map chooser dialog (#19)

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RobbersDaughter 2024-05-06 21:00:06 +02:00 committed by GitHub
commit 102c084328
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23 changed files with 469 additions and 263 deletions

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@ -8,26 +8,27 @@ import Scoreboard from './Scoreboard.tsx';
import Button from './components/Button.tsx';
import MapChooser from './MapChooser.tsx';
import './App.css';
import {getRandomTheme, useStoredTheme} from "./theme.ts";
import {ThemeContext, getRandomTheme, useStoredTheme} from './theme.ts';
import {useState} from 'react';
export default function App() {
const [theme, setTheme] = useStoredTheme();
const [name, setName] = useState<string | null>(null);
return <Column className="flex-grow">
return <ThemeContext.Provider value={theme}>
<Column className="flex-grow">
<ClientScreen theme={theme} player={name}/>
<ClientScreen player={name}/>
<Row>
<h1 className="flex-grow">CCCB-Tanks!</h1>
<MapChooser />
<Button text="change colors" onClick={() => setTheme(_ => getRandomTheme())}/>
<Button text="change colors" onClick={() => setTheme(_ => getRandomTheme())}/>
<Button
onClick={() => window.open('https://github.com/kaesaecracker/cccb-tanks-cs', '_blank')?.focus()}
text="GitHub"/>
text="⌂ source"/>
{name !== '' &&
<Button onClick={() => setName(_ => '')} text="logout"/>}
<Button onClick={() => setName(_ => '')} text="logout"/>}
</Row>
{name || <JoinForm onDone={name => setName(_ => name)}/>}
@ -38,5 +39,6 @@ export default function App() {
<Scoreboard/>
</Row>
</Column>;
</Column>
</ThemeContext.Provider>;
}

