separate folders per functionality
This commit is contained in:
parent
7f00160780
commit
0ca6a91a7e
33 changed files with 60 additions and 113 deletions
6
TanksServer/Interactivity/AppSerializerContext.cs
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6
TanksServer/Interactivity/AppSerializerContext.cs
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using System.Text.Json.Serialization;
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namespace TanksServer.Interactivity;
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[JsonSerializable(typeof(Player))]
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internal sealed partial class AppSerializerContext: JsonSerializerContext;
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89
TanksServer/Interactivity/ByteChannelWebSocket.cs
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89
TanksServer/Interactivity/ByteChannelWebSocket.cs
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using System.Diagnostics;
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using System.Net.WebSockets;
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using System.Threading.Channels;
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namespace TanksServer.Interactivity;
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/// <summary>
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/// Hacky class for easier semantics
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/// </summary>
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internal sealed class ByteChannelWebSocket : Channel<byte[]>
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{
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private readonly ILogger _logger;
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private readonly WebSocket _socket;
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private readonly Task _backgroundDone;
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private readonly byte[] _buffer;
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private readonly Channel<byte[]> _outgoing = Channel.CreateUnbounded<byte[]>();
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private readonly Channel<byte[]> _incoming = Channel.CreateUnbounded<byte[]>();
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public ByteChannelWebSocket(WebSocket socket, ILogger logger, int messageSize)
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{
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_socket = socket;
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_logger = logger;
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_buffer = new byte[messageSize];
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_backgroundDone = Task.WhenAll(ReadLoopAsync(), WriteLoopAsync());
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Reader = _incoming.Reader;
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Writer = _outgoing.Writer;
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}
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private async Task ReadLoopAsync()
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{
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while (true)
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{
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if (_socket.State is not (WebSocketState.Open or WebSocketState.CloseSent))
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break;
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var response = await _socket.ReceiveAsync(_buffer, CancellationToken.None);
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if (response.MessageType == WebSocketMessageType.Close)
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{
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if (_socket.State == WebSocketState.CloseReceived)
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await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty,
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CancellationToken.None);
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break;
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}
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if (response.Count != _buffer.Length)
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{
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await _socket.CloseAsync(
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WebSocketCloseStatus.InvalidPayloadData,
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"response has unexpected size",
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CancellationToken.None);
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break;
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}
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await _incoming.Writer.WriteAsync(_buffer.ToArray());
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}
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if (_socket.State != WebSocketState.Closed)
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Debugger.Break();
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_incoming.Writer.Complete();
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}
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private async Task WriteLoopAsync()
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{
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await foreach (var data in _outgoing.Reader.ReadAllAsync())
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{
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_logger.LogTrace("sending {} bytes of data", data.Length);
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try
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{
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await _socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
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}
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catch (WebSocketException wsEx)
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{
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_logger.LogDebug(wsEx, "send failed");
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}
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}
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await _socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None);
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}
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public async Task CloseAsync()
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{
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_logger.LogDebug("closing socket");
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_outgoing.Writer.Complete();
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await _backgroundDone;
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}
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}
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109
TanksServer/Interactivity/ClientScreenServer.cs
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109
TanksServer/Interactivity/ClientScreenServer.cs
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using System.Diagnostics;
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using System.Net.WebSockets;
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using System.Threading.Channels;
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using Microsoft.Extensions.Hosting;
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using TanksServer.ServicePointDisplay;
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namespace TanksServer.Interactivity;
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internal sealed class ClientScreenServer(
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ILogger<ClientScreenServer> logger,
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ILoggerFactory loggerFactory
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) : IHostedLifecycleService
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{
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private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
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private bool _closing;
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public Task HandleClient(WebSocket socket)
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{
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if (_closing)
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{
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logger.LogWarning("ignoring request because connections are closing");
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return Task.CompletedTask;
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}
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logger.LogDebug("HandleClient");
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var connection =
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new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
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var added = _connections.TryAdd(connection, 0);
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Debug.Assert(added);
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return connection.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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logger.LogInformation("closing connections");
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_closing = true;
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return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
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public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
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internal sealed class ClientScreenServerConnection: IDisposable
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{
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private readonly ByteChannelWebSocket _channel;
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private readonly SemaphoreSlim _wantedFrames = new(1);
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private readonly ClientScreenServer _server;
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private readonly ILogger<ClientScreenServerConnection> _logger;
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public ClientScreenServerConnection(WebSocket webSocket,
