servicepoint-tanks/TanksServer/Graphics/MapDrawer.cs

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C#
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using TanksServer.GameLogic;
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using TanksServer.ServicePointDisplay;
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namespace TanksServer.Graphics;
internal sealed class MapDrawer(MapService map) : IDrawStep
{
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public void Draw(PixelDisplayBufferView buffer)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!map.IsCurrentlyWall(tile))
continue;
for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
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var position = tile.GetPixelRelative(pixelInTileX, pixelInTileY);
buffer.Pixels[position] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
}