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@ -1,107 +1,12 @@
import {useEffect, useRef, useState} from 'react';
import './ClientScreen.css';
import {hslToString, Theme} from './theme.ts';
import {useEffect, useState} from 'react';
import {makeApiUrl, useMyWebSocket} from './serverCalls.tsx';
import {ReadyState} from 'react-use-websocket';
import PixelGridCanvas from './components/PixelGridCanvas.tsx';
const pixelsPerRow = 352;
const pixelsPerCol = 160;
const observerMessageSize = pixelsPerCol * pixelsPerRow / 8;
enum GamePixelEntityType {
Wall = 0x0,
Tank = 0x1,
Bullet = 0x2
}
function getPixelDataIndexes(bitIndex: number) {
return {
byteIndex: Math.floor(bitIndex / 8),
bitInByteIndex: 7 - bitIndex % 8
};
}
function normalizeColor(context: CanvasRenderingContext2D, color: string) {
context.fillStyle = color;
context.fillRect(0, 0, 1, 1);
return context.getImageData(0, 0, 1, 1).data;
}
function parseAdditionalDataNibble(nibble: number) {
const isPlayerMask = 1;
const entityTypeMask = 12;
return {
isCurrentPlayer: (nibble & isPlayerMask) != 0,
entityType: ((nibble & entityTypeMask) >> 2) as GamePixelEntityType,
};
}
function drawPixelsToCanvas(
{
context, width, height, pixels, additional, foreground, background, playerColor, otherTanksColor
}: {
context: CanvasRenderingContext2D,
width: number,
height: number,
pixels: Uint8ClampedArray,
additional: Uint8ClampedArray | null,
background: Uint8ClampedArray,
foreground: Uint8ClampedArray,
playerColor: Uint8ClampedArray,
otherTanksColor: Uint8ClampedArray
}
) {
let additionalDataIndex = 0;
let additionalDataByte: number | null = null;
const nextPixelColor = (isOn: boolean) => {
if (!isOn)
return background;
if (!additional)
return foreground;
let info;
if (additionalDataByte === null) {
additionalDataByte = additional[additionalDataIndex];
additionalDataIndex++;
info = parseAdditionalDataNibble(additionalDataByte);
} else {
info = parseAdditionalDataNibble(additionalDataByte >> 4);
additionalDataByte = null;
}
if (info.isCurrentPlayer)
return playerColor;
if (info.entityType == GamePixelEntityType.Tank)
return otherTanksColor;
return foreground;
};
const imageData = context.getImageData(0, 0, width, height, {colorSpace: 'srgb'});
const data = imageData.data;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const pixelIndex = y * pixelsPerRow + x;
const {byteIndex, bitInByteIndex} = getPixelDataIndexes(pixelIndex);
const isOn = (pixels[byteIndex] & (1 << bitInByteIndex)) !== 0;
const color = nextPixelColor(isOn);
for (let colorChannel of [0, 1, 2, 3])
data[pixelIndex * 4 + colorChannel] = color[colorChannel];
}
}
context.putImageData(imageData, 0, 0);
}
export default function ClientScreen({theme, player}: {
theme: Theme,
export default function ClientScreen({player}: {
player: string | null
}) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [shouldSendMessage, setShouldSendMessage] = useState(false);
const url = makeApiUrl('/screen', 'ws');
@ -114,7 +19,8 @@ export default function ClientScreen({theme, player}: {
getWebSocket,
readyState
} = useMyWebSocket(url.toString(), {
onOpen: _ => setShouldSendMessage(true)
onOpen: _ => setShouldSendMessage(true),
onMessage: _ => setShouldSendMessage(true)
});
const socket = getWebSocket();
@ -128,54 +34,9 @@ export default function ClientScreen({theme, player}: {
sendMessage('');
}, [readyState, shouldSendMessage]);
if (!lastMessage)
return <></>;
useEffect(() => {
if (lastMessage === null)
return;
let ignore = false;
const start = async () => {
const canvas = canvasRef.current;
if (canvas === null)
throw new Error('canvas null');
const drawContext = canvas.getContext('2d');
if (!drawContext)
throw new Error('could not get draw context');
let pixels = new Uint8ClampedArray(lastMessage.data);
let additionalData: Uint8ClampedArray | null = null;
if (pixels.length > observerMessageSize) {
additionalData = pixels.slice(observerMessageSize);
pixels = pixels.slice(0, observerMessageSize);
}
if (ignore)
return;
drawPixelsToCanvas({
context: drawContext,
width: canvas.width,
height: canvas.height,
pixels,
additional: additionalData,
background: normalizeColor(drawContext, hslToString(theme.background)),
foreground: normalizeColor(drawContext, hslToString(theme.primary)),
playerColor: normalizeColor(drawContext, hslToString(theme.secondary)),
otherTanksColor: normalizeColor(drawContext, hslToString(theme.tertiary))
});
if (ignore)
return;
setShouldSendMessage(true);
};
start();
return () => {
ignore = true;
};
}, [lastMessage, canvasRef.current, theme]);
return <canvas ref={canvasRef} id="screen" width={pixelsPerRow} height={pixelsPerCol}/>;
const pixels = new Uint8ClampedArray(lastMessage.data);
return <PixelGridCanvas pixels={pixels}/>;
}

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@ -9,18 +9,6 @@
}
.JoinForm {
border: solid var(--border-size-thick) var(--color-secondary);
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: var(--color-background);
gap: 16px;
padding: 16px;
animation-duration: 1s;
animation-name: BlinkJoinFormBorder;
animation-iteration-count: infinite;

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@ -1,10 +1,11 @@
import {useState} from 'react';
import './JoinForm.css';
import {useMutation} from '@tanstack/react-query';
import {makeApiUrl} from './serverCalls';
import Column from './components/Column.tsx';
import Button from './components/Button.tsx';
import TextInput from './components/TextInput.tsx';
import {useMutation} from '@tanstack/react-query';
import Dialog from './components/Dialog.tsx';
import './JoinForm.css';
export default function JoinForm({onDone}: {
onDone: (name: string) => void;
@ -29,7 +30,7 @@ export default function JoinForm({onDone}: {
const confirm = () => postPlayer.mutate({name});
return <Column className="JoinForm">
return <Dialog className="JoinForm">
<h3> Enter your name to play </h3>
<TextInput
value={name}
@ -40,7 +41,7 @@ export default function JoinForm({onDone}: {
<Button
onClick={confirm}
disabled={disableButtons}
text="INSERT COIN"/>
text="¢ INSERT COIN"/>
{postPlayer.isError && <p>{postPlayer.error.message}</p>}
</Column>;
</Dialog>;
}

