player}: { player: string }) {
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</h3>
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</h3>
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<table>
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<table>
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<tbody>
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<tbody>
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<ScoreRow name="magazine" value={lastJsonMessage.tank?.magazine}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="controls" value={lastJsonMessage.controls}/>
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<ScoreRow name="explosive bullets" value={lastJsonMessage.tank?.explosiveBullets}/>
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<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
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<ScoreRow name="position" value={lastJsonMessage.tank?.position}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="orientation" value={lastJsonMessage.tank?.orientation}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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<ScoreRow name="moving" value={lastJsonMessage.tank?.moving}/>
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@ -1,3 +1,5 @@
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using System.Diagnostics;
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namespace TanksServer.GameLogic;
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namespace TanksServer.GameLogic;
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internal sealed class CollectPowerUp(
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internal sealed class CollectPowerUp(
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@ -21,7 +23,33 @@ internal sealed class CollectPowerUp(
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continue;
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continue;
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// now the tank overlaps the power up by at least 0.5 tiles
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// now the tank overlaps the power up by at least 0.5 tiles
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tank.ExplosiveBullets += 10;
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switch (obj.Type)
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{
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case PowerUpType.MagazineTypeUpgrade:
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if (obj.MagazineType == null)
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throw new UnreachableException();
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tank.Magazine = tank.Magazine with
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{
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Type = tank.Magazine.Type | obj.MagazineType.Value,
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UsedBullets = 0
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};
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if (tank.ReloadingUntil >= DateTime.Now)
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tank.ReloadingUntil = DateTime.Now;
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break;
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case PowerUpType.MagazineSizeUpgrade:
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tank.Magazine = tank.Magazine with
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{
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MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32)
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};
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break;
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default:
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throw new UnreachableException();
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}
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tank.Owner.Scores.PowerUpsCollected++;
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tank.Owner.Scores.PowerUpsCollected++;
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return true;
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return true;
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}
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}
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@ -21,4 +21,10 @@ internal sealed class GameRules
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public int SpawnDelayMs { get; set; }
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public int SpawnDelayMs { get; set; }
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public int IdleTimeoutMs { get; set; }
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public int IdleTimeoutMs { get; set; }
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public byte MagazineSize { get; set; } = 5;
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public int ReloadDelayMs { get; set; } = 3000;
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public double SmartBulletInertia { get; set; } = 1;
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}
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}
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@ -6,6 +6,7 @@ internal sealed class MapEntityManager(
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IOptions<GameRules> options
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IOptions<GameRules> options
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)
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)
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{
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{
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private readonly GameRules _rules = options.Value;
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private readonly HashSet<Bullet> _bullets = [];
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private readonly HashSet<Bullet> _bullets = [];
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private readonly HashSet<PowerUp> _powerUps = [];
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private readonly HashSet<PowerUp> _powerUps = [];
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private readonly Dictionary<Player, Tank> _playerTanks = [];
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private readonly Dictionary<Player, Tank> _playerTanks = [];
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@ -15,30 +16,43 @@ internal sealed class MapEntityManager(
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public IEnumerable<Tank> Tanks => _playerTanks.Values;
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public IEnumerable<Tank> Tanks => _playerTanks.Values;
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public IEnumerable<PowerUp> PowerUps => _powerUps;
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public IEnumerable<PowerUp> PowerUps => _powerUps;
