servicepoint-tanks/TanksServer/GameLogic/SpawnPowerUp.cs

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namespace TanksServer.GameLogic;
internal sealed class SpawnPowerUp(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly double _spawnChance = options.Value.PowerUpSpawnChance;
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private readonly int _maxCount = options.Value.MaxPowerUpCount;
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public Task TickAsync(TimeSpan delta)
{
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if (entityManager.PowerUps.Count() >= _maxCount)
return Task.CompletedTask;
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if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return Task.CompletedTask;
entityManager.SpawnPowerUp();
return Task.CompletedTask;
}
}