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@ -7,3 +7,17 @@
border-color: var(--color-primary);
color: var(--color-primary);
}
.MapChooser-Row {
flex-wrap: wrap;
}
.MapChooser-Preview {
flex-grow: 1;
padding: var(--padding-normal);
border: solid var(--border-size-thin) var(--color-primary);
}
.MapChooser-Preview-Highlight {
border-color: var(--color-secondary);
}

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@ -1,9 +1,81 @@
import {ChangeEvent} from 'react';
import {makeApiUrl} from './serverCalls';
import './MapChooser.css';
import {useState} from 'react';
import {useMutation, useQuery} from '@tanstack/react-query';
import {makeApiUrl, MapInfo} from './serverCalls';
import Dialog from './components/Dialog.tsx';
import PixelGridCanvas from './components/PixelGridCanvas.tsx';
import Column from './components/Column.tsx';
import Button from './components/Button.tsx';
import Row from './components/Row.tsx';
import './MapChooser.css';
export default function MapChooser() {
function base64ToArrayBuffer(base64: string) {
const binaryString = atob(base64);
const bytes = new Uint8ClampedArray(binaryString.length);
for (let i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
return bytes;
}
function MapPreview({mapName, highlight, onClick}: {
readonly mapName: string,
readonly highlight: boolean,
readonly onClick: () => void
}) {
const query = useQuery({
queryKey: ['get-map', mapName],
queryFn: async () => {
const url = makeApiUrl(`/map/${mapName}`);
const response = await fetch(url, {method: 'GET'});
if (!response.ok)
throw new Error(`response failed with code ${response.status} (${response.status})${await response.text()}`);
return await response.json() as MapInfo;
}
});
if (query.isError)
return <p>{query.error.message}</p>;
else if (query.isPending)
return <p>loading...</p>;
const {name, preview} = query.data;
return <Column
key={mapName}
className={'MapChooser-Preview' + (highlight ? ' MapChooser-Preview-Highlight' : '')}
onClick={onClick}
>
<PixelGridCanvas pixels={base64ToArrayBuffer(preview)}/>
<p>{name}</p>
</Column>;
}
function MapChooserDialog({mapNames, onClose, onConfirm}: {
readonly mapNames: string[];
readonly onConfirm: (mapName: string) => void;
readonly onClose: () => void;
}) {
const [chosenMap, setChosenMap] = useState<string>();
return <Dialog>
<h3>Choose a map</h3>
<Row className="MapChooser-Row overflow-scroll">
{mapNames.map(name => <MapPreview
key={name}
mapName={name}
highlight={chosenMap == name}
onClick={() => setChosenMap(name)}
/>)}
</Row>
<Row>
<div className="flex-grow"/>
<Button text="« cancel" onClick={onClose}/>
<Button text="√ confirm" disabled={!chosenMap} onClick={() => chosenMap && onConfirm(chosenMap)}/>
</Row>
</Dialog>;
}
export default function MapChooser({}: {}) {
const query = useQuery({
queryKey: ['get-maps'],
queryFn: async () => {
@ -27,22 +99,21 @@ export default function MapChooser() {
}
});
const onChange = (event: ChangeEvent<HTMLSelectElement>) => {
if (event.target.selectedIndex < 1)
return;
event.preventDefault();
const [open, setOpen] = useState(false);
const chosenMap = event.target.options[event.target.selectedIndex].value;
postMap.mutate(chosenMap);
};
if (query.isError)
return <></>;
const disabled = !query.isSuccess || postMap.isPending;
return <select className="MapChooser-DropDown" onChange={onChange} disabled={disabled}>
<option value="" defaultValue={''}>Choose map</option>
{query.isSuccess && query.data.map(m => <option key={m} value={m}>{m}</option>)}
</select>;
return <>
<Button text="▓ Change map"
disabled={!query.isSuccess || postMap.isPending}
onClick={() => setOpen(true)}/>
{query.isSuccess && open &&
<MapChooserDialog
mapNames={query.data!}
onClose={() => setOpen(false)}
onConfirm={name => {
setOpen(false);
postMap.mutate(name);
}}
/>
}
</>;
}

