add power ups collected score
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parent
bf22fd6c85
commit
259d63d683
8 changed files with 45 additions and 32 deletions
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@ -20,8 +20,9 @@ internal sealed class CollectPowerUp(
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position.Y < topLeft.Y || position.Y > bottomRight.Y)
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continue;
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// this works because now the tank overlaps the power up
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// now the tank overlaps the power up by at least 0.5 tiles
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tank.ExplosiveBullets += 10;
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tank.Owner.Scores.PowerUpsCollected++;
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return true;
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}
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@ -5,7 +5,7 @@ namespace TanksServer.GameLogic;
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internal sealed class TankSpawnQueue(
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IOptions<GameRules> options,
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MapEntityManager entityManager
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): ITickStep
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) : ITickStep
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{
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private readonly ConcurrentQueue<Player> _queue = new();
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private readonly ConcurrentDictionary<Player, DateTime> _spawnTimes = new();
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@ -16,31 +16,8 @@ internal sealed class TankSpawnQueue(
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public void EnqueueForDelayedSpawn(Player player)
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{
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_queue.Enqueue(player);
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_spawnTimes.AddOrUpdate(player, DateTime.MinValue, (_, _) => DateTime.Now + _spawnDelay);
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}
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private bool TryDequeueNext([MaybeNullWhen(false)] out Player player)
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{
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if (!_queue.TryDequeue(out player))
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return false; // no one on queue
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if (player.LastInput + _idleTimeout < DateTime.Now)
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{
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// player idle
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_queue.Enqueue(player);
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return false;
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}
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var now = DateTime.Now;
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if (_spawnTimes.GetOrAdd(player, DateTime.MinValue) > now)
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{
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// spawn delay
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_queue.Enqueue(player);
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return false;
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}
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return true;
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_queue.Enqueue(player);
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}
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public ValueTask TickAsync(TimeSpan _)
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@ -51,4 +28,29 @@ internal sealed class TankSpawnQueue(
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entityManager.SpawnTank(player);
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return ValueTask.CompletedTask;
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}
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private bool TryDequeueNext([MaybeNullWhen(false)] out Player player)
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{
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if (!_queue.TryDequeue(out player))
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return false; // no one on queue
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var now = DateTime.Now;
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if (player.LastInput + _idleTimeout < now)
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{
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// player idle
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_queue.Enqueue(player);
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player = null;
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return false;
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}
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if (_spawnTimes.GetOrAdd(player, DateTime.MinValue) > now)
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{
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// spawn delay
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_queue.Enqueue(player);
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player = null;
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return false;
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}
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return true;
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}
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}
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