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public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, bool isExplosive)
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public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type)
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=> _bullets.Add(new Bullet
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{
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var speed = _rules.BulletSpeed * (type.HasFlag(MagazineType.Fast) ? 2 : 1);
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_bullets.Add(new Bullet
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{
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{
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Owner = tankOwner,
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Owner = tankOwner,
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Position = position,
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Position = position,
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Rotation = rotation,
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Rotation = rotation,
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IsExplosive = isExplosive,
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IsExplosive = type.HasFlag(MagazineType.Explosive),
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Timeout = DateTime.Now + _bulletTimeout,
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Timeout = DateTime.Now + _bulletTimeout,
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OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
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OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
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Speed = speed,
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IsSmart = type.HasFlag(MagazineType.Smart)
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});
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});
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}
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public void RemoveWhere(Predicate<Bullet> predicate) => _bullets.RemoveWhere(predicate);
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public void RemoveWhere(Predicate<Bullet> predicate) => _bullets.RemoveWhere(predicate);
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public void SpawnTank(Player player)
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public void SpawnTank(Player player)
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{
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{
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var tank = new Tank(player, ChooseSpawnPosition())
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var tank = new Tank
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{
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{
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Rotation = Random.Shared.NextDouble()
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Owner = player,
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Position = ChooseSpawnPosition(),
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Rotation = Random.Shared.NextDouble(),
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Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize)
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};
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};
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_playerTanks[player] = tank;
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_playerTanks[player] = tank;
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logger.LogInformation("Tank added for player {}", player.Name);
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logger.LogInformation("Tank added for player {}", player.Name);
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}
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}
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public void SpawnPowerUp() => _powerUps.Add(new PowerUp(ChooseSpawnPosition()));
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public void SpawnPowerUp(PowerUpType type, MagazineType? magazineType) => _powerUps.Add(new PowerUp
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{
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Position = ChooseSpawnPosition(),
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Type = type,
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MagazineType = magazineType
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});
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public void RemoveWhere(Predicate<PowerUp> predicate) => _powerUps.RemoveWhere(predicate);
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public void RemoveWhere(Predicate<PowerUp> predicate) => _powerUps.RemoveWhere(predicate);
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@ -2,9 +2,11 @@ namespace TanksServer.GameLogic;
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internal sealed class MoveBullets(
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internal sealed class MoveBullets(
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MapEntityManager entityManager,
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MapEntityManager entityManager,
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IOptions<GameRules> config
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IOptions<GameRules> options
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) : ITickStep
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) : ITickStep
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{
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{
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private readonly double _smartBulletInertia = options.Value.SmartBulletInertia;
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public ValueTask TickAsync(TimeSpan delta)
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public ValueTask TickAsync(TimeSpan delta)
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{
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{
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foreach (var bullet in entityManager.Bullets)
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foreach (var bullet in entityManager.Bullets)
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@ -15,11 +17,38 @@ internal sealed class MoveBullets(
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private void MoveBullet(Bullet bullet, TimeSpan delta)
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private void MoveBullet(Bullet bullet, TimeSpan delta)
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{
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{
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var speed = config.Value.BulletSpeed * delta.TotalSeconds;
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if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
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{