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@ -1,4 +1,4 @@
import {makeApiUrl, Scores, useMyWebSocket} from './serverCalls';
import {makeApiUrl, PlayerInfoMessage, useMyWebSocket} from './serverCalls';
import Column from './components/Column.tsx';
import {ReadyState} from 'react-use-websocket';
import {useEffect, useState} from 'react';
@ -21,21 +21,6 @@ function ScoreRow({name, value}: {
</tr>;
}
type TankInfo = {
readonly magazine: string;
readonly position: { x: number; y: number };
readonly orientation: number;
readonly moving: boolean;
}
type PlayerInfoMessage = {
readonly name: string;
readonly scores: Scores;
readonly controls: string;
readonly tank?: TankInfo;
readonly openConnections: number;
}
export default function PlayerInfo({player}: { player: string }) {
const [shouldSendMessage, setShouldSendMessage] = useState(false);

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@ -1,12 +1,13 @@
import {ReactNode} from "react";
import {MouseEventHandler, ReactNode} from 'react';
import './Column.css'
export default function Column({children, className}: {
children: ReactNode,
className?: string
export default function Column({children, className, onClick}: {
children: ReactNode;
className?: string;
onClick?: MouseEventHandler<HTMLDivElement>;
}) {
return <div className={'Column flex-column ' + (className ?? '')}>
return <div className={'Column flex-column ' + (className ?? '')} onClick={onClick}>
{children}
</div>
}

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@ -0,0 +1,16 @@
.Dialog {
border: solid var(--border-size-thick) var(--color-secondary);
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: var(--color-background);
gap: 16px;
padding: 16px;
max-height: 75vh;
max-width: 75vw;
}

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@ -0,0 +1,12 @@
import {ReactNode} from 'react';
import Column from './Column.tsx';
import './Dialog.css';
export default function Dialog({children, className}: {
children: ReactNode;
className?: string;
}) {
return <Column className={'Dialog overflow-scroll ' + (className ?? '')}>
{children}
</Column>
}

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@ -1,5 +1,5 @@
#screen {
.PixelGridCanvas {
aspect-ratio: calc(352 / 160);
flex-grow: 1;
object-fit: contain;

