separate folders per functionality

This commit is contained in:
Vinzenz Schroeter 2024-04-10 19:25:45 +02:00
parent 7f00160780
commit 0ca6a91a7e
33 changed files with 60 additions and 113 deletions

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using System.Text.Json.Serialization;
namespace TanksServer.Interactivity;
[JsonSerializable(typeof(Player))]
internal sealed partial class AppSerializerContext: JsonSerializerContext;

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using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
namespace TanksServer.Interactivity;
/// <summary>
/// Hacky class for easier semantics
/// </summary>
internal sealed class ByteChannelWebSocket : Channel<byte[]>
{
private readonly ILogger _logger;
private readonly WebSocket _socket;
private readonly Task _backgroundDone;
private readonly byte[] _buffer;
private readonly Channel<byte[]> _outgoing = Channel.CreateUnbounded<byte[]>();
private readonly Channel<byte[]> _incoming = Channel.CreateUnbounded<byte[]>();
public ByteChannelWebSocket(WebSocket socket, ILogger logger, int messageSize)
{
_socket = socket;
_logger = logger;
_buffer = new byte[messageSize];
_backgroundDone = Task.WhenAll(ReadLoopAsync(), WriteLoopAsync());
Reader = _incoming.Reader;
Writer = _outgoing.Writer;
}
private async Task ReadLoopAsync()
{
while (true)
{
if (_socket.State is not (WebSocketState.Open or WebSocketState.CloseSent))
break;
var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
if (response.MessageType == WebSocketMessageType.Close)
{
if (_socket.State == WebSocketState.CloseReceived)
await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty,
CancellationToken.None);
break;
}
if (response.Count != _buffer.Length)
{
await _socket.CloseAsync(
WebSocketCloseStatus.InvalidPayloadData,
"response has unexpected size",
CancellationToken.None);
break;
}
await _incoming.Writer.WriteAsync(_buffer.ToArray());
}
if (_socket.State != WebSocketState.Closed)
Debugger.Break();
_incoming.Writer.Complete();
}
private async Task WriteLoopAsync()
{
await foreach (var data in _outgoing.Reader.ReadAllAsync())
{
_logger.LogTrace("sending {} bytes of data", data.Length);
try
{
await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
}
catch (WebSocketException wsEx)
{
_logger.LogDebug(wsEx, "send failed");
}
}
await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
}
public async Task CloseAsync()
{
_logger.LogDebug("closing socket");
_outgoing.Writer.Complete();
await _backgroundDone;
}
}

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using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
using Microsoft.Extensions.Hosting;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServer(
ILogger<ClientScreenServer> logger,
ILoggerFactory loggerFactory
) : IHostedLifecycleService
{
private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
private bool _closing;
public Task HandleClient(WebSocket socket)
{
if (_closing)
{
logger.LogWarning("ignoring request because connections are closing");
return Task.CompletedTask;
}
logger.LogDebug("HandleClient");
var connection =
new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
var added = _connections.TryAdd(connection, 0);
Debug.Assert(added);
return connection.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
logger.LogInformation("closing connections");
_closing = true;
return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
internal sealed class ClientScreenServerConnection: IDisposable
{
private readonly ByteChannelWebSocket _channel;
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly ClientScreenServer _server;
private readonly ILogger<ClientScreenServerConnection> _logger;
public ClientScreenServerConnection(WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
ClientScreenServer server)
{
_server = server;
_logger = logger;
_channel = new(webSocket, logger, 0);
Done = ReceiveAsync();
}
public async Task SendAsync(PixelDisplayBufferView buf)
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
_logger.LogTrace("client does not want a frame yet");
return;
}
_logger.LogTrace("sending");
try
{
await _channel.Writer.WriteAsync(buf.Data);
}
catch (ChannelClosedException)
{
_logger.LogWarning("send failed, channel is closed");
}
}
private async Task ReceiveAsync()
{
await foreach (var _ in _channel.Reader.ReadAllAsync())
_wantedFrames.Release();
_logger.LogTrace("done receiving");
_server.Remove(this);
}
public Task CloseAsync()
{
_logger.LogDebug("closing connection");
return _channel.CloseAsync();
}
public Task Done { get; }
public void Dispose()
{
_wantedFrames.Dispose();
Done.Dispose();
}
}
}

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using System.Net.WebSockets;
using Microsoft.Extensions.Hosting;
namespace TanksServer.Interactivity;
internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
: IHostedLifecycleService
{
private readonly List<ControlsServerConnection> _connections = [];
public Task HandleClient(WebSocket ws, Player player)
{
logger.LogDebug("control client connected {}", player.Id);
var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
var sock = new ControlsServerConnection(ws, clientLogger, this, player);
_connections.Add(sock);
return sock.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ControlsServerConnection connection)
{
_connections.Remove(connection);
}
private sealed class ControlsServerConnection
{
private readonly ByteChannelWebSocket _binaryWebSocket;
private readonly ILogger<ControlsServerConnection> _logger;
private readonly ControlsServer _server;
private readonly Player _player;
public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
ControlsServer server, Player player)
{
_logger = logger;
_server = server;
_player = player;
_binaryWebSocket = new(socket, logger, 2);
Done = ReceiveAsync();
}
public Task Done { get; }
private enum MessageType : byte
{
Enable = 0x01,
Disable = 0x02,
}
private enum InputType : byte
{
Forward = 0x01,
Backward = 0x02,
Left = 0x03,
Right = 0x04,
Shoot = 0x05
}
private async Task ReceiveAsync()
{
await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
{
var type = (MessageType)buffer[0];
var control = (InputType)buffer[1];
_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
var isEnable = type switch
{
MessageType.Enable => true,
MessageType.Disable => false,
_ => throw new ArgumentException("invalid message type")
};
switch (control)
{
case InputType.Forward:
_player.Controls.Forward = isEnable;
break;
case InputType.Backward:
_player.Controls.Backward = isEnable;
break;
case InputType.Left:
_player.Controls.TurnLeft = isEnable;
break;
case InputType.Right:
_player.Controls.TurnRight = isEnable;
break;
case InputType.Shoot:
_player.Controls.Shoot = isEnable;
break;
default:
throw new ArgumentException("invalid control type");
}
}
_server.Remove(this);
}
public Task CloseAsync() => _binaryWebSocket.CloseAsync();
}
}

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using System.Diagnostics.CodeAnalysis;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueueProvider spawnQueueProvider)
{
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player GetOrAdd(string name)
{
var player = _players.GetOrAdd(name, AddAndSpawn);
logger.LogInformation("player {} (re)joined", player.Id);
return player;
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
}
foundPlayer = null;
return false;
}
public IEnumerable<Player> GetAll() => _players.Values;
private Player AddAndSpawn(string name)
{
var player = new Player(name);
spawnQueueProvider.Queue.Enqueue(player);
return player;
}
}

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using TanksServer.GameLogic;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class SendToClientScreen(
ClientScreenServer clientScreenServer,
LastFinishedFrameProvider lastFinishedFrameProvider
) : ITickStep
{
public Task TickAsync()
{
var tasks = clientScreenServer
.GetConnections()
.Select(c => c.SendAsync(lastFinishedFrameProvider.LastFrame));
return Task.WhenAll(tasks);
}
}