show tank infos in client
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9 changed files with 73 additions and 26 deletions
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@ -7,7 +7,8 @@ namespace TanksServer.Interactivity;
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internal sealed class PlayerServer(
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ILogger<PlayerServer> logger,
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ILogger<PlayerInfoConnection> connectionLogger,
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TankSpawnQueue tankSpawnQueue
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TankSpawnQueue tankSpawnQueue,
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MapEntityManager entityManager
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) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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@ -46,7 +47,7 @@ internal sealed class PlayerServer(
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public IEnumerable<Player> GetAll() => _players.Values;
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public Task HandleClientAsync(WebSocket webSocket, Player player)
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=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket));
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=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
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public Task TickAsync(TimeSpan delta)
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=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync());
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