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@ -0,0 +1,162 @@
import {hslToString, ThemeContext} from '../theme.ts';
import {useContext, useEffect, useRef} from 'react';
import './PixelGridCanvas.css';
const pixelsPerRow = 352;
const pixelsPerCol = 160;
const observerMessageSize = pixelsPerCol * pixelsPerRow / 8;
enum GamePixelEntityType {
Wall = 0x0,
Tank = 0x1,
Bullet = 0x2,
PowerUp = 0x3
}
function getPixelDataIndexes(bitIndex: number) {
return {
byteIndex: Math.floor(bitIndex / 8),
bitInByteIndex: 7 - bitIndex % 8
};
}
function normalizeColor(context: CanvasRenderingContext2D, color: string) {
context.fillStyle = color;
context.fillRect(0, 0, 1, 1);
return context.getImageData(0, 0, 1, 1).data;
}
function parseAdditionalDataNibble(nibble: number) {
const isPlayerMask = 1;
const entityTypeMask = 12;
return {
isCurrentPlayer: (nibble & isPlayerMask) != 0,
entityType: ((nibble & entityTypeMask) >> 2) as GamePixelEntityType,
};
}
function drawPixelsToCanvas(
{
context, width, height, pixels, additional, colors
}: {
context: CanvasRenderingContext2D,
width: number,
height: number,
pixels: Uint8ClampedArray,
additional: Uint8ClampedArray | null,
colors: {
background: Uint8ClampedArray,
foreground: Uint8ClampedArray,
player: Uint8ClampedArray,
tanks: Uint8ClampedArray,
powerUps: Uint8ClampedArray,
bullets: Uint8ClampedArray
}
}
) {
let additionalDataIndex = 0;
let additionalDataByte: number | null = null;
const nextPixelColor = (isOn: boolean) => {
if (!isOn)
return colors.background;
if (!additional)
return colors.foreground;
let info;
if (additionalDataByte === null) {
additionalDataByte = additional[additionalDataIndex];
additionalDataIndex++;
info = parseAdditionalDataNibble(additionalDataByte);
} else {
info = parseAdditionalDataNibble(additionalDataByte >> 4);
additionalDataByte = null;
}
if (info.isCurrentPlayer)
return colors.player;
if (info.entityType === GamePixelEntityType.Tank)
return colors.tanks;
if (info.entityType === GamePixelEntityType.PowerUp)
return colors.powerUps;
if (info.entityType === GamePixelEntityType.Bullet)
return colors.bullets;
return colors.foreground;
};
const imageData = context.getImageData(0, 0, width, height, {colorSpace: 'srgb'});
const data = imageData.data;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const pixelIndex = y * pixelsPerRow + x;
const {byteIndex, bitInByteIndex} = getPixelDataIndexes(pixelIndex);
const isOn = (pixels[byteIndex] & (1 << bitInByteIndex)) !== 0;
const color = nextPixelColor(isOn);
for (let colorChannel of [0, 1, 2, 3])
data[pixelIndex * 4 + colorChannel] = color[colorChannel];
}
}
context.putImageData(imageData, 0, 0);
}
export default function PixelGridCanvas({pixels}: {
readonly pixels: Uint8ClampedArray;
}) {
const theme = useContext(ThemeContext);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
let ignore = false;
const start = async () => {
const canvas = canvasRef.current;
if (canvas === null)
throw new Error('canvas null');
const drawContext = canvas.getContext('2d');
if (!drawContext)
throw new Error('could not get draw context');
let additionalData: Uint8ClampedArray | null = null;
if (pixels.length > observerMessageSize) {
additionalData = pixels.slice(observerMessageSize);
pixels = pixels.slice(0, observerMessageSize);
}
if (ignore)
return;
drawPixelsToCanvas({
context: drawContext,
width: canvas.width,
height: canvas.height,
pixels,
additional: additionalData,
colors: {
background: normalizeColor(drawContext, hslToString(theme.background)),
foreground: normalizeColor(drawContext, hslToString(theme.primary)),
player: normalizeColor(drawContext, hslToString(theme.secondary)),
tanks: normalizeColor(drawContext, hslToString(theme.tertiary)),
powerUps: normalizeColor(drawContext, hslToString(theme.tertiary)),
bullets: normalizeColor(drawContext, hslToString(theme.tertiary))
}
});
};
start();
return () => {
ignore = true;
};
}, [pixels, canvasRef.current, theme]);
return <canvas
ref={canvasRef}
className="PixelGridCanvas"
width={pixelsPerRow}
height={pixelsPerCol}
/>;
}

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@ -60,3 +60,7 @@ html, body {
display: flex;
flex-direction: row;
}
.overflow-scroll {
overflow: scroll;
}

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@ -19,6 +19,27 @@ export type Player = {
readonly scores: Scores;
};
type TankInfo = {
readonly magazine: string;
readonly position: { x: number; y: number };
readonly orientation: number;
readonly moving: boolean;
}
export type PlayerInfoMessage = {
readonly name: string;
readonly scores: Scores;
readonly controls: string;
readonly tank?: TankInfo;
readonly openConnections: number;
}
export type MapInfo = {
readonly name: string;
readonly typeName: string;
readonly preview: string;
}
export function useMyWebSocket<T = unknown>(url: string, options: Options = {}) {
return useWebSocket<T>(url, {
shouldReconnect: () => true,

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@ -1,4 +1,5 @@
import {useStoredObjectState} from "./useStoredState.ts";
import {useStoredObjectState} from './useStoredState.ts';
import {createContext} from 'react';
export type Theme = {
primary: HSL;
@ -88,3 +89,5 @@ export function useStoredTheme() {
save: applyTheme
});
}
export const ThemeContext = createContext<Theme>(getRandomTheme());

