2024-04-10 19:25:45 +02:00
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using TanksServer.GameLogic;
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2024-04-07 19:05:50 +02:00
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2024-04-10 19:25:45 +02:00
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namespace TanksServer.Graphics;
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2024-04-07 19:05:50 +02:00
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2024-04-13 14:07:14 +02:00
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internal sealed class DrawMapStep(MapService map) : IDrawStep
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{
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2024-04-15 20:34:23 +02:00
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public void Draw(GamePixelGrid pixels)
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{
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2024-04-14 21:10:21 +02:00
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for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
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for (ushort x = 0; x < MapService.PixelsPerRow; x++)
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2024-04-07 19:05:50 +02:00
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{
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2024-05-03 14:45:41 +02:00
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if (!map.Current.IsWall(x, y))
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2024-04-07 19:05:50 +02:00
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continue;
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pixels[x, y].EntityType = GamePixelEntityType.Wall;
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2024-04-07 19:05:50 +02:00
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}
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}
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2024-04-13 14:07:14 +02:00
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}
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