servicepoint-tanks/tanks-backend/TanksServer/GameLogic/CollectPowerUp.cs

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using System.Diagnostics;
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namespace TanksServer.GameLogic;
internal sealed class CollectPowerUp(
MapEntityManager entityManager
) : ITickStep
{
private readonly Predicate<PowerUp> _collectPredicate = b => TryCollect(b, entityManager.Tanks);
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public ValueTask TickAsync(TimeSpan delta)
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{
entityManager.RemoveWhere(_collectPredicate);
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return ValueTask.CompletedTask;
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}
private static bool TryCollect(PowerUp powerUp, IEnumerable<Tank> tanks)
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{
var position = powerUp.Position;
foreach (var tank in tanks)
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{
var (topLeft, bottomRight) = tank.Bounds;
if (position.X < topLeft.X || position.X > bottomRight.X ||
position.Y < topLeft.Y || position.Y > bottomRight.Y)
continue;
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// now the tank overlaps the power up by at least 0.5 tiles
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ApplyPowerUpEffect(powerUp, tank);
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tank.Owner.Scores.PowerUpsCollected++;
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return true;
}
return false;
}
private static void ApplyPowerUpEffect(PowerUp powerUp, Tank tank)
{
switch (powerUp.Type)
{
case PowerUpType.MagazineType:
if (powerUp.MagazineType == null)
throw new UnreachableException();
tank.Magazine = tank.Magazine with
{
Type = tank.Magazine.Type | powerUp.MagazineType.Value,
UsedBullets = 0
};
if (tank.ReloadingUntil >= DateTime.Now)
tank.ReloadingUntil = DateTime.Now;
break;
case PowerUpType.MagazineSize:
tank.Magazine = tank.Magazine with
{
MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32)
};
break;
default:
throw new UnreachableException();
}
}
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}