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@ -24,14 +24,18 @@ internal sealed class Endpoints(
app.Map("/controls", ConnectControlsAsync);
app.MapGet("/map", () => mapService.MapNames);
app.MapPost("/map", PostMap);
app.MapGet("/map/{name}", GetMapByName);
}
private Results<BadRequest<string>, NotFound<string>, Ok> PostMap([FromQuery] string name)
{
if (string.IsNullOrWhiteSpace(name))
return TypedResults.BadRequest("invalid map name");
if (!mapService.TryGetMapByName(name, out var map))
name = name.Trim().ToUpperInvariant();
if (!mapService.TryGetPrototype(name, out var map))
return TypedResults.NotFound("map with name not found");
changeToRequestedMap.Request(map);
return TypedResults.Ok();
}
@ -88,4 +92,19 @@ internal sealed class Endpoints(
var player = playerService.GetOrAdd(name);
return TypedResults.Ok(player.Name);
}
private Results<Ok<MapInfo>, NotFound, BadRequest<string>> GetMapByName(string name)
{
name = name.Trim().ToUpperInvariant();
if (string.IsNullOrEmpty(name))
return TypedResults.BadRequest("map name cannot be empty");
if (!mapService.TryGetPrototype(name, out var prototype))
return TypedResults.NotFound();
if (!mapService.TryGetPreview(name, out var preview))
return TypedResults.NotFound();
var mapInfo = new MapInfo(prototype.Name, prototype.GetType().Name, preview.Data);
return TypedResults.Ok(mapInfo);
}
}

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@ -0,0 +1,8 @@
namespace TanksServer.GameLogic;
internal abstract class MapPrototype
{
public abstract string Name { get; }
public abstract Map CreateInstance();
}

View file

@ -1,14 +1,10 @@
using System.Diagnostics.CodeAnalysis;
using System.IO;
using DisplayCommands;
using TanksServer.Graphics;
namespace TanksServer.GameLogic;
internal abstract class MapPrototype
{
public abstract Map CreateInstance();
}
internal sealed class MapService
{
public const ushort TilesPerRow = 44;
@ -17,9 +13,10 @@ internal sealed class MapService
public const ushort PixelsPerRow = TilesPerRow * TileSize;
public const ushort PixelsPerColumn = TilesPerColumn * TileSize;
private readonly Dictionary<string, MapPrototype> _maps = new();
private readonly Dictionary<string, MapPrototype> _mapPrototypes = new();
private readonly Dictionary<string, PixelGrid> _mapPreviews = new();
public IEnumerable<string> MapNames => _maps.Keys;
public IEnumerable<string> MapNames => _mapPrototypes.Keys;
public Map Current { get; private set; }
@ -29,29 +26,49 @@ internal sealed class MapService
LoadMapString(file);
foreach (var file in Directory.EnumerateFiles("./assets/maps/", "*.png"))
LoadMapPng(file);
var chosenMapIndex = Random.Shared.Next(_maps.Count);
var chosenMapName = _maps.Keys.Skip(chosenMapIndex).First();
Current = _maps[chosenMapName].CreateInstance();
Current = GetRandomMap();
}
public bool TryGetMapByName(string name, [MaybeNullWhen(false)] out MapPrototype map)
=> _maps.TryGetValue(name, out map);
public bool TryGetPrototype(string name, [MaybeNullWhen(false)] out MapPrototype map)
=> _mapPrototypes.TryGetValue(name, out map);
public void SwitchTo(MapPrototype prototype) => Current = prototype.CreateInstance();
public bool TryGetPreview(string name, [MaybeNullWhen(false)] out PixelGrid pixelGrid)
{
if (_mapPreviews.TryGetValue(name, out pixelGrid))
return true; // already generated
if (!_mapPrototypes.TryGetValue(name, out var prototype))
return false; // name not found
pixelGrid = new PixelGrid(PixelsPerRow, PixelsPerColumn);
DrawMapStep.Draw(pixelGrid, prototype.CreateInstance());
_mapPreviews.TryAdd(name, pixelGrid); // another thread may have added the map already
return true; // new preview
}
private void LoadMapPng(string file)
{
var name = Path.GetFileName(file);
var name = MapNameFromFilePath(file);
var prototype = new SpriteMapPrototype(name, Sprite.FromImageFile(file));
_maps.Add(Path.GetFileName(file), prototype);
_mapPrototypes.Add(name, prototype);
}
private void LoadMapString(string file)
{
var name = MapNameFromFilePath(file);
var map = File.ReadAllText(file).ReplaceLineEndings(string.Empty).Trim();
var name = Path.GetFileName(file);
var prototype = new TextMapPrototype(name, map);
_maps.Add(name, prototype);
_mapPrototypes.Add(name, prototype);
}
private static string MapNameFromFilePath(string filePath) => Path.GetFileName(filePath).ToUpperInvariant();
private Map GetRandomMap()
{
var chosenMapIndex = Random.Shared.Next(_mapPrototypes.Count);
var chosenMapName = _mapPrototypes.Keys.Skip(chosenMapIndex).First();
return _mapPrototypes[chosenMapName].CreateInstance();
}
}