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var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
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var difference = wantedRotation - bullet.Rotation;
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bullet.Rotation += difference * inertiaFactor;
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}
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var speed = bullet.Speed * delta.TotalSeconds;
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var angle = bullet.Rotation * 2 * Math.PI;
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var angle = bullet.Rotation * 2 * Math.PI;
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bullet.Position = new FloatPosition(
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bullet.Position = new FloatPosition(
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bullet.Position.X + Math.Sin(angle) * speed,
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bullet.Position.X + Math.Sin(angle) * speed,
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bullet.Position.Y - Math.Cos(angle) * speed
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bullet.Position.Y - Math.Cos(angle) * speed
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);
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);
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}
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}
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private bool TryGetSmartRotation(FloatPosition position, Player bulletOwner, out double rotation)
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{
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var nearestEnemy = entityManager.Tanks
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.Where(t => t.Owner != bulletOwner)
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.MinBy(t => position.Distance(t.Position));
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if (nearestEnemy == null)
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{
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rotation = double.NaN;
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return false;
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}
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var rotationRadians = Math.Atan2(
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y: nearestEnemy.Position.Y - position.Y,
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x: nearestEnemy.Position.X - position.X
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) + (Math.PI / 2);
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rotation = rotationRadians / (2 * Math.PI);
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return true;
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}
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}
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}
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@ -1,5 +1,3 @@
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using System.Diagnostics;
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namespace TanksServer.GameLogic;
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namespace TanksServer.GameLogic;
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internal sealed class ShootFromTanks(
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internal sealed class ShootFromTanks(
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@ -21,16 +19,31 @@ internal sealed class ShootFromTanks(
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{
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{
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if (!tank.Owner.Controls.Shoot)
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if (!tank.Owner.Controls.Shoot)
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return;
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return;
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if (tank.NextShotAfter >= DateTime.Now)
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var now = DateTime.Now;
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if (tank.NextShotAfter >= now)
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return;
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if (tank.ReloadingUntil >= now)
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return;
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return;
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tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
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if (tank.Magazine.Empty)
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{
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tank.ReloadingUntil = now.AddMilliseconds(_config.ReloadDelayMs);
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tank.Magazine = tank.Magazine with
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{
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UsedBullets = 0,
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Type = MagazineType.Basic
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};
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return;
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}
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var explosive = tank.ExplosiveBullets > 0;
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tank.NextShotAfter = now.AddMilliseconds(_config.ShootDelayMs);
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if (explosive)
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tank.Magazine = tank.Magazine with
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tank.ExplosiveBullets--;
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{
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UsedBullets = (byte)(tank.Magazine.UsedBullets + 1)
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};
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tank.Owner.Scores.ShotsFired++;
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tank.Owner.Scores.ShotsFired++;
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
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entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, tank.Magazine.Type);
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}
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}
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}
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}
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@ -1,3 +1,5 @@
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using System.Diagnostics;
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namespace TanksServer.GameLogic;
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namespace TanksServer.GameLogic;
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internal sealed class SpawnPowerUp(
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internal sealed class SpawnPowerUp(
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@ -15,7 +17,24 @@ internal sealed class SpawnPowerUp(
