servicepoint-tanks/TanksServer/GameLogic/ShootFromTanks.cs

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namespace TanksServer.GameLogic;
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internal sealed class ShootFromTanks(
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TankManager tanks,
IOptions<TanksConfiguration> options,
BulletManager bulletManager
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) : ITickStep
{
private readonly TanksConfiguration _config = options.Value;
public Task TickAsync()
{
foreach (var tank in tanks.Where(t => !t.Moved))
Shoot(tank);
return Task.CompletedTask;
}
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
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var rotation = tank.Orientation / 16d;
var angle = rotation * 2d * Math.PI;
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var position = new FloatPosition(
tank.Position.X + Math.Sin(angle) * _config.BulletSpeed,
tank.Position.Y - Math.Cos(angle) * _config.BulletSpeed
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);
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bulletManager.Spawn(new Bullet(tank.Owner, position, rotation));
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}
}