servicepoint-tanks/tanks-backend/TanksServer/GameLogic/UpdatesPerSecondCounter.cs

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2024-04-30 10:38:09 +02:00
using System.Diagnostics;
namespace TanksServer.GameLogic;
internal sealed class UpdatesPerSecondCounter(ILogger<UpdatesPerSecondCounter> logger) : ITickStep
{
private readonly Stopwatch _long = Stopwatch.StartNew();
private ulong _updatesSinceLongReset;
private TimeSpan _minFrameTime = TimeSpan.MaxValue;
private TimeSpan _maxFrameTime = TimeSpan.MinValue;
public ValueTask TickAsync(TimeSpan delta)
{
if (logger.IsEnabled(LogLevel.Trace))
logger.LogTrace("time since last update: {}", delta);
if (delta.TotalSeconds > 1)
logger.LogCritical("single update took {}", delta);
if (_minFrameTime > delta)
_minFrameTime = delta;
if (_maxFrameTime < delta)
_maxFrameTime = delta;
_updatesSinceLongReset++;
if (_long.Elapsed.TotalSeconds < 10)
return ValueTask.CompletedTask;
LogCounters();
ResetCounters();
return ValueTask.CompletedTask;
}
private void LogCounters()
{
if (!logger.IsEnabled(LogLevel.Debug))
return;
var time = _long.Elapsed;
var average = Math.Round(_updatesSinceLongReset / time.TotalSeconds);
var min = Math.Round(1 / _maxFrameTime.TotalSeconds);
var max = Math.Round(1 / _minFrameTime.TotalSeconds);
logger.LogDebug("UPS stats for {} updates in {}: avg={}, min={}, max={}",
_updatesSinceLongReset, time, average, min, max);
}
private void ResetCounters()
{
_long.Restart();
_updatesSinceLongReset = 0;
_minFrameTime = TimeSpan.MaxValue;
_maxFrameTime = TimeSpan.MinValue;
}
}