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
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return ValueTask.CompletedTask;
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return ValueTask.CompletedTask;
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entityManager.SpawnPowerUp();
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var type = Random.Shared.Next(4) == 0
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? PowerUpType.MagazineSizeUpgrade
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: PowerUpType.MagazineTypeUpgrade;
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MagazineType? magazineType = type switch
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{
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PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 3) switch
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{
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0 => MagazineType.Fast,
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1 => MagazineType.Explosive,
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2 => MagazineType.Smart,
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_ => throw new UnreachableException()
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},
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_ => null
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};
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entityManager.SpawnPowerUp(type, magazineType);
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return ValueTask.CompletedTask;
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return ValueTask.CompletedTask;
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using System.Net.WebSockets;
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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json;
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using TanksServer.GameLogic;
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using TanksServer.GameLogic;
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@ -46,10 +45,15 @@ internal sealed class PlayerInfoConnection(
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private byte[]? GetMessageToSend()
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private byte[]? GetMessageToSend()
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{
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{
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var tank = entityManager.GetCurrentTankOfPlayer(player);
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var tank = entityManager.GetCurrentTankOfPlayer(player);
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var tankInfo = tank != null
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? new TankInfo(tank.Orientation, tank.ExplosiveBullets, tank.Position.ToPixelPosition(), tank.Moving)
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TankInfo? tankInfo = null;
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: null;
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if (tank != null)
|
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var info = new PlayerInfo(player.Name, player.Scores, ControlsToString(player.Controls), tankInfo);
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{
|
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var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
|
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tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
|
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|
}
|
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|
|
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var info = new PlayerInfo(player.Name, player.Scores, player.Controls.ToDisplayString(), tankInfo);
|
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var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
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var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
|
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|
|
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if (response.SequenceEqual(_lastMessage))
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if (response.SequenceEqual(_lastMessage))
|
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@ -57,21 +61,4 @@ internal sealed class PlayerInfoConnection(
|
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|
|
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return _lastMessage = response;
|
return _lastMessage = response;
|
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}
|
}
|
||||||
|
|
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private static string ControlsToString(PlayerControls controls)
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|
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{
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|
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var str = new StringBuilder("[ ");
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|
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if (controls.Forward)
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|
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str.Append("▲ ");
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|
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if (controls.Backward)
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|
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str.Append("▼ ");
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|
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if (controls.TurnLeft)
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|
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str.Append("◄ ");
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|
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if (controls.TurnRight)
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|
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str.Append("► ");
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|
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if (controls.Shoot)
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|
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str.Append("• ");
|
|
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str.Append(']');
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|
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return str.ToString();
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|
||||||
}
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|
||||||
}
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}
|
||||||
|
|
|
@ -4,7 +4,7 @@ internal sealed class Bullet : IMapEntity
|
||||||
{
|
{
|
||||||
public required Player Owner { get; init; }
|
public required Player Owner { get; init; }
|
||||||
|
|
||||||
public required double Rotation { get; init; }
|
public required double Rotation { get; set; }
|
||||||
|
|
||||||
public required FloatPosition Position { get; set; }
|
public required FloatPosition Position { get; set; }
