2024-04-10 19:25:45 +02:00
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namespace TanksServer.GameLogic;
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2024-04-07 19:52:16 +02:00
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internal sealed class CollideBulletsWithMap(BulletManager bullets, MapService map) : ITickStep
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{
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public Task TickAsync()
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{
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bullets.RemoveWhere(BulletHitsWall);
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return Task.CompletedTask;
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}
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2024-04-13 14:08:51 +02:00
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private bool BulletHitsWall(Bullet bullet) =>
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2024-04-14 22:45:51 +02:00
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map.Current.IsWall(bullet.Position.ToPixelPosition());
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2024-04-07 19:52:16 +02:00
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}
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