View file

@ -5,17 +5,18 @@ namespace TanksServer.GameLogic;
internal sealed class SpriteMapPrototype : MapPrototype
{
private readonly string _name;
private readonly Sprite _sprite;
public override string Name { get; }
public Sprite Sprite { get; }
public SpriteMapPrototype(string name, Sprite sprite)
{
if (sprite.Width != MapService.PixelsPerRow || sprite.Height != MapService.PixelsPerColumn)
throw new FileLoadException($"invalid image size in file {_name}");
throw new FileLoadException($"invalid image size in file {Name}");
_name = name;
_sprite = sprite;
Name = name;
Sprite = sprite;
}
public override Map CreateInstance() => new(_name, _sprite.ToBoolArray());
public override Map CreateInstance() => new(Name, Sprite.ToBoolArray());
}

View file

@ -2,17 +2,19 @@ namespace TanksServer.GameLogic;
internal sealed class TextMapPrototype : MapPrototype
{
private readonly string _name;
private readonly string _text;
public override string Name { get; }
public string Text { get; }
public TextMapPrototype(string name, string text)
{
if (text.Length != MapService.TilesPerColumn * MapService.TilesPerRow)
throw new ArgumentException($"cannot load map {name}: invalid length");
_name = name;
_text = text;
Name = name;
Text = text;
}
public override Map CreateInstance()
{
var walls = new bool[MapService.PixelsPerRow, MapService.PixelsPerColumn];
@ -21,7 +23,7 @@ internal sealed class TextMapPrototype : MapPrototype
for (ushort tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
{
var tile = new TilePosition(tileX, tileY);
if (_text[tileX + tileY * MapService.TilesPerRow] != '#')
if (Text[tileX + tileY * MapService.TilesPerRow] != '#')
continue;
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
@ -32,6 +34,6 @@ internal sealed class TextMapPrototype : MapPrototype
}
}
return new Map(_name, walls);
return new Map(Name, walls);
}
}

View file

@ -1,18 +1,32 @@
using DisplayCommands;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawMapStep(MapService map) : IDrawStep
{
public void Draw(GamePixelGrid pixels)
public void Draw(GamePixelGrid pixels) => Draw(pixels, map.Current);
private static void Draw(GamePixelGrid pixels, Map map)
{
for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
for (ushort x = 0; x < MapService.PixelsPerRow; x++)
{
if (!map.Current.IsWall(x, y))
if (!map.IsWall(x, y))
continue;
pixels[x, y].EntityType = GamePixelEntityType.Wall;
}
}
public static void Draw(PixelGrid pixels, Map map)
{
for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
for (ushort x = 0; x < MapService.PixelsPerRow; x++)
{
if (!map.IsWall(x, y))
continue;
pixels[x, y] = true;
}
}
}

View file

@ -7,5 +7,6 @@ namespace TanksServer.Interactivity;
[JsonSerializable(typeof(IEnumerable<Player>))]
[JsonSerializable(typeof(IEnumerable<string>))]
[JsonSerializable(typeof(PlayerInfo))]
[JsonSerializable(typeof(MapInfo))]
[JsonSourceGenerationOptions(JsonSerializerDefaults.Web)]
internal sealed partial class AppSerializerContext : JsonSerializerContext;

View file

@ -0,0 +1,3 @@
namespace TanksServer.Models;
public record MapInfo(string Name, string TypeName, Memory<byte> Preview);