|
||||||
|
|
||||||
|
@ -15,4 +15,8 @@ internal sealed class Bullet : IMapEntity
|
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public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
|
public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
|
||||||
|
|
||||||
internal required DateTime OwnerCollisionAfter { get; init; }
|
internal required DateTime OwnerCollisionAfter { get; init; }
|
||||||
|
|
||||||
|
public required double Speed { get; init; }
|
||||||
|
|
||||||
|
public required bool IsSmart { get; init; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@ namespace TanksServer.Models;
|
||||||
|
|
||||||
internal interface IMapEntity
|
internal interface IMapEntity
|
||||||
{
|
{
|
||||||
FloatPosition Position { get; set; }
|
FloatPosition Position { get; }
|
||||||
|
|
||||||
PixelBounds Bounds { get; }
|
PixelBounds Bounds { get; }
|
||||||
}
|
}
|
||||||
|
|
41
tanks-backend/TanksServer/Models/Magazine.cs
Normal file
41
tanks-backend/TanksServer/Models/Magazine.cs
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
internal enum MagazineType
|
||||||
|
{
|
||||||
|
Basic = 0,
|
||||||
|
Fast = 1 << 0,
|
||||||
|
Explosive = 1 << 1,
|
||||||
|
Smart = 1 << 2,
|
||||||
|
Mine = 1 << 3,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, byte MaxBullets)
|
||||||
|
{
|
||||||
|
public bool Empty => UsedBullets >= MaxBullets;
|
||||||
|
|
||||||
|
public string ToDisplayString()
|
||||||
|
{
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
|
||||||
|
if (Type.HasFlag(MagazineType.Fast))
|
||||||
|
sb.Append("» ");
|
||||||
|
if (Type.HasFlag(MagazineType.Explosive))
|
||||||
|
sb.Append("* ");
|
||||||
|
if (Type.HasFlag(MagazineType.Smart))
|
||||||
|
sb.Append("@ ");
|
||||||
|
if (Type.HasFlag(MagazineType.Mine))
|
||||||
|
sb.Append("\u263c ");
|
||||||
|
|
||||||
|
sb.Append("[ ");
|
||||||
|
for (var i = 0; i < UsedBullets; i++)
|
||||||
|
sb.Append("\u25cb ");
|
||||||
|
for (var i = UsedBullets; i < MaxBullets; i++)
|
||||||
|
sb.Append("• ");
|
||||||
|
sb.Append(']');
|
||||||
|
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace TanksServer.Models;
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
internal sealed class PlayerControls
|
internal sealed class PlayerControls
|
||||||
|
@ -7,4 +9,22 @@ internal sealed class PlayerControls
|
||||||
public bool TurnLeft { get; set; }
|
public bool TurnLeft { get; set; }
|
||||||
public bool TurnRight { get; set; }
|
public bool TurnRight { get; set; }
|
||||||
public bool Shoot { get; set; }
|
public bool Shoot { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
public string ToDisplayString()
|
||||||
|
{
|
||||||
|
var str = new StringBuilder("[ ");
|
||||||
|
if (Forward)
|
||||||
|
str.Append("▲ ");
|
||||||
|
if (Backward)
|
||||||
|
str.Append("▼ ");
|
||||||
|
if (TurnLeft)
|
||||||
|
str.Append("◄ ");
|
||||||
|
if (TurnRight)
|
||||||
|
str.Append("► ");
|
||||||
|
if (Shoot)
|
||||||
|
str.Append("• ");
|
||||||
|
str.Append(']');
|
||||||
|
return str.ToString();
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,13 +1,13 @@
|
||||||
namespace TanksServer.Models;
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
internal sealed record class TankInfo(
|
internal record struct TankInfo(
|
||||||
int Orientation,
|
int Orientation,
|
||||||
byte ExplosiveBullets,
|
string Magazine,
|
||||||
PixelPosition Position,
|
PixelPosition Position,
|
||||||
bool Moving
|
bool Moving
|
||||||
);
|
);
|
||||||
|
|
||||||
internal sealed record class PlayerInfo(
|
internal record struct PlayerInfo(
|
||||||
string Name,
|
string Name,
|
||||||
Scores Scores,
|
Scores Scores,
|
||||||
string Controls,
|
string Controls,
|
||||||
|
|
|
@ -22,7 +22,6 @@ internal static class PositionHelpers
|
||||||
|
|
||||||
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
|
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
|
||||||
|
|
||||||
|
|
||||||
public static double Distance(this FloatPosition p1, FloatPosition p2)
|
public static double Distance(this FloatPosition p1, FloatPosition p2)
|
||||||
=> Math.Sqrt(
|
=> Math.Sqrt(
|
||||||
Math.Pow(p1.X - p2.X, 2) +
|
Math.Pow(p1.X - p2.X, 2) +
|
||||||
|
|
|
@ -2,9 +2,19 @@ using TanksServer.GameLogic;
|
||||||
|
|
||||||
namespace TanksServer.Models;
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
internal sealed class PowerUp(FloatPosition position): IMapEntity
|
internal enum PowerUpType
|
||||||
{
|
{
|
||||||
public FloatPosition Position { get; set; } = position;
|
MagazineTypeUpgrade,
|
||||||
|
MagazineSizeUpgrade
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class PowerUp: IMapEntity
|
||||||
|
{
|
||||||
|
public required FloatPosition Position { get; init; }
|
||||||
|
|
||||||
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
||||||
|
|
||||||
|
public required PowerUpType Type { get; init; }
|
||||||
|
|
||||||
|
public MagazineType? MagazineType { get; init; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,11 +3,11 @@ using TanksServer.GameLogic;
|
||||||
|
|
||||||
namespace TanksServer.Models;
|
namespace TanksServer.Models;
|
||||||
|
|
||||||
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
|
internal sealed class Tank : IMapEntity
|
||||||
{
|
{
|
||||||
private double _rotation;
|
private double _rotation;
|
||||||
|
|
||||||
public Player Owner { get; } = player;
|
public required Player Owner { get; init; }
|
||||||
|
|
||||||
public double Rotation
|
public double Rotation
|
||||||
{
|
{
|
||||||
|
@ -24,11 +24,13 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEnt
|
||||||
|
|
||||||
public bool Moving { get; set; }
|
public bool Moving { get; set; }
|
||||||
|
|
||||||
public FloatPosition Position { get; set; } = spawnPosition;
|
public required FloatPosition Position { get; set; }
|
||||||
|
|
||||||
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
|
||||||
|
|
||||||
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
|
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
|
||||||
|
|
||||||
public byte ExplosiveBullets { get; set; }
|
public required Magazine Magazine { get; set; }
|
||||||
|
|
||||||
|
public DateTime ReloadingUntil { get; set; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,15 +21,16 @@
|
||||||
},
|
},
|
||||||
"GameRules": {
|
"GameRules": {
|
||||||
"DestructibleWalls": true,
|
"DestructibleWalls": true,
|
||||||
"PowerUpSpawnChance": 0.1,
|
"PowerUpSpawnChance": 0.2,
|
||||||
"MaxPowerUpCount": 15,
|
"MaxPowerUpCount": 5,
|
||||||
"BulletTimeoutMs": 30000,
|
"BulletTimeoutMs": 20000,
|
||||||
"SpawnDelayMs": 3000,
|
"SpawnDelayMs": 3000,
|
||||||
"IdleTimeoutMs": 30000,
|
"IdleTimeoutMs": 30000,
|
||||||
"MoveSpeed": 37.5,
|
"MoveSpeed": 40,
|
||||||
"TurnSpeed": 0.5,
|
"TurnSpeed": 0.5,
|
||||||
"ShootDelayMs": 450,
|
"ShootDelayMs": 450,
|
||||||
"BulletSpeed": 75
|
"BulletSpeed": 75,
|
||||||
|
"SmartBulletHomingSpeed": 1.5
|
||||||
},
|
},
|
||||||
"Host": {
|
"Host": {
|
||||||
"EnableServicePointDisplay": true,
|
"EnableServicePointDisplay": true,
|
||||||
|
|
Loading…
Reference in a new issue