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ILogger<ClientScreenServerConnection> logger,
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ClientScreenServer server)
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{
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_server = server;
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_logger = logger;
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_channel = new(webSocket, logger, 0);
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Done = ReceiveAsync();
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}
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public async Task SendAsync(PixelDisplayBufferView buf)
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{
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if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
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{
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_logger.LogTrace("client does not want a frame yet");
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return;
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}
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_logger.LogTrace("sending");
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try
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{
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await _channel.Writer.WriteAsync(buf.Data);
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}
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catch (ChannelClosedException)
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{
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_logger.LogWarning("send failed, channel is closed");
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}
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}
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private async Task ReceiveAsync()
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{
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await foreach (var _ in _channel.Reader.ReadAllAsync())
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_wantedFrames.Release();
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_logger.LogTrace("done receiving");
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_server.Remove(this);
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}
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public Task CloseAsync()
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{
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_logger.LogDebug("closing connection");
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return _channel.CloseAsync();
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}
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public Task Done { get; }
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public void Dispose()
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{
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_wantedFrames.Dispose();
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Done.Dispose();
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}
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}
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}
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113
TanksServer/Interactivity/ControlsServer.cs
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113
TanksServer/Interactivity/ControlsServer.cs
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using System.Net.WebSockets;
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using Microsoft.Extensions.Hosting;
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namespace TanksServer.Interactivity;
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internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
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: IHostedLifecycleService
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{
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private readonly List<ControlsServerConnection> _connections = [];
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public Task HandleClient(WebSocket ws, Player player)
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{
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logger.LogDebug("control client connected {}", player.Id);
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var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
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var sock = new ControlsServerConnection(ws, clientLogger, this, player);
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_connections.Add(sock);
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return sock.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ControlsServerConnection connection)
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{
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly ControlsServer _server;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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{
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_logger = logger;
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_server = server;
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_player = player;
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_binaryWebSocket = new(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private enum MessageType : byte
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{
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Enable = 0x01,
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Disable = 0x02,
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}
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private enum InputType : byte
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{
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Forward = 0x01,
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Backward = 0x02,
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Left = 0x03,
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Right = 0x04,
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Shoot = 0x05
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}
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
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{
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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_server.Remove(this);
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
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}
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39
TanksServer/Interactivity/PlayerServer.cs
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39
TanksServer/Interactivity/PlayerServer.cs
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using System.Diagnostics.CodeAnalysis;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueueProvider spawnQueueProvider)
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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public Player GetOrAdd(string name)
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{
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var player = _players.GetOrAdd(name, AddAndSpawn);
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logger.LogInformation("player {} (re)joined", player.Id);
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return player;
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}
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public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
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{
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foreach (var player in _players.Values)
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{
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if (player.Id != playerId)
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continue;
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foundPlayer = player;
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return true;
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}
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foundPlayer = null;
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return false;
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}
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public IEnumerable<Player> GetAll() => _players.Values;
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private Player AddAndSpawn(string name)
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{
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var player = new Player(name);
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spawnQueueProvider.Queue.Enqueue(player);
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return player;
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}
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}
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18
TanksServer/Interactivity/SendToClientScreen.cs
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18
TanksServer/Interactivity/SendToClientScreen.cs
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@ -0,0 +1,18 @@
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using TanksServer.GameLogic;
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using TanksServer.Graphics;
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namespace TanksServer.Interactivity;
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internal sealed class SendToClientScreen(
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ClientScreenServer clientScreenServer,
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LastFinishedFrameProvider lastFinishedFrameProvider
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) : ITickStep
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{
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public Task TickAsync()
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{
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var tasks = clientScreenServer
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.GetConnections()
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.Select(c => c.SendAsync(lastFinishedFrameProvider.LastFrame));
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return Task.WhenAll(tasks);
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}
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}
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