separate folders per functionality

This commit is contained in:
Vinzenz Schroeter 2024-04-10 19:25:45 +02:00
parent 7f00160780
commit 0ca6a91a7e
33 changed files with 60 additions and 113 deletions

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using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class BulletDrawer(BulletManager bullets): IDrawStep
{
public void Draw(PixelDisplayBufferView buffer)
{
foreach (var bullet in bullets.GetAll())
buffer.Pixels[bullet.Position.ToPixelPosition().ToPixelIndex()] = true;
}
}

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using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class DrawStateToFrame(
IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
) : ITickStep
{
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
public Task TickAsync()
{
var buffer = PixelDisplayBufferView.New(0, 0, MapService.TilesPerRow, MapService.PixelsPerColumn);
foreach (var step in _drawSteps)
step.Draw(buffer);
lastFrameProvider.LastFrame = buffer;
return Task.CompletedTask;
}
}

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using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal interface IDrawStep
{
void Draw(PixelDisplayBufferView buffer);
}

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using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class LastFinishedFrameProvider
{
private PixelDisplayBufferView? _lastFrame;
public PixelDisplayBufferView LastFrame
{
get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
set => _lastFrame = value;
}
}

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using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class MapDrawer(MapService map) : IDrawStep
{
public void Draw(PixelDisplayBufferView buffer)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!map.IsCurrentlyWall(tile))
continue;
for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
var index = tile.GetPixelRelative(pixelInTileX, pixelInTileY).ToPixelIndex();
buffer.Pixels[index] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
}

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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class TankDrawer : IDrawStep
{
private readonly TankManager _tanks;
private readonly bool[] _tankSprite;
private readonly int _tankSpriteWidth;
public TankDrawer(TankManager tanks)
{
_tanks = tanks;
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
_tankSprite = new bool[tankImage.Height * tankImage.Width];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var i = 0;
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++, i++)
{
_tankSprite[i] = tankImage[x, y] == whitePixel;
}
_tankSpriteWidth = tankImage.Width;
}
public void Draw(PixelDisplayBufferView buffer)
{
foreach (var tank in _tanks)
{
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Round(tank.Rotation) % 16;
for (var dy = 0; dy < MapService.TileSize; dy++)
{
var rowStartIndex = (pos.Y + dy) * MapService.PixelsPerRow;
for (var dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
continue;
var i = rowStartIndex + pos.X + dx;
buffer.Pixels[i] = true;
}
}
}
}
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
return _tankSprite[index];
}
}