servicepoint-tanks/TanksServer/ServicePointDisplay/PixelDisplayBufferView.cs

28 lines
1,018 B
C#
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using TanksServer.GameLogic;
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namespace TanksServer.ServicePointDisplay;
internal sealed class PixelDisplayBufferView : DisplayBufferView
{
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private PixelDisplayBufferView(byte[] data, int columns, int pixelRows) : base(data)
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{
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Pixels = new FixedSizeBitGridView(Data.AsMemory(10), columns, pixelRows);
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}
// ReSharper disable once CollectionNeverQueried.Global (setting values in collection updates underlying byte array)
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public FixedSizeBitGridView Pixels { get; }
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public static PixelDisplayBufferView New(ushort x, ushort y, ushort widthInTiles, ushort pixelRows)
{
// 10 bytes header, one byte per tile row (with one bit each pixel) after that
var size = 10 + widthInTiles * pixelRows;
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return new PixelDisplayBufferView(new byte[size], widthInTiles * MapService.TileSize, pixelRows)
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{
Mode = 19,
TileX = x,
TileY = y,
WidthInTiles = widthInTiles,
RowCount = pixelRows
};
}
}