fix bullet cannot hit close to tank
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6045de0c7d
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19e1792307
6 changed files with 30 additions and 39 deletions
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@ -1,16 +1,18 @@
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namespace TanksServer.Models;
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internal sealed class Bullet(Player tankOwner, FloatPosition position, double rotation, bool isExplosive, DateTime timeout) : IMapEntity
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internal sealed class Bullet : IMapEntity
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{
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public Player Owner { get; } = tankOwner;
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public required Player Owner { get; init; }
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public double Rotation { get; } = rotation;
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public required double Rotation { get; init; }
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public FloatPosition Position { get; set; } = position;
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public required FloatPosition Position { get; set; }
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public bool IsExplosive { get; } = isExplosive;
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public required bool IsExplosive { get; init; }
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public DateTime Timeout { get; } = timeout;
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public required DateTime Timeout { get; init; }
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public PixelBounds Bounds => new (Position.ToPixelPosition(), Position.ToPixelPosition());
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public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition());
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internal required DateTime OwnerCollisionAfter { get; init; }
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}
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